[Freeciv-Dev] (PR#12156) fix tilesets
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12156 >
Isophex and trident_shields are a little broken. This should fix them.
-jason
? data/isotrident/grid.png
? data/isotrident/grid.xcf
Index: data/isophex.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isophex.tilespec,v
retrieving revision 1.5
diff -u -r1.5 isophex.tilespec
--- data/isophex.tilespec 31 Jan 2005 01:39:55 -0000 1.5
+++ data/isophex.tilespec 7 Feb 2005 18:07:52 -0000
@@ -29,6 +29,10 @@
flag_offset_x = 17
flag_offset_y = 11
+; offset the units by this amount when drawing units
+unit_offset_x = 21
+unit_offset_y = 13
+
; Hex data.
is_hex = 1
is_isometric = 0
@@ -60,7 +64,7 @@
"isophex/rivers.spec",
"misc/small.spec",
"misc/buildings.spec",
- "isotrident/units.spec",
+ "trident/units.spec",
"misc/flags.spec",
"misc/space.spec",
"misc/treaty.spec",
Index: data/trident_shields.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident_shields.tilespec,v
retrieving revision 1.18
diff -u -r1.18 trident_shields.tilespec
--- data/trident_shields.tilespec 25 Dec 2004 19:50:29 -0000 1.18
+++ data/trident_shields.tilespec 7 Feb 2005 18:07:52 -0000
@@ -26,14 +26,14 @@
is_mountainous = 0
; Use fogstyle 0 (old iso style)
-fogstyle = 1
+fogstyle = 2
; Use roadstyle 1 (old non-iso style)
roadstyle = 1
; Use darkness style 3 (15 sprites)
-darkness_style = 3
-
+darkness_style = 4
+
; Font to use to draw city names:
city_names_font = "9x15bold"
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