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[Freeciv-Dev] (PR#12156) fix tilesets
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Subject: [Freeciv-Dev] (PR#12156) fix tilesets
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 7 Feb 2005 10:08:27 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12156 >

Isophex and trident_shields are a little broken.  This should fix them.

-jason

? data/isotrident/grid.png
? data/isotrident/grid.xcf
Index: data/isophex.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/isophex.tilespec,v
retrieving revision 1.5
diff -u -r1.5 isophex.tilespec
--- data/isophex.tilespec       31 Jan 2005 01:39:55 -0000      1.5
+++ data/isophex.tilespec       7 Feb 2005 18:07:52 -0000
@@ -29,6 +29,10 @@
 flag_offset_x = 17
 flag_offset_y = 11
 
+; offset the units by this amount when drawing units
+unit_offset_x = 21
+unit_offset_y = 13
+
 ; Hex data.
 is_hex = 1
 is_isometric = 0
@@ -60,7 +64,7 @@
   "isophex/rivers.spec",
   "misc/small.spec",
   "misc/buildings.spec",
-  "isotrident/units.spec",
+  "trident/units.spec",
   "misc/flags.spec",
   "misc/space.spec",
   "misc/treaty.spec",
Index: data/trident_shields.tilespec
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/trident_shields.tilespec,v
retrieving revision 1.18
diff -u -r1.18 trident_shields.tilespec
--- data/trident_shields.tilespec       25 Dec 2004 19:50:29 -0000      1.18
+++ data/trident_shields.tilespec       7 Feb 2005 18:07:52 -0000
@@ -26,14 +26,14 @@
 is_mountainous = 0
 
 ; Use fogstyle 0 (old iso style)
-fogstyle = 1
+fogstyle = 2
 
 ; Use roadstyle 1 (old non-iso style)
 roadstyle = 1
 
 ; Use darkness style 3 (15 sprites)
-darkness_style = 3
- 
+darkness_style = 4
+
 ; Font to use to draw city names:
 city_names_font = "9x15bold"
 

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