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[Freeciv-Dev] Re: (PR#11995) Stupid AI Creates Tall Stacks
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[Freeciv-Dev] Re: (PR#11995) Stupid AI Creates Tall Stacks

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To: badamson@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11995) Stupid AI Creates Tall Stacks
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Sun, 23 Jan 2005 18:52:59 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11995 >

On Sun, 23 Jan 2005, Benedict Adamson wrote:
> When moving units, the AI pays no attention to the number of units it is
> placing on one tile. It can therefore produce stacks containing many
> units. This is OK for city tiles and tilesdistant from an enemy, but
> typically a large stack is a tempting target for a counter attack or
> pre-emptive attack. I've seen a stack of 50 units destroyed by a Cruise
> Missile because of this. Ouch! The AI should produce smaller stacks in
> exposedlocations, even if this lengthens journey times.

Yes, this is known. As I and Greg last discussed it, the fix should be
done in pf. Which is, unfortunately, as I understood it, non-trivial.

 - Per





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