Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2005:
[Freeciv-Dev] Re: (PR#11844) moving twice after client crash
Home

[Freeciv-Dev] Re: (PR#11844) moving twice after client crash

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: jochen.wurster@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#11844) moving twice after client crash
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 11 Jan 2005 06:20:20 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11844 >

Zitat von Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx>:

> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11844 >
> 
> > [jochen.wurster@xxxxxx - Fri Jan 07 19:29:01 2005]:
> > 
> > Hi,
> > 
> > when the xaw3D Client crashes (which he does frequently ;-) ) and the
> > client
> > reconnects you can move twice.

Are you sure that it weren't two turns?
When a player disconnects, there is no active without pressed turn done. So the
game will advance 1 turn.
Disconnect 1950 BC
Reconnect  1900 BC 

So you think that you got an additional turn.

Thomas





[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] Re: (PR#11844) moving twice after client crash, ue80@xxxxxxxxxxxxxxxxxxxxx <=