Complete.Org: Mailing Lists: Archives: freeciv-dev: January 2005:
[Freeciv-Dev] (PR#11828) patch: partial city update for what-if scenario
Home

[Freeciv-Dev] (PR#11828) patch: partial city update for what-if scenario

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11828) patch: partial city update for what-if scenarios
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 9 Jan 2005 19:07:32 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11828 >

> [bhudson - Fri Jan 07 06:00:20 2005]:
> 
> Here's a patch to do a partial update to the city: if the caller 
> knows the production, then we can update the city in half 
> the time of a generic_city_refresh.
> 
> The patch includes a one-line change to the cm to use the new
> function.  The cm.sav.gz in PR#10203 takes 3.8s in the CM rather
> than 4.8s on load; and the CM on Boston takes ~.3s rather than ~.7s

On further review the design is growing on me.  It is pretty simple, but
I'm still concerned that it will be bug-prone.  And I'm not too happy
with the name ;-).

-jason




[Prev in Thread] Current Thread [Next in Thread]