[Freeciv-Dev] (PR#11874) Pregame access levels
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] (PR#11874) Pregame access levels |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 9 Jan 2005 13:45:45 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11874 >
This patch adds a separation between pregame and in-game access levels for
commands. The reason for this is that in pregame the problem of cheating
is not present, apart from premature /start, and a lot of setting of stuff
needs to be done, without going through loads of votes. This is
particularly important with the new 'more options' button, which plain
does not work on pubserver. It will with this patch.
However, this is clearly a hack. A better solution for long term is
needed. Also, since we have a string freeze, the help for this feature is
minimal. However, I believe it does what one would expect, unlike the
present behaviour.
- Per
Index: manual/civmanual.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/manual/civmanual.c,v
retrieving revision 1.8
diff -u -r1.8 civmanual.c
--- manual/civmanual.c 3 Jan 2005 03:31:44 -0000 1.8
+++ manual/civmanual.c 9 Jan 2005 21:41:33 -0000
@@ -199,7 +199,7 @@
fprintf(doc, "<pre>%s</pre></td></tr></table>", _(cmd->synopsis));
}
fprintf(doc, _("<p class=\"level\">Level: %s</p>\n\n"),
- cmdlevel_name(cmd->level));
+ cmdlevel_name(cmd->game_level));
if (cmd->extra_help) {
static struct astring abuf = ASTRING_INIT;
const char *help = _(cmd->extra_help);
Index: server/commands.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/commands.c,v
retrieving revision 1.5
diff -u -r1.5 commands.c
--- server/commands.c 24 Dec 2004 04:01:48 -0000 1.5
+++ server/commands.c 9 Jan 2005 21:41:33 -0000
@@ -23,7 +23,7 @@
/* Commands must match the values in enum command_id. */
const struct command commands[] = {
- {"start", ALLOW_CTRL,
+ {"start", ALLOW_CTRL, ALLOW_CTRL,
"start",
N_("Start the game, or restart after loading a savegame."),
N_("This command starts the game. When starting a new game, "
@@ -37,7 +37,7 @@
"is no longer available, since it would have no effect.")
},
- {"help", ALLOW_INFO,
+ {"help", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("help\n"
"help commands\n"
@@ -54,7 +54,7 @@
"The argument may be abbreviated where unambiguous.")
},
- {"list", ALLOW_INFO,
+ {"list", ALLOW_INFO, ALLOW_INFO,
"list\n"
"list players\n"
"list connections",
@@ -62,11 +62,11 @@
N_("Show a list of players, or a list of connections to the server. "
"The argument may be abbreviated, and defaults to 'players' if absent.")
},
- {"quit", ALLOW_HACK,
+ {"quit", ALLOW_HACK, ALLOW_HACK,
"quit",
N_("Quit the game and shutdown the server."), NULL
},
- {"cut", ALLOW_CTRL,
+ {"cut", ALLOW_CTRL, ALLOW_CTRL,
/* TRANS: translate text between <> only */
N_("cut <connection-name>"),
N_("Cut a client's connection to server."),
@@ -75,7 +75,7 @@
"is removed from the game, otherwise there is no effect on the player. "
"Note that this command now takes connection names, not player names.")
},
- {"explain", ALLOW_INFO,
+ {"explain", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("explain\n"
"explain <option-name>"),
@@ -85,7 +85,7 @@
"gives a list of options (like 'help options'), and with an argument "
"it gives help for a particular option (like 'help <option-name>').")
},
- {"show", ALLOW_INFO,
+ {"show", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("show\n"
"show <option-name>\n"
@@ -95,19 +95,19 @@
"used by clients). With an argument, show only the named option, "
"or options with that prefix.")
},
- {"score", ALLOW_CTRL,
+ {"score", ALLOW_CTRL, ALLOW_CTRL,
"score",
N_("Show current scores."),
N_("For each connected client, pops up a window showing the current "
"player scores.")
},
- {"wall", ALLOW_HACK,
+ {"wall", ALLOW_HACK, ALLOW_HACK,
N_("wall <message>"),
N_("Send message to all connections."),
N_("For each connected client, pops up a window showing the message "
"entered.")
},
- {"vote", ALLOW_INFO,
+ {"vote", ALLOW_INFO, ALLOW_INFO,
N_("vote yes|no [vote number]"),
N_("Cast a vote."),
/* xgettext:no-c-format */
@@ -121,17 +121,17 @@
"vote against it. If one full turn elapses the vote may pass in any "
"case if nobody votes against it.")
},
- {"debug", ALLOW_CTRL,
+ {"debug", ALLOW_CTRL, ALLOW_CTRL,
N_("debug [ player <player> | city <x> <y> | units <x> <y> | unit <id> ]"),
N_("Turn on or off AI debugging of given entity."),
N_("Print AI debug information about given entity and turn continous "
"debugging output for this entity on or off."),
},
- {"set", ALLOW_CTRL,
+ {"set", ALLOW_CTRL, ALLOW_INFO,
N_("set <option-name> <value>"),
N_("Set server option."), NULL
},
- {"team", ALLOW_CTRL,
+ {"team", ALLOW_CTRL, ALLOW_INFO,
N_("team <player> [team]"),
N_("Change, add or remove a player's team affiliation."),
N_("Sets a player as member of a team. If no team specified, the "
@@ -140,29 +140,29 @@
"vision and embassies, and fight together to achieve team victory "
"with averaged individual scores.")
},
- {"rulesetdir", ALLOW_CTRL,
+ {"rulesetdir", ALLOW_CTRL, ALLOW_INFO,
N_("rulesetdir <directory>"),
N_("Choose new ruleset directory or modpack."),
N_("Choose new ruleset directory or modpack. Calling this\n "
"without any arguments will show you the currently selected "
"ruleset.")
},
- {"metamessage", ALLOW_CTRL,
+ {"metamessage", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("metainfo <meta-line>"),
N_("Set metaserver info line."), NULL
},
- {"metatopic", ALLOW_CTRL,
+ {"metatopic", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("metatopic <meta-line>"),
N_("Set metaserver topic line."), NULL
},
- {"metapatches", ALLOW_HACK,
+ {"metapatches", ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("metapatch <meta-line>"),
N_("Set metaserver patches line."), NULL
},
- {"metaconnection", ALLOW_HACK,
+ {"metaconnection", ALLOW_HACK, ALLOW_HACK,
"metaconnection u|up\n"
"metaconnection d|down\n"
"metaconnection ?",
@@ -171,17 +171,17 @@
"'metaconnection down' or 'metac d' brings the metaserver connection
down.\n"
"'metaconnection up' or 'metac u' brings the metaserver connection up.")
},
- {"metaserver",ALLOW_HACK,
+ {"metaserver",ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("metaserver <address>"),
N_("Set address (URL) for metaserver to report to."), NULL
},
- {"aitoggle", ALLOW_CTRL,
+ {"aitoggle", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("aitoggle <player-name>"),
N_("Toggle AI status of player."), NULL
},
- {"take", ALLOW_INFO,
+ {"take", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between [] and <> only */
N_("take [connection-name] <player-name>"),
N_("Take over a player's place in the game."),
@@ -189,7 +189,7 @@
"other connections to take over a player. If you're not one of these, "
"only the <player-name> argument is allowed")
},
- {"observe", ALLOW_INFO,
+ {"observe", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between [] only */
N_("observe [connection-name] [player-name]"),
N_("Observe a player or the whole game."),
@@ -199,27 +199,27 @@
"player-name or the connection uses no arguments, then the connection "
"is attached to a global observer.")
},
- {"detach", ALLOW_INFO,
+ {"detach", ALLOW_INFO, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("detach <connection-name>"),
N_("detach from a player."),
N_("Only the console and connections with cmdlevel 'hack' can force "
"other connections to detach from a player.")
},
- {"create", ALLOW_CTRL,
+ {"create", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("create <player-name>"),
N_("Create an AI player with a given name."),
N_("The 'create' command is only available before the game has "
"been started.")
},
- {"away", ALLOW_INFO,
+ {"away", ALLOW_INFO, ALLOW_INFO,
N_("away\n"
"away"),
N_("Set yourself in away mode. The AI will watch your back."),
N_("The AI will govern your nation but do minimal changes."),
},
- {"novice", ALLOW_CTRL,
+ {"novice", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("novice\n"
"novice <player-name>"),
@@ -228,7 +228,7 @@
"sets the default level for any new AI players to 'novice'. With an "
"argument, sets the skill level for that player only.")
},
- {"easy", ALLOW_CTRL,
+ {"easy", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("easy\n"
"easy <player-name>"),
@@ -237,7 +237,7 @@
"sets the default level for any new AI players to 'easy'. With an "
"argument, sets the skill level for that player only.")
},
- {"normal", ALLOW_CTRL,
+ {"normal", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("normal\n"
"normal <player-name>"),
@@ -246,7 +246,7 @@
"sets the default level for any new AI players to 'normal'. With an "
"argument, sets the skill level for that player only.")
},
- {"hard", ALLOW_CTRL,
+ {"hard", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("hard\n"
"hard <player-name>"),
@@ -255,7 +255,7 @@
"sets the default level for any new AI players to 'hard'. With an "
"argument, sets the skill level for that player only.")
},
- {"experimental", ALLOW_CTRL,
+ {"experimental", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("experimental\n"
"experimental <player-name>"),
@@ -266,7 +266,7 @@
"FOR TESTING OF NEW AI FEATURES! For ordinary servers, this option "
"has no effect.")
},
- {"cmdlevel", ALLOW_HACK, /* confusing to leave this at ALLOW_CTRL */
+ {"cmdlevel", ALLOW_HACK, ALLOW_HACK, /* confusing at ALLOW_CTRL */
/* TRANS: translate text between <> only */
N_("cmdlevel\n"
"cmdlevel <level>\n"
@@ -294,14 +294,13 @@
"Note that this command now takes connection names, not player names."
)
},
- {"firstlevel", ALLOW_INFO, /* Not really "informational", but needs to
- be ALLOW_INFO to be useful. */
+ {"firstlevel", ALLOW_INFO, ALLOW_INFO,
"firstlevel",
N_("Grab the 'first come' command access level."),
N_("If 'cmdlevel first come' has been used to set a special 'first come'\n"
"command access level, this is the command to grab it with.")
},
- {"timeoutincrease", ALLOW_CTRL,
+ {"timeoutincrease", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("timeoutincrease <turn> <turninc> <value> <valuemult>"),
N_("See \"help timeoutincrease\"."),
@@ -309,21 +308,21 @@
"to <turn> and multiply <value> by <valuemult>. Use this command in "
"concert with the option \"timeout\". Defaults are 0 0 0 1")
},
- {"endgame", ALLOW_CTRL,
+ {"endgame", ALLOW_CTRL, ALLOW_CTRL,
/* TRANS: translate text between <> only */
N_("endgame <player1 player2 player3 ...>"),
N_("End the game. If players are listed, these win the game."),
N_("This command ends the game immediately and credits the given players, "
"if any, with winning it.")
},
- {"remove", ALLOW_CTRL,
+ {"remove", ALLOW_CTRL, ALLOW_INFO,
/* TRANS: translate text between <> only */
N_("remove <player-name>"),
N_("Fully remove player from game."),
N_("This *completely* removes a player from the game, including "
"all cities and units etc. Use with care!")
},
- {"save", ALLOW_HACK,
+ {"save", ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("save\n"
"save <file-name>"),
@@ -335,7 +334,7 @@
" --file <filename>\n"
"and use the 'start' command once players have reconnected.")
},
- {"load", ALLOW_HACK,
+ {"load", ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("load\n"
"load <file-name>"),
@@ -343,21 +342,21 @@
N_("Load a game from <file-name>. Any current data including players, "
"rulesets and server options are lost.\n")
},
- {"read", ALLOW_HACK,
+ {"read", ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("read <file-name>"),
N_("Process server commands from file."), NULL
},
- {"write", ALLOW_HACK,
+ {"write", ALLOW_HACK, ALLOW_HACK,
/* TRANS: translate text between <> only */
N_("write <file-name>"),
N_("Write current settings as server commands to file."), NULL
},
- {"rfcstyle", ALLOW_HACK,
+ {"rfcstyle", ALLOW_HACK, ALLOW_HACK,
"rfcstyle",
N_("Switch server output between 'RFC-style' and normal style."), NULL
},
- {"serverid", ALLOW_INFO,
+ {"serverid", ALLOW_INFO, ALLOW_INFO,
N_("serverid"),
N_("Simply returns the id of the server."),
}
Index: server/commands.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/commands.h,v
retrieving revision 1.3
diff -u -r1.3 commands.h
--- server/commands.h 24 Dec 2004 04:01:48 -0000 1.3
+++ server/commands.h 9 Jan 2005 21:41:33 -0000
@@ -16,7 +16,8 @@
**************************************************************************/
struct command {
const char *name; /* name - will be matched by unique prefix */
- enum cmdlevel_id level; /* access level required to use the command */
+ enum cmdlevel_id game_level; /* access level to use the command, in-game */
+ enum cmdlevel_id pregame_level; /* access level to use, in pregame */
const char *synopsis; /* one or few-line summary of usage */
const char *short_help; /* one line (about 70 chars) description */
const char *extra_help; /* extra help information; will be line-wrapped */
Index: server/stdinhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/stdinhand.c,v
retrieving revision 1.379
diff -u -r1.379 stdinhand.c
--- server/stdinhand.c 7 Jan 2005 19:28:39 -0000 1.379
+++ server/stdinhand.c 9 Jan 2005 21:41:34 -0000
@@ -276,6 +276,18 @@
}
/**************************************************************************
+ Return the access level of a command.
+**************************************************************************/
+static enum cmdlevel_id access_level(enum command_id cmd)
+{
+ if (server_state == PRE_GAME_STATE) {
+ return commands[cmd].pregame_level;
+ } else {
+ return commands[cmd].game_level;
+ }
+}
+
+/**************************************************************************
Whether the caller can use the specified command. caller == NULL means
console.
**************************************************************************/
@@ -284,7 +296,7 @@
if (!caller) {
return TRUE; /* on the console, everything is allowed */
}
- return (caller->access_level >= commands[cmd].level);
+ return caller->access_level >= access_level(cmd);
}
/**************************************************************************
@@ -311,7 +323,8 @@
} else {
int level = caller->access_level;
return ((level == ALLOW_HACK)
- || (level == ALLOW_CTRL && sset_is_to_client(option_idx)));
+ || (level >= access_level(CMD_SET)
+ && sset_is_to_client(option_idx)));
}
}
@@ -3337,11 +3350,12 @@
return FALSE;
}
+ /* Use a vote to elevate access from info to ctrl? */
if (caller
&& caller->player
&& !check
&& caller->access_level == ALLOW_INFO
- && commands[cmd].level == ALLOW_CTRL) {
+ && access_level(cmd) == ALLOW_CTRL) {
int idx = caller->player->player_no;
/* If we already have a vote going, cancel it in favour of the new
@@ -3373,8 +3387,8 @@
}
if (caller
&& !(check && caller->access_level >= ALLOW_INFO
- && commands[cmd].level == ALLOW_CTRL)
- && caller->access_level < commands[cmd].level) {
+ && access_level(cmd) == ALLOW_CTRL)
+ && caller->access_level < access_level(cmd)) {
cmd_reply(cmd, caller, C_FAIL,
_("You are not allowed to use this command."));
return FALSE;
@@ -3393,9 +3407,10 @@
while(i>0 && my_isspace(arg[i]))
arg[i--]='\0';
- if (!check && commands[cmd].level > ALLOW_INFO) {
+ if (!check && commands[cmd].game_level > ALLOW_INFO) {
/*
- * this command will affect the game - inform all players
+ * this command will affect the game - inform all players.
+ * We quite purposely do not use access_level() here.
*
* use command,arg instead of str because of the trailing
* newline in str when it comes from the server command line
@@ -3728,7 +3743,7 @@
"%s%s", syn, _(cmd->synopsis));
}
cmd_reply(help_cmd, caller, C_COMMENT,
- _("Level: %s"), cmdlevel_name(cmd->level));
+ _("Level: %s"), cmdlevel_name(access_level(id)));
if (cmd->extra_help) {
static struct astring abuf = ASTRING_INIT;
const char *help = _(cmd->extra_help);
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#11874) Pregame access levels,
Per I. Mathisen <=
|
|