[Freeciv-Dev] (PR#11853) another pubserver crash in kill_player
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11853 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/362620
Date: Fri, 7 Jan 2005 16:18:18 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.19339 in /games/362620/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv/../../bin/civserver
core.19339
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
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This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x08071b78 in package_player_info (plr=0x81fb384, packet=0xbfffe200,
receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
1513 if (info_level >= INFO_EMBASSY
(gdb) #0 0x08071b78 in package_player_info (plr=0x81fb384, packet=0xbfffe200,
receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
#1 0x08071a0e in send_player_info_c (src=0x81fb384, dest=0x825cea4)
at plrhand.c:1436
#2 0x0806fe9d in kill_player (pplayer=0x81fb384) at plrhand.c:256
#3 0x0806fc28 in kill_dying_players () at plrhand.c:187
#4 0x0804e282 in begin_phase (is_new_phase=true) at srv_main.c:542
#5 0x0804f6bf in main_loop () at srv_main.c:1529
#6 0x0804f8c9 in srv_main () at srv_main.c:1648
#7 0x0804a600 in main (argc=15, argv=0xbfffe7b4) at civserver.c:200
#8 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "ezwp0JWlVS3YlKvVzj4ulIbFXPQiHAIZ", civstyle = 2, gold = 50,
start_units = "cccxxww", '\0' <repeats 13 times>, dispersion = 0, tech = 0,
skill_level = 7, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1105143473, pingtimeout = 60, pingtime = 20,
turn_start = 1105143484, end_year = 2000, year = -1400, turn = 52,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 11,
nplayers = 11, aifill = 2, notradesize = 0, fulltradesize = 1,
barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 1,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f8118, players = {{player_no = 0,
name = "Per\0y", '\0' <repeats 26 times>,
username = "oh_my\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 20, team = 1,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 240,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 16}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 11, head_link = 0x8a8da20,
tail_link = 0x84cec88}}, cities = {list = {nelements = 14,
head_link = 0x8a051f0, tail_link = 0x82cda38}}, score = {happy = 0,
content = 24, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 43, techout = 25, landarea = 241000,
settledarea = 158000, population = 360, cities = 14, units = 3,
pollution = 0, literacy = 0, bnp = 82, mfg = 39, spaceship = 0},
economic = {gold = 215, tax = 70, science = 30, luxury = 0}, research = {
bulbs_last_turn = 25, bulbs_researched = 152, techs_researched = 43,
researching = 18, changed_from = -1, bulbs_researched_before = 88,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DP \020\0\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30198}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 5554}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 16174}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀDP \020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 41932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 10713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \020\021\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 36208}, {state = TECH_REACHABLE,
required_techs = {vec = "\0\0\004", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\001 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 7025}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b ", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 5691}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 14000}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021!\002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 42409}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 9751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200E\020$\001\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 31724}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \002\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 34363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0 \020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 10399}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19396}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0D\001 \020\020\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200D\020 \0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 23354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\020 \0\001\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 24227}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \0\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30505}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 61911}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 17222}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 22826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 3160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 44823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DQ \020\0\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 37258}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 56671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200F\021 \0221\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 66713}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 4068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021 \002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 38331}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 79, prev_gold = 158, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c5ba0, tail_link = 0x82c5ba0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x401de008, gives_shared_vision = 240,
really_gives_vision = 240,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845e9d0 "¨Ï\026@¨Ï\026@", '.' <repeats 60 times>,
attribute_block = {length = 702, data = 0x88c2008}, debug = false}, {
player_no = 1, name = "a\0name", '\0' <repeats 25 times>,
username = "Guy\0signed", '\0' <repeats 21 times>, is_male = false,
government = 2, target_government = 2, nation = 0, team = 0,
turn_done = false, nturns_idle = 12, is_alive = false,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 396,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18},
{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 1,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 37, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 38, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 758, techs_researched = 37,
researching = 28, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äP \020\0\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 35588}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\0\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 20864}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÁäP \020 \0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@\020 \0\0\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 13760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \020\021\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 41598}, {state = TECH_UNKNOWN,
required_techs = {vec = "\200\0$", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 2418}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\200", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1643}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 11715}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9438}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@P \0\0\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 17047}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021!\002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001@\0\"\0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 9793}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001%\0$\0\0\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 13498}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201å\020$\001\001\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 37114}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \002\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39053}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001¤\0 \020\0\0\004°", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 15789}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\001\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24086}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001ä\001 \020\020\0\004°\001", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 24623}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\201ä\020 \0 \0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28744}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\020 \0\001\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28917}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \0\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35195}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 67301}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201ÀP \0\0\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21912}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201à\020 \0\001\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28216}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9885}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\200\0\0\0\0\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \0201\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 50213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äQ \020\0\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 42648}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 62061}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201æ\021 \0221\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 72103}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\0\0\0040", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 8758}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021 \002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43021}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4228}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 28, prev_gold = 38, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 1474, 0, 0, 2260, 0, 0, 0, 0, 0,
809, 0, 126, 0, 145, 0, 1587, 0, 0, 524, 0, 618, 0, 0, 0, 0, 6181,
226, 0, 0, 0, 0, 437, 2780, 0, 4690, 0, 342, 1110, 0, 1035, 0, 116,
4984, 0, 0, 0, 252, 0, 185, 0, 935, 0, 0, 0, 3296, 0, 0, 0, 0, 0, 0,
178, 0, 0, 0, 0, 0, 354, 269, 0, 0, 0, 0, 1389, 597, 0, 2596, 79,
1802, 142, 0, 0, 0, 0, 82, 0 <repeats 113 times>}, handicap = 0,
skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 860, 860,
1, -45, -429, -650, 860, 1, -9, 1 <repeats 21 times>}},
was_created = true, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x402bc008, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x845ec38 "¨Ï\026@¨Ï\026@", ' ' <repeats 34 times>,
".......... . ... \n.....", attribute_block = {length = 163, data =
0x885ca30},
debug = false}, {player_no = 2,
name = "b\0name", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 2, target_government = 2, nation = 71, team = 0,
turn_done = false, nturns_idle = 52, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 410,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 10}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 7}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 9, head_link = 0x88ef5f0,
tail_link = 0x847ca20}}, cities = {list = {nelements = 4,
head_link = 0x88eec68, tail_link = 0x87e1b50}}, score = {happy = 4,
content = 8, unhappy = 3, angry = 0, taxmen = 0, scientists = 0,
elvis = 4, wonders = 0, techs = 37, techout = 0, landarea = 94000,
settledarea = 55000, population = 650, cities = 4, units = 6,
pollution = 0, literacy = 0, bnp = 18, mfg = 19, spaceship = 0},
economic = {gold = 37, tax = 100, science = 0, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 770, techs_researched = 37,
researching = 28, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äP \020\0\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 35588}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\0\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 20864}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÁäP \020 \0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@\020 \0\0\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 13760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \020\021\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 41598}, {state = TECH_UNKNOWN,
required_techs = {vec = "\200\0$", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 2418}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\200", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1643}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 11715}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9438}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@P \0\0\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 17047}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021!\002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001@\0\"\0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 9793}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001%\0$\0\0\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 13498}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201å\020$\001\001\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 37114}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \002\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39053}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001¤\0 \020\0\0\004°", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 15789}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\001\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24086}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001ä\001 \020\020\0\004°\001", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 24623}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\201ä\020 \0 \0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28744}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\020 \0\001\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28917}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \0\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35195}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 67301}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201ÀP \0\0\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21912}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201à\020 \0\001\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28216}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9885}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\200\0\0\0\0\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \0201\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 50213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äQ \020\0\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 42648}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 62061}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201æ\021 \0221\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 72103}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\0\0\0040", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 8758}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021 \002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43021}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4228}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 28, prev_gold = 23, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 2900, 0, 0, 933, 0, 0, 0, 0, 0,
871, 0, 264, 0, 145, 0, 3009, 0, 0, 160, 0, 247, 0, 0, 0, 0, 7691,
4528, 0, 0, 0, 0, 901, 5720, 0, 1960, 0, 876, 2324, 0, 1672, 0, 253,
54, 0, 0, 0, 925, 0, 3207, 0, 1973, 0, 0, 0, 11, 0, 0, 0, 0, 0, 0,
56, 0, 0, 0, 0, 0, 758, 100, 0, 0, 0, 0, 465, 239, 0, 5106, 41,
1534, 492, 0, 0, 0, 0, 222, 0 <repeats 113 times>}, handicap = 0,
skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 860, 1, 835,
-340, -94, 1, -690, 848, 1, -9, 1 <repeats 21 times>}},
was_created = true, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x402e1008, gives_shared_vision = 266,
really_gives_vision = 266,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845eea0 "¨Ï\026@¨Ï\026@", '.' <repeats 19 times>, " \n ", '.'
<repeats 13 times>, " . ... .. . ", attribute_block = {
length = 0, data = 0x0}, debug = false}, {player_no = 3,
name = "c\0name", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 4, target_government = 4, nation = 16, team = 0,
turn_done = false, nturns_idle = 52, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 278,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 10}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 1}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 4}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 1,
units = {list = {nelements = 12, head_link = 0x886d840,
tail_link = 0x847cda0}}, cities = {list = {nelements = 11,
head_link = 0x8992060, tail_link = 0x84667f0}}, score = {happy = 0,
content = 23, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 37, techout = 71, landarea = 273000,
settledarea = 136000, population = 400, cities = 11, units = 6,
pollution = 0, literacy = 0, bnp = 71, mfg = 33, spaceship = 0},
economic = {gold = 95, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 71, bulbs_researched = 970, techs_researched = 37,
researching = 28, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äP \020\0\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 35588}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\0\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 20864}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÁäP \020 \0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@\020 \0\0\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 13760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \020\021\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 41598}, {state = TECH_UNKNOWN,
required_techs = {vec = "\200\0$", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 2418}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\200", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1643}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 11715}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9438}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@P \0\0\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 17047}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021!\002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001@\0\"\0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 9793}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001%\0$\0\0\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 13498}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201å\020$\001\001\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 37114}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \002\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39053}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001¤\0 \020\0\0\004°", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 15789}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\001\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24086}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001ä\001 \020\020\0\004°\001", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 24623}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\201ä\020 \0 \0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28744}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\020 \0\001\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28917}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \0\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35195}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 67301}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201ÀP \0\0\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21912}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201à\020 \0\001\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28216}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9885}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\200\0\0\0\0\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \0201\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 50213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äQ \020\0\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 42648}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 62061}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201æ\021 \0221\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 72103}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\0\0\0040", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 8758}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021 \002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43021}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4228}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 28, prev_gold = 103, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 4653, 0, 0, 5031, 0, 0, 0, 0, 0,
2648, 0, 413, 0, 0, 0, 4987, 0, 0, 5, 0, 1654, 0, 0, 0, 0, 28960, 0,
0, 0, 0, 0, 1418, 3768, 370, 5593, 0, 482, 3476, 0, 1270, 0, 388,
5711, 500, 0, 0, 732, 0, 8306, 0, 2889, 0, 0, 0, 5601, 0, 0, 0, 0,
0, 0, 662, 0, 0, 0, 0, 0, 1077, 625, 0, 0, 0, 0, 2267, 1409, 0,
8372, 1459, 2147, 485, 0, 0, 0, 0, 426, 0 <repeats 113 times>},
handicap = 0, skill_level = 7, fuzzy = 0, expand = 100,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {1, 860, 860, 1, -442, -21, 1, -648, 825, 1, -9,
1 <repeats 21 times>}}, was_created = true, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40306008, gives_shared_vision = 262,
really_gives_vision = 262,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845f108 "¨Ï\026@¨Ï\026@", ' ' <repeats 46 times>, '.'
<repeats 14 times>, attribute_block = {length = 0, data = 0x0}, debug = false},
{
player_no = 4, name = "d\0name", '\0' <repeats 25 times>,
username = "r0b0\0igned", '\0' <repeats 21 times>, is_male = false,
government = 4, target_government = 4, nation = 45, team = 1,
turn_done = false, nturns_idle = 6, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 225,
reputation = 1000, diplstates = {{type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 2,
units = {list = {nelements = 8, head_link = 0x847d448,
tail_link = 0x847c2c0}}, cities = {list = {nelements = 5,
head_link = 0x8a9c1e8, tail_link = 0x8305500}}, score = {happy = 0,
content = 10, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 43, techout = 0, landarea = 207000,
settledarea = 83000, population = 160, cities = 5, units = 3,
pollution = 0, literacy = 0, bnp = 18, mfg = 25, spaceship = 0},
economic = {gold = 57, tax = 100, science = 0, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 1079, techs_researched = 43,
researching = 18, changed_from = -1, bulbs_researched_before = 171,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DP \020\0\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30198}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 5554}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 16174}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀDP \020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 41932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 10713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \020\021\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 36208}, {state = TECH_REACHABLE,
required_techs = {vec = "\0\0\004", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\001 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 7025}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b ", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 5691}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 14000}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021!\002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 42409}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 9751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200E\020$\001\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 31724}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \002\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 34363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0 \020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 10399}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19396}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0D\001 \020\020\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200D\020 \0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 23354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\020 \0\001\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 24227}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \0\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30505}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 61911}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 17222}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 22826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 3160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 44823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DQ \020\0\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 37258}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 56671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200F\021 \0221\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 66713}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 4068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021 \002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 38331}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 79, prev_gold = 42, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 669, 0, 0, 256, 0, 0, 127, 0, 0,
194, 0, 43, 0, 0, 0, 808, 0, 0, 6, 0, 102, 0, 0, 0, 0, 4920, 0, 0,
0, 0, 0, 190, 0, 1183, 0, 0, 1672, 415, 0, 0, 0, 58, 0, 0, 0, 0,
1633, 0, 0, 0, 366, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 276, 0, 0, 0, 0,
0, 127, 28, 0, 0, 0, 0, 0, 86, 0, 1296, 0, 302, 2755, 0, 0, 0, 0,
406, 0 <repeats 113 times>}, handicap = 0, skill_level = 7,
fuzzy = 0, expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {414, 1, -15, -205, 1, 370,
424, 408, -54, 1, -9, 1 <repeats 21 times>}}, was_created = true,
is_connected = false, current_conn = 0x0, connections = {list = {
nelements = 0, head_link = 0x0, tail_link = 0x0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x4032b008, gives_shared_vision = 225,
really_gives_vision = 225,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845f370 "¨Ï\026@¨Ï\026@ ... ", '.' <repeats 32
times>, " \n ", attribute_block = {length = 702, data = 0x8bb0a28},
debug = false}, {player_no = 5,
name = "Afonso Albuquerque", '\0' <repeats 13 times>,
username = "vasc\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 28, team = 1,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 209,
reputation = 1000, diplstates = {{type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 16}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 7}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 12}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 13, head_link = 0x84602e8,
tail_link = 0x847c820}}, cities = {list = {nelements = 14,
head_link = 0x8af8ca8, tail_link = 0x84669b0}}, score = {happy = 1,
content = 25, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 0, techs = 43, techout = 19, landarea = 203000,
settledarea = 121000, population = 450, cities = 14, units = 4,
pollution = 0, literacy = 120, bnp = 77, mfg = 42, spaceship = 0},
economic = {gold = 142, tax = 80, science = 20, luxury = 0}, research = {
bulbs_last_turn = 19, bulbs_researched = 547, techs_researched = 43,
researching = 18, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DP \020\0\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30198}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 5554}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 16174}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀDP \020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 41932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 10713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \020\021\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 36208}, {state = TECH_REACHABLE,
required_techs = {vec = "\0\0\004", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\001 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 7025}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b ", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 5691}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 14000}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021!\002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 42409}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 9751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200E\020$\001\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 31724}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \002\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 34363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0 \020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 10399}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19396}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0D\001 \020\020\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200D\020 \0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 23354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\020 \0\001\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 24227}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \0\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30505}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 61911}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 17222}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 22826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 3160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 44823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DQ \020\0\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 37258}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 56671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200F\021 \0221\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 66713}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 4068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021 \002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 38331}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 79, prev_gold = 83, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82accb8, tail_link = 0x82accb8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40350008, gives_shared_vision = 209,
really_gives_vision = 209,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845f5d8 "¨Ï\026@¨Ï\026@", '.' <repeats 15 times>, "\n", ' '
<repeats 39 times>, ".....", attribute_block = {length = 702, data =
0x88ad488},
debug = false}, {player_no = 6,
name = "Jim Jones", '\0' <repeats 22 times>,
username = "Jim\0signed", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 4, team = 1,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 179,
reputation = 1000, diplstates = {{type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 19}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 12}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 12, head_link = 0x88ac308,
tail_link = 0x84a3a60}}, cities = {list = {nelements = 12,
head_link = 0x88b1850, tail_link = 0x82c50c8}}, score = {happy = 12,
content = 15, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 43, techout = 50, landarea = 200000,
settledarea = 116000, population = 600, cities = 12, units = 7,
pollution = 0, literacy = 0, bnp = 83, mfg = 31, spaceship = 0},
economic = {gold = 110, tax = 0, science = 60, luxury = 40}, research = {
bulbs_last_turn = 50, bulbs_researched = 364, techs_researched = 43,
researching = 18, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DP \020\0\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30198}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 5554}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 16174}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀDP \020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 41932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 10713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \020\021\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 36208}, {state = TECH_REACHABLE,
required_techs = {vec = "\0\0\004", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\001 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 7025}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b ", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 5691}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 14000}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021!\002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 42409}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 9751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200E\020$\001\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 31724}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \002\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 34363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0 \020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 10399}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19396}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0D\001 \020\020\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200D\020 \0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 23354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\020 \0\001\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 24227}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \0\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30505}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 61911}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 17222}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 22826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 3160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 44823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DQ \020\0\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 37258}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 56671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200F\021 \0221\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 66713}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 4068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021 \002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 38331}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 79, prev_gold = 88, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8302658, tail_link = 0x8302658}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40375008, gives_shared_vision = 177,
really_gives_vision = 177,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845f840 "¨Ï\026@¨Ï\026@", ' ' <repeats 46 times>, "..
...", attribute_block = {length = 604, data = 0x88aae00}, debug = false}, {
player_no = 7, name = "Kilo the scared", '\0' <repeats 16 times>,
username = "kilo\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 25, team = 1,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 113,
reputation = 1000, diplstates = {{type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19},
{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 1}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 17}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 10, head_link = 0x82c9800,
tail_link = 0x84376e0}}, cities = {list = {nelements = 16,
head_link = 0x8af4188, tail_link = 0x847e6a8}}, score = {happy = 1,
content = 29, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 0, techs = 43, techout = 55, landarea = 253000,
settledarea = 150000, population = 540, cities = 16, units = 6,
pollution = 0, literacy = 0, bnp = 68, mfg = 55, spaceship = 0},
economic = {gold = 36, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 55, bulbs_researched = 338, techs_researched = 43,
researching = 18, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DP \020\0\0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30198}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\b\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 5554}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\0\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 16174}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "BÀDP \020 \0\022 \021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 41932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@\020 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 10713}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\0 ", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 3621}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \020\021\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 36208}, {state = TECH_REACHABLE,
required_techs = {vec = "\0\0\004", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1402}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0@", '\0' <repeats 21 times>}, num_required_techs = 1,
bulbs_required = 700}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\001 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 7025}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\001\b ", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 5691}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\020\0\021", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 14000}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021!\002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 42409}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0@\0\"\0\004\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 7161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\005\0$\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 9751}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0 ", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 1726}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200E\020$\001\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 31724}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \002\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 34363}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\004\0 \020\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 10399}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19396}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\004", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 415}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0D\001 \020\020\0\0 \001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 19233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200D\020 \0 \0\020 \001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 23354}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\020 \0\001\004\020 \021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 24227}, {state = TECH_UNKNOWN,
required_techs = {
vec = "`\200@\021 \0\001\f\020 \021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 30505}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021@\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 61911}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\200@P \0\0\0\022\0\021", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 17222}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "@\200@\020 \0\001\0\030 \001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 22826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\020\0\001", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 6838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 3160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "@\200F\021 \0201\0P \001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 44823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\002\200DQ \020\0\0\222 \021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 37258}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1178}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "B\200FQ \020\021\0\222¤\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 56671}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200F\021 \0221\fPè\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 66713}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0 \0\0\0\0 ", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 4068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "`\200@\021 \002\001\f\020`\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 38331}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\004\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 3212}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0@\0 \0\0\0\0\0\001", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 4496}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 79, prev_gold = 23, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x831ebc0, tail_link = 0x831ebc0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x4039a008, gives_shared_vision = 113,
really_gives_vision = 113,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x845faa8 "¨Ï\026@¨Ï\026@", ' ' <repeats 12 times>, '.'
<repeats 20 times>, " . ...\n....", ' ' <repeats 11 times>,
attribute_block = {
length = 800, data = 0x843a8e0}, debug = false}, {player_no = 8,
name = "e\0name", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 21, team = 0,
turn_done = false, nturns_idle = 52, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 14,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_TEAM,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_TEAM, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_TEAM, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 4}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 17},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 5, head_link = 0x84b80d0,
tail_link = 0x8846558}}, cities = {list = {nelements = 3,
head_link = 0x84bd0d8, tail_link = 0x84a3a70}}, score = {happy = 2,
content = 11, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 0, techs = 37, techout = 9, landarea = 43000,
settledarea = 22000, population = 580, cities = 3, units = 5,
pollution = 0, literacy = 0, bnp = 10, mfg = 15, spaceship = 0},
economic = {gold = 27, tax = 10, science = 90, luxury = 0}, research = {
bulbs_last_turn = 9, bulbs_researched = 785, techs_researched = 37,
researching = 28, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äP \020\0\0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 35588}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 6570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\0\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 20864}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÁäP \020 \0\026°\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 47322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@\020 \0\0\0\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 13760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \020\021\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 41598}, {state = TECH_UNKNOWN,
required_techs = {vec = "\200\0$", '\0' <repeats 21 times>},
num_required_techs = 3, bulbs_required = 2418}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\200", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 1643}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 11715}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 9438}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\020", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 1250}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@P \0\0\0\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 17047}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021!\002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 47099}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001@\0\"\0\0\0\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 9793}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\001%\0$\0\0\0\004\220", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 13498}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 4773}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201å\020$\001\001\0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 37114}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \002\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 39053}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001¤\0 \020\0\0\004°", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 15789}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\020 \0\001\0\0240\001", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 24086}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001ä\001 \020\020\0\004°\001", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 24623}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\201ä\020 \0 \0\024°\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28744}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\200", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\020 \0\001\004\0240\021", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 28917}, {state = TECH_UNKNOWN,
required_techs = {
vec = "à\201À\021 \0\001\f\0240\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 35195}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021@\226´\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 67301}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\201ÀP \0\0\0\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 21912}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201à\020 \0\001\0\0340\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 28216}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 9885}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\200\0\0\0\0\0 \001", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 4388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201æ\021 \0201\0T°\001", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 50213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\201äQ \020\0\0\226°\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 42648}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\201æQ \020\021\0\226´\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 62061}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201æ\021 \0221\fTø\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 72103}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\0\0\0040", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 8758}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\021 \002\001\f\024p\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 43021}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\0$\0\0\0\0\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 4228}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 7543}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\0\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 28, prev_gold = 28, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 3116, 0, 0, 3289, 0, 0, 133, 0,
0, 835, 0, 289, 0, 1802, 0, 3267, 0, 0, 170, 0, 740, 0, 0, 0, 0,
6445, 3618, 0, 0, 0, 0, 952, 6871, 0, 12022, 0, 417, 2451, 0, 1959,
0, 270, 9427, 0, 0, 0, 233, 0, 365, 0, 2097, 0, 0, 0, 9184, 0, 0, 0,
0, 0, 0, 170, 0, 0, 0, 0, 0, 804, 362, 0, 0, 0, 0, 1539, 820, 0,
5485, 0, 1766, 70, 0, 0, 0, 0, 42, 0 <repeats 113 times>},
handicap = 0, skill_level = 7, fuzzy = 0, expand = 100,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {1, 860, 860, 855, -184, -77, 1, -885, 1, 1, -9,
1 <repeats 21 times>}}, was_created = true, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x403bf008, gives_shared_vision = 14,
really_gives_vision = 14, improvements = '\0' <repeats 199 times>,
island_improv = 0x845fd10 "¨Ï\026@¨Ï\026@..........\n... . .. . ",
'.' <repeats 21 times>, " .. .. . ", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 9,
name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 0,
turn_done = false, nturns_idle = 17, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 21 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 9, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x403e4008, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 10,
name = "Attila", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 0, target_government = 0, nation = 84, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = 1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 22 times>}, city_style = 0,
units = {list = {nelements = 5, head_link = 0x8a8d438,
tail_link = 0x8926638}}, cities = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, score = {happy = 0, content = 0,
unhappy = 0, angry = 0, taxmen = 0, scientists = 0, elvis = 0,
wonders = 0, techs = 0, techout = 0, landarea = 0, settledarea = 0,
population = 0, cities = 0, units = 0, pollution = 0, literacy = 0,
bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 100, tax = 0,
science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 1, researching = 87,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 87, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 7, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 0, barbarian_type = SEA_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x40409008, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 11,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 5, head_link = 0x82c3218,
tail_link = 0x831ebb0}}, est_connections = {list = {nelements = 5,
head_link = 0x82c3410, tail_link = 0x82c5520}}, game_connections = {
list = {nelements = 4, head_link = 0x82c3400, tail_link = 0x82c5510}},
global_advances = {11, 0, 9, 0, 9, 0, 0, 5, 5, 9, 9, 9, 5, 9, 0, 0, 0, 0, 0,
9, 9, 5, 0, 5, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 9, 0, 9, 9, 0, 0, 9, 9,
0, 9, 9, 9, 0, 9, 4, 9, 0, 0, 9, 0, 9, 9, 0, 0, 9, 9, 0, 9, 9, 0, 5, 0, 0,
0, 0, 0, 0, 9, 0, 0, 5, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 9,
0 <repeats 111 times>}, global_wonders = {0 <repeats 52 times>, 187,
0 <repeats 147 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1105140217,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#11853) another pubserver crash in kill_player,
Jason Short <=
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