[Freeciv-Dev] (PR#11852) pubserver crash in kill_player
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11852 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/362479
Date: Fri, 7 Jan 2005 06:38:02 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.9770 in /games/362479/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv/../../bin/civserver
core.9770
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x08071b78 in package_player_info (plr=0x81fe5f0, packet=0xbfffd4d0,
receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
1513 if (info_level >= INFO_EMBASSY
(gdb) #0 0x08071b78 in package_player_info (plr=0x81fe5f0, packet=0xbfffd4d0,
receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
#1 0x08071a0e in send_player_info_c (src=0x81fe5f0, dest=0x825cea4)
at plrhand.c:1436
#2 0x0806fe9d in kill_player (pplayer=0x81fe5f0) at plrhand.c:256
#3 0x0806fc28 in kill_dying_players () at plrhand.c:187
#4 0x0804ebca in handle_packet_input (pconn=0x817fc40, packet=0x8ace450,
type=52) at srv_main.c:998
#5 0x08088112 in sniff_packets () at sernet.c:629
#6 0x0804f715 in main_loop () at srv_main.c:1555
#7 0x0804f8c9 in srv_main () at srv_main.c:1648
#8 0x0804a600 in main (argc=15, argv=0xbfffefb4) at civserver.c:200
#9 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "tirIDaXYXomzzPz7YWrNoOjbReZwGC4k", civstyle = 2, gold = 50,
start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 3,
skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1105108657, pingtimeout = 60, pingtime = 20,
turn_start = 1105108655, end_year = 2000, year = 160, turn = 108,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6,
nplayers = 7, aifill = 6, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f8118, players = {{player_no = 0,
name = "Rene Levesque", '\0' <repeats 18 times>,
username = "Natasiel\0d", '\0' <repeats 21 times>, is_male = true,
government = 2, target_government = 2, nation = 78, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 52,
reputation = 682, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 0,
units = {list = {nelements = 26, head_link = 0x84dae10,
tail_link = 0x832e128}}, cities = {list = {nelements = 19,
head_link = 0x89be4e0, tail_link = 0x8489f28}}, score = {happy = 2,
content = 45, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 0, techs = 19, techout = 22, landarea = 168000,
settledarea = 162000, population = 1110, cities = 18, units = 17,
pollution = 0, literacy = 60, bnp = 70, mfg = 67, spaceship = 0},
economic = {gold = 444, tax = 70, science = 30, luxury = 0}, research = {
bulbs_last_turn = 22, bulbs_researched = 99, techs_researched = 16,
researching = 25, changed_from = -1, bulbs_researched_before = 32,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231ärè4\f3\026°q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 43249}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020$\"È\004\b\023\0\200`", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 11768}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 236}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\03\0\0P", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 3066}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022è \f3\0240a", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 27108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 306}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙärè4,3\026°q", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 54983}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\022è\0\0043\024\020a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 18145}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\001\002à\0\03\004\020 ", '\0' <repeats 13
times>}, num_required_techs = 15, bulbs_required = 8994}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\231æ3è4\0353\024°a", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 49259}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\002È\0\b\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 5650}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1856}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002È \b3\0\0@", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6686}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\003è \b3\004\020a", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 16904}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\002", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\nà\0\03\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 11764}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\022È\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 4506}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@Rè\0\0043\024\020q", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 21432}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023é\"\r?\024pq", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 53343}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\002â\0\0043\004\020a", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 12898}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\021%\"ì\004\b3\004\220`", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 19276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002È", '\0' <repeats 19 times>},
num_required_techs = 4, bulbs_required = 1414}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\002à\0\0#\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 6873}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 694}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231å2ì%\r3\024°a", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 44775}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023è\"\r?\0240q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 45297}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\"È\004", '\0' <repeats 18 times>},
num_required_techs = 7, bulbs_required = 2831}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¤\"è4\b3\004°`", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 22395}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\200 \0#", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 2088}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022è \r3\0240a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 30330}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002È\0\b\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 3086}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ä#è4\0303\004°a", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 31229}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ä2è$,3\024°a", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 36405}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\003", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 600}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\022è \r7\0240q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 35161}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023è \r?\0240q", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 41439}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 1180}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æsè4\035s\226´q", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 74962}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀRè \f3\026\020q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 28156}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\002À\0\0#\004\020", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 4685}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\022è \r3\0340a", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 34460}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\002à\0\0043\024\020a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13630}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002È \f3 \001`", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 9992}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231æ3è4=3T°a", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 57874}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äsè4\f3\226°q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 50309}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1827}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æsè4\0353\226´q", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 69722}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231æ3è6=?Tøq", '\0' <repeats 13 times>},
num_required_techs = 48, bulbs_required = 79764}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\002@\0\0#\0\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 2977}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\002è \b3\0040`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 13947}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023è\"\r?\024pq", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 49265}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\"È\004\b\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 8877}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\002à\0\03\004\020a", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 10233}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1294}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 641}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 35, prev_gold = 403, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 12873, 0, 0, 111600, 0, 0, 0, 0,
0, 4840, 0, 1380, 0, 0, 0, 20294, 0, 0, 0, 0, 22800, 0, 0, 0, 0,
11576, 11020, 0, 0, 0, 0, 3960, 27095, 0, 5796, 0, 3444, 11020, 0,
25286, 0, 1040, 15556, 0, 0, 0, 10078, 0, 20417, 0, 8840, 0, 0, 0,
6716, 0 <repeats 12 times>, 3620, 16840, 0, 0, 0, 0, 35800, 28540,
0, 33030, 0, 10080, 3052, 0 <repeats 118 times>}, handicap = 5602,
skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 10, 1,
-335, 326, 1 <repeats 26 times>}}, was_created = false,
is_connected = true, current_conn = 0x817fc40, connections = {list = {
nelements = 3, head_link = 0x82c5ba0, tail_link = 0x891d1f0}},
worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8799198, gives_shared_vision = 4,
really_gives_vision = 4,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8469ff8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 947,
data = 0x8a088f0}, debug = false}, {player_no = 1,
name = "Maurits", '\0' <repeats 24 times>,
username = "marcus\0ned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 24, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 13, head_link = 0x82c73a8,
tail_link = 0x84aa220}}, cities = {list = {nelements = 9,
head_link = 0x8445878, tail_link = 0x84726d0}}, score = {happy = 0,
content = 28, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 30, techout = 101, landarea = 206000,
settledarea = 113000, population = 600, cities = 9, units = 8,
pollution = 0, literacy = 340, bnp = 77, mfg = 29, spaceship = 0},
economic = {gold = 147, tax = 20, science = 80, luxury = 0}, research = {
bulbs_last_turn = 101, bulbs_researched = 352, techs_researched = 27,
researching = 11, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äp \024\b\"\026°\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 39620}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ \0\004\b\002\0\200", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 9382}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\"\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2240}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\b\"\0240\001", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 23479}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\b", '\0' <repeats 22 times>}, num_required_techs = 1,
bulbs_required = 640}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäp \024(\"\026°\021", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 51354}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020 \0\0\"\024\020\001", '\0' <repeats 13
times>}, num_required_techs = 13, bulbs_required = 15344}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 7612}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 \024\031\"\024°\001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 45630}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 3449}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\b\"\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 12, bulbs_required = 13690}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 10382}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 1890}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@P \0\0\"\024\020\021", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 18631}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021!\002\t.\024p\021", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 49714}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\0\"\004\020\001", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 10737}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\021% $\004\b\"\004\220", '\0' <repeats 14 times>},
num_required_techs = 16, bulbs_required = 16890}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 5717}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å0$\005\t\"\024°\001", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 41146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\t.\0240\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 41668}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 1417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ \024\b\"\004°", '\0' <repeats 14 times>},
num_required_techs = 17, bulbs_required = 19181}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\t\"\0240\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 26701}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä! \024\030\"\004°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 28015}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231ä0 \004(\"\024°\001", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 32776}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\002", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 364}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020 \0\t&\0240\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 31532}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \0\t.\0240\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 37810}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\"", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 944}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024\031b\226´\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 71333}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀP \0\b\"\026\020\021", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 24527}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\"\004\020", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 3675}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020 \0\t\"\0340\001", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 30831}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\0\"\024\020\001", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11469}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b\0 \001", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 5419}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 \0249\"T°\001", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 54245}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äq \024\b\"\226°\021", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 46680}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024\031\"\226´\021", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 66093}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ1 \0269.Tø\021", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 76135}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\"\0\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2047}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\b\"\0040", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 10733}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\t.\024p\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 45636}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 6676}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\"\004\020\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 8487}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 28, prev_gold = 133, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82c7e30, tail_link = 0x82c7e30}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87afe20, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x846a6a0 "¨Ï\026@¨Ï\026@....... ...... \n
.... ", '.' <repeats 14 times>, attribute_block = {length = 457,
data = 0x8c79238}, debug = false}, {player_no = 2,
name = "Pirandello", '\0' <repeats 21 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 0, team = 255,
turn_done = false, nturns_idle = 4, is_alive = false,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 49,
reputation = 310, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 1,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 3, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 14, techout = 6,
landarea = 3000, settledarea = 3000, population = 60, cities = 1,
units = 0, pollution = 0, literacy = 0, bnp = 8, mfg = 6,
spaceship = 0}, economic = {gold = 90, tax = 20, science = 80,
luxury = 0}, research = {bulbs_last_turn = 6, bulbs_researched = 19,
techs_researched = 11, researching = 19, changed_from = -1,
bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\235ìrè4N3\026²q", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 43690}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\024,\"È\004J\023\0\202`", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 12209}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\0\002\001", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 344}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\004\0\0\0\0\0023\0\002P", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 3285}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215È\022è \0163\0242a", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 27438}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\b\0\200", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\f\0\0\0\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1950}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\024\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 594}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÝìrè4n3\026²q", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 55424}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215H\022è\0\0063\024\022a", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 18475}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\005\t\002à\0\0023\004\022 ", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 9324}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\235î3è4_3\024²a", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 49700}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004,\002È\0\n\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 5869}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\b", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0(\002@\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1967}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\004@\0\0\0\002\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1911}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\210\002È \n3\0\002@", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 7016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005È\003è \n3\004\022a", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 17234}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\005)\nà\0\0023\004\022 ", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 12094}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\f\b\022È\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 4725}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\215HRè\0\0063\024\022q", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 21762}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\215È\023é\"\017?\024rq", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 53673}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005H\002â\0\0063\004\022a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 13228}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\025-\"ì\004J3\004\222`", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 19717}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\b\002È", '\0' <repeats 19 times>},
num_required_techs = 5, bulbs_required = 1525}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\b\002à\0\002#\004\022 ", '\0' <repeats 13
times>}, num_required_techs = 17, bulbs_required = 7203}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\0\0\b\002@", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 805}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235í2ì%O3\024²a", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 45216}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215È\023è\"\017?\0242q", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 45627}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\024\b\"È\004@", '\0' <repeats 17 times>},
num_required_techs = 10, bulbs_required = 3081}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\025¬\"è4J3\004²`", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 22836}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\200 \002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 2307}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\215È\022è \0173\0242a", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 30660}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 866}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\b\002È\0\n\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 3305}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\025ì#è4Z3\004²a", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 31670}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235ì2è$n3\024²a", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 36846}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 749}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\0\002\003\0\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 819}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ð\215È\022è \0177\0242q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 35491}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215È\023è \017?\0242q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 41769}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 305}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\0\002#\0\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 1399}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\235îsè4_s\226¶q", '\0' <repeats 13 times>},
num_required_techs = 51, bulbs_required = 75403}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\215ÈRè \0163\026\022q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 28486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\005\b\002À\0\002#\004\022", '\0' <repeats 14 times>},
num_required_techs = 14, bulbs_required = 5015}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ð\215è\022è \0173\0342a", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 34790}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\rH\002à\0\0063\024\022a", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 13960}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\210\002È \0163 \003`", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 10322}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\235î3è4\1773T²a", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 58315}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\235ìsè4N3\226²q", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 50750}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\b\002\0\0\004\021\0\001 ", '\0' <repeats 13
times>}, num_required_techs = 8, bulbs_required = 1966}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\235îsè4_3\226¶q", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 70163}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\235î3è6\177?Túq", '\0' <repeats 13 times>},
num_required_techs = 53, bulbs_required = 80205}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\b\002@\0\002#\0\022", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 3307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005\210\002è \n3\0042`", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 14277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\215È\023è\"\017?\024rq", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 49595}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\024,\"È\004J\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 9207}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\005H\002à\0\0023\004\022a", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 10563}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0 \0\0À\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1625}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\004\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1402}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 749}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 35, prev_gold = 84, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87c6aa8, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x846ad48 "¨Ï\026@¨Ï\026@.........", ' ' <repeats 22
times>, "\n", ' ' <repeats 15 times>, ".. ......", attribute_block = {
length = 114, data = 0x8478608}, debug = false}, {player_no = 3,
name = "Afonso Henriques", '\0' <repeats 15 times>,
username = "Dark Angel", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 28, team = 255,
turn_done = false, nturns_idle = 2, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 12}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 0,
units = {list = {nelements = 3, head_link = 0x841bd08,
tail_link = 0x8486340}}, cities = {list = {nelements = 4,
head_link = 0x8acf508, tail_link = 0x849a2c8}}, score = {happy = 0,
content = 7, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 14, techout = 5, landarea = 79000,
settledarea = 47000, population = 110, cities = 4, units = 2,
pollution = 0, literacy = 0, bnp = 8, mfg = 12, spaceship = 0},
economic = {gold = 84, tax = 50, science = 50, luxury = 0}, research = {
bulbs_last_turn = 5, bulbs_researched = 23, techs_researched = 11,
researching = 87, changed_from = -1, bulbs_researched_before = 8,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231üràÜ\0162\027²ñ", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 42144}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020<\"@Ì\n\022\001\202à", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 11411}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0È\0022\001\002P", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 3239}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211Ø\022àÈ\0162\0252á", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 26003}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 513}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 6, bulbs_required = 524}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\020\0\0\210\006\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2061}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 483}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙüràÜ.2\027²ñ", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 53878}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211X\022àÈ\0062\025\022á", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 17868}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\031\002àÈ\02\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 9277}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231þ3àÜ\0372\025²á", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 48154}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0<\002@\210\n\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 5260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\020", '\0' <repeats 21 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\08\002@\210\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2157}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0P\0\0\210\002\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2022}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\210\n\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3483}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001Ø\003àÈ\n2\005\022á", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 15799}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 416}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0019\nàÈ\02\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 12047}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\020\020\0\210\006\020\0\0`", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 3311}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 213}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211XRàÈ\0062\025\022ñ", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 21155}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211Ø\023áÊ\017>\025rñ", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 52238}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001X\002âÈ\0062\005\022á", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 13261}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021=\"äÌ\n2\005\222à", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 18999}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\030\002àÈ\0\"\005\022 ", '\0' <repeats 13
times>}, num_required_techs = 19, bulbs_required = 7156}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\0\030\002@\210", '\0' <repeats 18 times>},
num_required_techs = 6, bulbs_required = 995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ý2äÍ\0172\025²á", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 43670}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211Ø\023àÊ\017>\0252ñ", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 44192}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1445}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\b", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¼\"àÜ\n2\005²à", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 21290}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211Ø\022àÈ\0172\0252á", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 29225}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\b\004\020\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 949}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\210\n\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1840}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ü#àÜ\0322\005²á", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 30124}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ü2àÌ.2\025²á", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 35300}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\b\200\220", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 781}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0@\0\002\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 554}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211Ø\022àÈ\0176\0252ñ", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 34056}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211Ø\023àÈ\017>\0252ñ", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 40334}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\b\0\020", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 337}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0H\0\"\001\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 1245}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231þsàÜ\037r\227¶ñ", '\0' <repeats 13 times>},
num_required_techs = 51, bulbs_required = 73857}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ØRàÈ\0162\027\022ñ", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 27051}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\030\002ÀÈ\0\"\005\022\200", '\0' <repeats 13
times>}, num_required_techs = 16, bulbs_required = 4968}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\211ø\022àÈ\0172\0352á", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 33355}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\tX\002àÈ\0062\025\022á", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 13993}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\230\002\0\210\016\020 \001`", '\0' <repeats 13
times>}, num_required_techs = 14, bulbs_required = 7177}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "À\231þ3àÜ?2U²á", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 56769}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231üsàÜ\0162\227²ñ", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 49204}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002\0\210\004\020\0\001 ", '\0' <repeats 13
times>}, num_required_techs = 9, bulbs_required = 2077}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\231þsàÜ\0372\227¶ñ", '\0' <repeats 13 times>},
num_required_techs = 50, bulbs_required = 68617}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231þ3àÞ?>Uúñ", '\0' <repeats 13 times>},
num_required_techs = 53, bulbs_required = 78659}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\030\002@È\0\"\001\022", '\0' <repeats 14 times>},
num_required_techs = 12, bulbs_required = 3232}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\230\002àÈ\n2\0052à", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 12842}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211Ø\023àÊ\017>\025rñ", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 48160}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020<\"@\214\n\020\0\200à", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 8515}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001X\002àÈ\0022\005\022á", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 10596}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\b\200\220\0\0\210", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1574}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\210\002\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\210\002\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 809}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 25, prev_gold = 84, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87dd730, gives_shared_vision = 16,
really_gives_vision = 16,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x846b3f0 "¨Ï\026@¨Ï\026@", attribute_block = {length = 212,
data = 0x89086e8}, debug = false}, {player_no = 4,
name = "WWQT\0e", '\0' <repeats 25 times>,
username = "WWQT\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 69, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 5, reputation = 854,
diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0,
contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18},
{type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 12}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 26 times>}, city_style = 0,
units = {list = {nelements = 31, head_link = 0x82fe690,
tail_link = 0x848d1a0}}, cities = {list = {nelements = 47,
head_link = 0x84289e8, tail_link = 0x832fc20}}, score = {happy = 50,
content = 37, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 4, wonders = 2, techs = 29, techout = 148, landarea = 307000,
settledarea = 223000, population = 1520, cities = 47, units = 23,
pollution = 0, literacy = 130, bnp = 253, mfg = 130, spaceship = 0},
economic = {gold = 172, tax = 50, science = 50, luxury = 0}, research = {
bulbs_last_turn = 148, bulbs_researched = 1006, techs_researched = 26,
researching = 51, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äp \024L\0\026°1", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 39348}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ \0\004H\0\0\200 ", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 9275}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 1296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\f\0\0240!", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 23096}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1201}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 566}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÙäp \024l\0\026°1", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 51082}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@\020 \0\004\0\024\020!", '\0' <repeats 13
times>}, num_required_techs = 13, bulbs_required = 14961}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\200\001\001\0 \0\0\0\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 6814}, {state = TECH_UNKNOWN,
required_techs = {
vec = "À\231æ1 \024]\0\024°!", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 45358}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 3595}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 2674}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \0\b\0\004\020!", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 12892}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0\0\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 9584}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 2451}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 296}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211@P \0\004\0\024\0201", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 18248}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021!\002\r\f\024p1", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 49331}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\004\0\004\020!", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 10354}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\021% $\004H\0\004\220 ", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 16203}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0\0\004\020 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 4919}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\231å0$\005M\0\024°!", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 40874}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\r\f\02401", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 41285}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 1528}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ \024H\0\004° ", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 18494}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\211À\020 \0\r\0\0240!", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 26318}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 561}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä! \024X\0\004°!", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 27328}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231ä0 \004l\0\024°!", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 32504}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 111}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\020 \0\r\004\02401", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 31149}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \0\r\f\02401", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 37427}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024]@\226´1", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 71061}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\211ÀP \0\f\0\026\0201", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 24144}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 2731}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\211à\020 \0\r\0\0340!", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 30448}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\t@\0 \0\004\0\024\020!", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 11086}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0\0\f\0 \001 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 5980}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\231æ1 \024}\0T°!", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 53973}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\231äq \024L\0\226°1", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 46408}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\0\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1324}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\231æq \024]\0\226´1", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 65821}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\231æ1 \026}\fTø1", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 75863}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 1103}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \0\b\0\0040 ", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 9935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\211À\021 \002\r\f\024p1", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 45253}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \0\004H\0\0\200 ", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 6933}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0\0\004\020!", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 7689}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0À\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1320}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 23, prev_gold = 16, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x83148f8, tail_link = 0x83148f8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87f43b8, gives_shared_vision = 8,
really_gives_vision = 8,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>,
"\001", '\0' <repeats 11 times>, "\001", '\0' <repeats 138 times>,
island_improv = 0x846ba98 "¨Ï\026@¨Ï\026@\001", attribute_block = {
length = 2221, data = 0x8b31370}, debug = false}, {player_no = 5,
name = "Erik\0e", '\0' <repeats 25 times>,
username = "guest\0gned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 25, team = 255,
turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false,
is_dying = false, got_tech = true, revolution_finishes = -1,
capital = true, embassy = 5, reputation = 646, diplstates = {{
type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 19}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 0,
units = {list = {nelements = 12, head_link = 0x8bd2fa8,
tail_link = 0x84aa3d0}}, cities = {list = {nelements = 8,
head_link = 0x89d9ae0, tail_link = 0x848daf0}}, score = {happy = 7,
content = 16, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 1, wonders = 0, techs = 20, techout = 61, landarea = 118000,
settledarea = 64000, population = 620, cities = 8, units = 8,
pollution = 0, literacy = 150, bnp = 67, mfg = 24, spaceship = 0},
economic = {gold = 109, tax = 0, science = 80, luxury = 20}, research = {
bulbs_last_turn = 61, bulbs_researched = 21, techs_researched = 17,
researching = 25, changed_from = -1, bulbs_researched_before = 6,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\211äRh4\f3\027²q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 42853}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\0$\002H\004\b\023\001\202`", '\0' <repeats 13
times>}, num_required_techs = 18, bulbs_required = 11372}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 236}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\03\001\002P", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 3205}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022h \f3\0252a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 27167}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÉäRh4,3\027²q", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 54587}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\022h\0\0043\025\022a", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 18204}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\001\002`\0\03\005\022 ", '\0' <repeats 13
times>}, num_required_techs = 16, bulbs_required = 9053}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ð\211æ\023h4\0353\025²a", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 48863}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\002H\0\b\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 5570}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1856}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002H \b3\001\002@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 6745}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\003h \b3\005\022a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 16963}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\002", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\n`\0\03\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 11823}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\022H\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 4426}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@Rh\0\0043\025\022q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 21491}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023i\"\r?\025rq", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 53402}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\002b\0\0043\005\022a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 12957}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001%\002l\004\b3\005\222`", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 18880}, {state = TECH_UNKNOWN,
required_techs = {vec = "\0\0\0\002H", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 1334}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\002`\0\0#\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 6932}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002@", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 694}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211å\022l%\r3\025²a", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 44379}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h\"\r?\0252q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 45356}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\004", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 2296}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001¤\002h4\b3\005²`", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 21999}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0#\001\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 2147}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\022h \r3\0252a", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 30389}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002H\0\b\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3006}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001ä\003h4\0303\005²a", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 30833}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211ä\022h$,3\025²a", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 36009}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 739}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\022h \r7\0252q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 35220}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h \r?\0252q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 41498}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#\001\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 1319}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\211æSh4\035s\227¶q", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 74566}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀRh \f3\027\022q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 28215}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\002@\0\0#\005\022", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 4744}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\022h \r3\0352a", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 34519}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\002`\0\0043\025\022a", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 13689}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\002H \f3!\003`", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 10051}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211æ\023h4=3U²a", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 57478}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\211äSh4\f3\227²q", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 49913}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1827}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\211æSh4\0353\227¶q", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 69326}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211æ\023h6=?Uúq", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 79368}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\002@\0\0#\001\022", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 3116}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\002h \b3\0052`", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 14006}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\023h\"\r?\025rq", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 49324}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\002H\004\b\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 8342}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\002`\0\03\005\022a", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 10292}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1301}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1294}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 641}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 35, prev_gold = 114, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 7471, 0, 0, 10984, 0, 0, 2668,
0, 0, 56995, 4350, 878, 0, 0, 0, 8333, 0, 0, 0, 0, 2313, 0, 0, 0, 0,
23854, 10518, 0, 0, 0, 0, 2449, 55166, 0, 6484, 0, 34102, 6464, 0,
44370, 0, 739, 7533, 3000, 0, 0, 42838, 0, 31347, 0, 5344, 13500, 0,
0, 6594, 0, 0, 0, 0, 0, 0, 23854, 0, 0, 0, 0, 0, 2148, 1485, 0, 0,
0, 0, 4111, 2761, 0, 12935, 0, 73253, 35312, 0, 0, -1252, 0, 22203,
0 <repeats 113 times>}, handicap = 749, skill_level = 3,
fuzzy = 300, expand = 10, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {840, 1, -39, 1, -909,
1 <repeats 27 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x8447e20, tail_link = 0x8447e20}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x880b040, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x846c140 "¨Ï\026@¨Ï\026@\001", attribute_block = {
length = 163, data = 0x8bc3978}, debug = false}, {player_no = 6,
name = "Observer", '\0' <repeats 23 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 83, team = 255,
turn_done = false, nturns_idle = 14, is_alive = false,
is_observer = true, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 10, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8d5c2b0, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 7,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 7, head_link = 0x82acb68,
tail_link = 0x84dce88}}, est_connections = {list = {nelements = 7,
head_link = 0x82c3400, tail_link = 0x8936818}}, game_connections = {
list = {nelements = 6, head_link = 0x82c33f0, tail_link = 0x84093a8}},
global_advances = {7, 0, 6, 0, 3, 0, 0, 0, 0, 6, 5, 0, 1, 6, 0, 0, 0, 0, 0,
4, 5, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 3, 6, 0, 2, 3, 0, 0, 0, 5,
0, 3, 5, 5, 0, 4, 1, 0, 0, 0, 4, 0, 3, 1, 0, 0, 2, 1, 0, 0, 4, 0, 0, 0, 0,
0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 1, 2, 5, 6,
0 <repeats 111 times>}, global_wonders = {0 <repeats 46 times>, 210, 0,
321, 0 <repeats 11 times>, 321, 0 <repeats 139 times>},
improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0,
warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1105098570,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 2, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
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