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[Freeciv-Dev] (PR#11852) pubserver crash in kill_player
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Subject: [Freeciv-Dev] (PR#11852) pubserver crash in kill_player
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 7 Jan 2005 18:57:24 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11852 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/362479
Date: Fri, 7 Jan 2005 06:38:02 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.9770 in /games/362479/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/share/freeciv/../../bin/civserver
 core.9770
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2005-01-07_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x08071b78 in package_player_info (plr=0x81fe5f0, packet=0xbfffd4d0, 
    receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
1513      if (info_level >= INFO_EMBASSY
(gdb) #0  0x08071b78 in package_player_info (plr=0x81fe5f0, packet=0xbfffd4d0, 
    receiver=0x0, min_info_level=INFO_MINIMUM) at plrhand.c:1513
#1  0x08071a0e in send_player_info_c (src=0x81fe5f0, dest=0x825cea4)
    at plrhand.c:1436
#2  0x0806fe9d in kill_player (pplayer=0x81fe5f0) at plrhand.c:256
#3  0x0806fc28 in kill_dying_players () at plrhand.c:187
#4  0x0804ebca in handle_packet_input (pconn=0x817fc40, packet=0x8ace450, 
    type=52) at srv_main.c:998
#5  0x08088112 in sniff_packets () at sernet.c:629
#6  0x0804f715 in main_loop () at srv_main.c:1555
#7  0x0804f8c9 in srv_main () at srv_main.c:1648
#8  0x0804a600 in main (argc=15, argv=0xbfffefb4) at civserver.c:200
#9  0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "tirIDaXYXomzzPz7YWrNoOjbReZwGC4k", civstyle = 2, gold = 50, 
  start_units = "ccx", '\0' <repeats 17 times>, dispersion = 0, tech = 3, 
  skill_level = 3, timeout = 120, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1105108657, pingtimeout = 60, pingtime = 20, 
  turn_start = 1105108655, end_year = 2000, year = 160, turn = 108, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 6, 
  nplayers = 7, aifill = 6, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f8118, players = {{player_no = 0, 
      name = "Rene Levesque", '\0' <repeats 18 times>, 
      username = "Natasiel\0d", '\0' <repeats 21 times>, is_male = true, 
      government = 2, target_government = 2, nation = 78, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 52, 
      reputation = 682, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 0, 
      units = {list = {nelements = 26, head_link = 0x84dae10, 
          tail_link = 0x832e128}}, cities = {list = {nelements = 19, 
          head_link = 0x89be4e0, tail_link = 0x8489f28}}, score = {happy = 2, 
        content = 45, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 0, techs = 19, techout = 22, landarea = 168000, 
        settledarea = 162000, population = 1110, cities = 18, units = 17, 
        pollution = 0, literacy = 60, bnp = 70, mfg = 67, spaceship = 0}, 
      economic = {gold = 444, tax = 70, science = 30, luxury = 0}, research = {
        bulbs_last_turn = 22, bulbs_researched = 99, techs_researched = 16, 
        researching = 25, changed_from = -1, bulbs_researched_before = 32, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231ärè4\f3\026°q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 43249}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020$\"È\004\b\023\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 11768}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\03\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 3066}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022è \f3\0240a", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 27108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 306}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙärè4,3\026°q", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 54983}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\022è\0\0043\024\020a", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 18145}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\001\002à\0\03\004\020 ", '\0' <repeats 13 
times>}, num_required_techs = 15, bulbs_required = 8994}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\231æ3è4\0353\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 49259}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\002È\0\b\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 5650}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1856}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002È \b3\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6686}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\003è \b3\004\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 16904}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\002", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\nà\0\03\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 11764}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\022È\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 4506}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@Rè\0\0043\024\020q", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 21432}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023é\"\r?\024pq", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 53343}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\002â\0\0043\004\020a", '\0' <repeats 13 times>}, 
num_required_techs = 19, bulbs_required = 12898}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\021%\"ì\004\b3\004\220`", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 19276}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002È", '\0' <repeats 19 times>}, 
            num_required_techs = 4, bulbs_required = 1414}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\002à\0\0#\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 6873}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 694}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231å2ì%\r3\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 44775}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023è\"\r?\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 45297}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\"È\004", '\0' <repeats 18 times>}, 
            num_required_techs = 7, bulbs_required = 2831}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¤\"è4\b3\004°`", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 22395}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\200 \0#", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 2088}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022è \r3\0240a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 30330}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002È\0\b\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 3086}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ä#è4\0303\004°a", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 31229}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ä2è$,3\024°a", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 36405}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\003", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 600}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\022è \r7\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 35161}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023è \r?\0240q", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 41439}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 1180}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æsè4\035s\226´q", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 74962}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀRè \f3\026\020q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 28156}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\002À\0\0#\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 4685}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\022è \r3\0340a", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 34460}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\002à\0\0043\024\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13630}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002È \f3 \001`", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 9992}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231æ3è4=3T°a", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 57874}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äsè4\f3\226°q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 50309}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1827}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æsè4\0353\226´q", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 69722}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231æ3è6=?Tøq", '\0' <repeats 13 times>}, 
            num_required_techs = 48, bulbs_required = 79764}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\002@\0\0#\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 2977}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\002è \b3\0040`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 13947}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023è\"\r?\024pq", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 49265}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\"È\004\b\021\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 8877}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\002à\0\03\004\020a", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 10233}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1294}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 641}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 35, prev_gold = 403, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 12873, 0, 0, 111600, 0, 0, 0, 0, 
          0, 4840, 0, 1380, 0, 0, 0, 20294, 0, 0, 0, 0, 22800, 0, 0, 0, 0, 
          11576, 11020, 0, 0, 0, 0, 3960, 27095, 0, 5796, 0, 3444, 11020, 0, 
          25286, 0, 1040, 15556, 0, 0, 0, 10078, 0, 20417, 0, 8840, 0, 0, 0, 
          6716, 0 <repeats 12 times>, 3620, 16840, 0, 0, 0, 0, 35800, 28540, 
          0, 33030, 0, 10080, 3052, 0 <repeats 118 times>}, handicap = 5602, 
        skill_level = 1, fuzzy = 0, expand = 100, science_cost = 100, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {1, 1, 10, 1, 
          -335, 326, 1 <repeats 26 times>}}, was_created = false, 
      is_connected = true, current_conn = 0x817fc40, connections = {list = {
          nelements = 3, head_link = 0x82c5ba0, tail_link = 0x891d1f0}}, 
      worklists = {{is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8799198, gives_shared_vision = 4, 
      really_gives_vision = 4, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8469ff8 "¨Ï\026@¨Ï\026@", attribute_block = {length = 947, 
        data = 0x8a088f0}, debug = false}, {player_no = 1, 
      name = "Maurits", '\0' <repeats 24 times>, 
      username = "marcus\0ned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 24, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 13, head_link = 0x82c73a8, 
          tail_link = 0x84aa220}}, cities = {list = {nelements = 9, 
          head_link = 0x8445878, tail_link = 0x84726d0}}, score = {happy = 0, 
        content = 28, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 30, techout = 101, landarea = 206000, 
        settledarea = 113000, population = 600, cities = 9, units = 8, 
        pollution = 0, literacy = 340, bnp = 77, mfg = 29, spaceship = 0}, 
      economic = {gold = 147, tax = 20, science = 80, luxury = 0}, research = {
        bulbs_last_turn = 101, bulbs_researched = 352, techs_researched = 27, 
        researching = 11, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp \024\b\"\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 39620}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\002\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 9382}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\"\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2240}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\b\"\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 23479}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\b", '\0' <repeats 22 times>}, num_required_techs = 1, 
            bulbs_required = 640}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp \024(\"\026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 51354}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\0\"\024\020\001", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 15344}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 7612}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024\031\"\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 45630}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3449}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\b\"\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 12, bulbs_required = 13690}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 10382}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 1890}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\0\"\024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 18631}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\t.\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 49714}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\0\"\004\020\001", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 10737}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b\"\004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 16, bulbs_required = 16890}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 5717}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$\005\t\"\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 41146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\t.\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 41668}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  \024\b\"\004°", '\0' <repeats 14 times>}, 
            num_required_techs = 17, bulbs_required = 19181}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\t\"\0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 26701}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! \024\030\"\004°\001", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 28015}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231ä0 \004(\"\024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 32776}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\002", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 364}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\t&\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 31532}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \0\t.\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 37810}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 944}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\031b\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 71333}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\b\"\026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 24527}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\"\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 3675}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\t\"\0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 30831}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\0\"\024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11469}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b\0 \001", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 5419}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \0249\"T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 54245}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq \024\b\"\226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 46680}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024\031\"\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 66093}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 \0269.Tø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 76135}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\"\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2047}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\b\"\0040", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 10733}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\t.\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 45636}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6676}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\"\004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 8487}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 28, prev_gold = 133, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82c7e30, tail_link = 0x82c7e30}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87afe20, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x846a6a0 "¨Ï\026@¨Ï\026@.......          ......       \n       
 ....   ", '.' <repeats 14 times>, attribute_block = {length = 457, 
        data = 0x8c79238}, debug = false}, {player_no = 2, 
      name = "Pirandello", '\0' <repeats 21 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 0, team = 255, 
      turn_done = false, nturns_idle = 4, is_alive = false, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 49, 
      reputation = 310, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 18}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 1, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 3, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 14, techout = 6, 
        landarea = 3000, settledarea = 3000, population = 60, cities = 1, 
        units = 0, pollution = 0, literacy = 0, bnp = 8, mfg = 6, 
        spaceship = 0}, economic = {gold = 90, tax = 20, science = 80, 
        luxury = 0}, research = {bulbs_last_turn = 6, bulbs_researched = 19, 
        techs_researched = 11, researching = 19, changed_from = -1, 
        bulbs_researched_before = 0, inventions = {{state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235ìrè4N3\026²q", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 43690}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\024,\"È\004J\023\0\202`", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 12209}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\0\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 344}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\004\0\0\0\0\0023\0\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 3285}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215È\022è \0163\0242a", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 27438}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\b\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\0\0\0\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1950}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 594}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÝìrè4n3\026²q", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 55424}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215H\022è\0\0063\024\022a", '\0' <repeats 13 times>}, 
num_required_techs = 27, bulbs_required = 18475}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\005\t\002à\0\0023\004\022 ", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 9324}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\235î3è4_3\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 49700}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004,\002È\0\n\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 5869}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\b", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0(\002@\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1967}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\004@\0\0\0\002\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1911}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\210\002È \n3\0\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 7016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005È\003è \n3\004\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 17234}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005)\nà\0\0023\004\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 12094}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\f\b\022È\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 4725}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215HRè\0\0063\024\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 21762}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215È\023é\"\017?\024rq", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 53673}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005H\002â\0\0063\004\022a", '\0' <repeats 13 times>}, 
num_required_techs = 23, bulbs_required = 13228}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\025-\"ì\004J3\004\222`", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 19717}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\b\002È", '\0' <repeats 19 times>}, 
            num_required_techs = 5, bulbs_required = 1525}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\b\002à\0\002#\004\022 ", '\0' <repeats 13 
times>}, num_required_techs = 17, bulbs_required = 7203}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\b\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 805}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235í2ì%O3\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 45216}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215È\023è\"\017?\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 45627}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\024\b\"È\004@", '\0' <repeats 17 times>}, 
            num_required_techs = 10, bulbs_required = 3081}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025¬\"è4J3\004²`", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 22836}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\200 \002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 2307}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\215È\022è \0173\0242a", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 30660}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 866}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\b\002È\0\n\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 3305}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\025ì#è4Z3\004²a", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 31670}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235ì2è$n3\024²a", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 36846}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 749}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\0\002\003\0\002", '\0' <repeats 14 times>}, 
num_required_techs = 6, bulbs_required = 819}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ð\215È\022è \0177\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 35491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215È\023è \017?\0242q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 41769}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 305}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\0\002#\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 1399}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235îsè4_s\226¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 51, bulbs_required = 75403}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\215ÈRè \0163\026\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 28486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\005\b\002À\0\002#\004\022", '\0' <repeats 14 times>}, 
num_required_techs = 14, bulbs_required = 5015}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\215è\022è \0173\0342a", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 34790}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\rH\002à\0\0063\024\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 13960}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\210\002È \0163 \003`", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 10322}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\235î3è4\1773T²a", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 58315}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\235ìsè4N3\226²q", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 50750}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\b\002\0\0\004\021\0\001 ", '\0' <repeats 13 
times>}, num_required_techs = 8, bulbs_required = 1966}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\002", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\235îsè4_3\226¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 70163}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\235î3è6\177?Túq", '\0' <repeats 13 times>}, 
            num_required_techs = 53, bulbs_required = 80205}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\b\002@\0\002#\0\022", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 3307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005\210\002è \n3\0042`", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 14277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\215È\023è\"\017?\024rq", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 49595}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\024,\"È\004J\021\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 9207}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\005H\002à\0\0023\004\022a", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 10563}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0 \0\0À\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1625}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\004\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1402}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 749}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 35, prev_gold = 84, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87c6aa8, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x846ad48 "¨Ï\026@¨Ï\026@.........", ' ' <repeats 22 
times>, "\n", ' ' <repeats 15 times>, "..     ......", attribute_block = {
        length = 114, data = 0x8478608}, debug = false}, {player_no = 3, 
      name = "Afonso Henriques", '\0' <repeats 15 times>, 
      username = "Dark Angel", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 28, team = 255, 
      turn_done = false, nturns_idle = 2, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_ALLIANCE, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 12}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 3, head_link = 0x841bd08, 
          tail_link = 0x8486340}}, cities = {list = {nelements = 4, 
          head_link = 0x8acf508, tail_link = 0x849a2c8}}, score = {happy = 0, 
        content = 7, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 14, techout = 5, landarea = 79000, 
        settledarea = 47000, population = 110, cities = 4, units = 2, 
        pollution = 0, literacy = 0, bnp = 8, mfg = 12, spaceship = 0}, 
      economic = {gold = 84, tax = 50, science = 50, luxury = 0}, research = {
        bulbs_last_turn = 5, bulbs_researched = 23, techs_researched = 11, 
        researching = 87, changed_from = -1, bulbs_researched_before = 8, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231üràÜ\0162\027²ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 42144}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020<\"@Ì\n\022\001\202à", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 11411}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0È\0022\001\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 3239}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211Ø\022àÈ\0162\0252á", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 26003}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 513}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 6, bulbs_required = 524}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\020\0\0\210\006\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2061}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 483}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙüràÜ.2\027²ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 53878}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211X\022àÈ\0062\025\022á", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 17868}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\031\002àÈ\02\005\022 ", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 9277}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231þ3àÜ\0372\025²á", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 48154}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0<\002@\210\n\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 5260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\020", '\0' <repeats 21 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\08\002@\210\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2157}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0P\0\0\210\002\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2022}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\210\n\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3483}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001Ø\003àÈ\n2\005\022á", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 15799}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 416}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0019\nàÈ\02\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 12047}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\020\020\0\210\006\020\0\0`", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 3311}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0 \0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 213}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211XRàÈ\0062\025\022ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 21155}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211Ø\023áÊ\017>\025rñ", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 52238}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001X\002âÈ\0062\005\022á", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 13261}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021=\"äÌ\n2\005\222à", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 18999}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\030\002àÈ\0\"\005\022 ", '\0' <repeats 13 
times>}, num_required_techs = 19, bulbs_required = 7156}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\030\002@\210", '\0' <repeats 18 times>}, 
            num_required_techs = 6, bulbs_required = 995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ý2äÍ\0172\025²á", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 43670}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211Ø\023àÊ\017>\0252ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 44192}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1445}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\b", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¼\"àÜ\n2\005²à", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 21290}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211Ø\022àÈ\0172\0252á", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 29225}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\b\004\020\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 949}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\210\n\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1840}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ü#àÜ\0322\005²á", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 30124}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ü2àÌ.2\025²á", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 35300}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\b\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 781}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0@\0\002\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 554}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211Ø\022àÈ\0176\0252ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 34056}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211Ø\023àÈ\017>\0252ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 40334}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\b\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 337}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0H\0\"\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 1245}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231þsàÜ\037r\227¶ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 51, bulbs_required = 73857}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ØRàÈ\0162\027\022ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 27051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\030\002ÀÈ\0\"\005\022\200", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 4968}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "À\211ø\022àÈ\0172\0352á", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 33355}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\tX\002àÈ\0062\025\022á", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 13993}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\230\002\0\210\016\020 \001`", '\0' <repeats 13 
times>}, num_required_techs = 14, bulbs_required = 7177}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231þ3àÜ?2U²á", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 56769}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231üsàÜ\0162\227²ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 49204}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002\0\210\004\020\0\001 ", '\0' <repeats 13 
times>}, num_required_techs = 9, bulbs_required = 2077}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231þsàÜ\0372\227¶ñ", '\0' <repeats 13 times>}, 
            num_required_techs = 50, bulbs_required = 68617}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231þ3àÞ?>Uúñ", '\0' <repeats 13 times>}, 
            num_required_techs = 53, bulbs_required = 78659}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\030\002@È\0\"\001\022", '\0' <repeats 14 times>}, 
            num_required_techs = 12, bulbs_required = 3232}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\230\002àÈ\n2\0052à", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 12842}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211Ø\023àÊ\017>\025rñ", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 48160}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020<\"@\214\n\020\0\200à", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 8515}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001X\002àÈ\0022\005\022á", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 10596}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\b\200\220\0\0\210", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1574}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\210\002\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\210\002\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 809}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 25, prev_gold = 84, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87dd730, gives_shared_vision = 16, 
      really_gives_vision = 16, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x846b3f0 "¨Ï\026@¨Ï\026@", attribute_block = {length = 212, 
        data = 0x89086e8}, debug = false}, {player_no = 4, 
      name = "WWQT\0e", '\0' <repeats 25 times>, 
      username = "WWQT\0igned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 69, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 5, reputation = 854, 
      diplstates = {{type = DS_WAR, turns_left = 16, has_reason_to_cancel = 0, 
          contact_turns_left = 20}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 18}, 
        {type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 12}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 19}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 26 times>}, city_style = 0, 
      units = {list = {nelements = 31, head_link = 0x82fe690, 
          tail_link = 0x848d1a0}}, cities = {list = {nelements = 47, 
          head_link = 0x84289e8, tail_link = 0x832fc20}}, score = {happy = 50, 
        content = 37, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 4, wonders = 2, techs = 29, techout = 148, landarea = 307000, 
        settledarea = 223000, population = 1520, cities = 47, units = 23, 
        pollution = 0, literacy = 130, bnp = 253, mfg = 130, spaceship = 0}, 
      economic = {gold = 172, tax = 50, science = 50, luxury = 0}, research = {
        bulbs_last_turn = 148, bulbs_researched = 1006, techs_researched = 26, 
        researching = 51, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äp \024L\0\026°1", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 39348}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004H\0\0\200 ", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 9275}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 1296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\f\0\0240!", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 23096}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1201}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 566}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÙäp \024l\0\026°1", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 51082}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@\020 \0\004\0\024\020!", '\0' <repeats 13 
times>}, num_required_techs = 13, bulbs_required = 14961}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\001\001\0 \0\0\0\004\020 ", '\0' <repeats 13 times>}, 
num_required_techs = 7, bulbs_required = 6814}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "À\231æ1 \024]\0\024°!", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 45358}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 3595}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 2674}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001 \0\b\0\004\020!", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 12892}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0\0\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 9584}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 2451}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 296}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211@P \0\004\0\024\0201", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 18248}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021!\002\r\f\024p1", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 49331}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\004\0\004\020!", '\0' <repeats 13 times>}, 
num_required_techs = 10, bulbs_required = 10354}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004H\0\004\220 ", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 16203}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0\0\004\020 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 4919}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\231å0$\005M\0\024°!", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 40874}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\02401", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 41285}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 1528}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  \024H\0\004° ", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 18494}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\211À\020 \0\r\0\0240!", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 26318}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 561}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! \024X\0\004°!", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 27328}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231ä0 \004l\0\024°!", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 32504}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 111}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\020 \0\r\004\02401", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 31149}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \0\r\f\02401", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 37427}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024]@\226´1", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 71061}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\211ÀP \0\f\0\026\0201", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 24144}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0\0\004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 2731}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\211à\020 \0\r\0\0340!", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 30448}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\t@\0 \0\004\0\024\020!", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 11086}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0\0\f\0 \001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 5980}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\231æ1 \024}\0T°!", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 53973}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\231äq \024L\0\226°1", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 46408}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\0\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1324}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\231æq \024]\0\226´1", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 65821}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\231æ1 \026}\fTø1", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 75863}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 1103}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0 \0\b\0\0040 ", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 9935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\211À\021 \002\r\f\024p1", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 45253}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004H\0\0\200 ", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 6933}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0\0\004\020!", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 7689}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0À\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1320}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 23, prev_gold = 16, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x83148f8, tail_link = 0x83148f8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87f43b8, gives_shared_vision = 8, 
      really_gives_vision = 8, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>, 
"\001", '\0' <repeats 11 times>, "\001", '\0' <repeats 138 times>, 
      island_improv = 0x846ba98 "¨Ï\026@¨Ï\026@\001", attribute_block = {
        length = 2221, data = 0x8b31370}, debug = false}, {player_no = 5, 
      name = "Erik\0e", '\0' <repeats 25 times>, 
      username = "guest\0gned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 25, team = 255, 
      turn_done = true, nturns_idle = 0, is_alive = true, is_observer = false, 
      is_dying = false, got_tech = true, revolution_finishes = -1, 
      capital = true, embassy = 5, reputation = 646, diplstates = {{
          type = DS_ALLIANCE, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 19}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 12, head_link = 0x8bd2fa8, 
          tail_link = 0x84aa3d0}}, cities = {list = {nelements = 8, 
          head_link = 0x89d9ae0, tail_link = 0x848daf0}}, score = {happy = 7, 
        content = 16, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 1, wonders = 0, techs = 20, techout = 61, landarea = 118000, 
        settledarea = 64000, population = 620, cities = 8, units = 8, 
        pollution = 0, literacy = 150, bnp = 67, mfg = 24, spaceship = 0}, 
      economic = {gold = 109, tax = 0, science = 80, luxury = 20}, research = {
        bulbs_last_turn = 61, bulbs_researched = 21, techs_researched = 17, 
        researching = 25, changed_from = -1, bulbs_researched_before = 6, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\211äRh4\f3\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 42853}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\0$\002H\004\b\023\001\202`", '\0' <repeats 13 
times>}, num_required_techs = 18, bulbs_required = 11372}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\03\001\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 3205}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022h \f3\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 27167}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÉäRh4,3\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 54587}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\022h\0\0043\025\022a", '\0' <repeats 13 times>}, 
num_required_techs = 24, bulbs_required = 18204}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\001\002`\0\03\005\022 ", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 9053}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\211æ\023h4\0353\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 48863}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\002H\0\b\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 5570}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \002@\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1856}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002H \b3\001\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 6745}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\003h \b3\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 16963}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\002", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\n`\0\03\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 11823}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\022H\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 4426}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@Rh\0\0043\025\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 21491}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023i\"\r?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 53402}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\002b\0\0043\005\022a", '\0' <repeats 13 times>}, 
num_required_techs = 20, bulbs_required = 12957}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001%\002l\004\b3\005\222`", '\0' <repeats 13 times>}, 
num_required_techs = 24, bulbs_required = 18880}, {state = TECH_UNKNOWN, 
            required_techs = {vec = "\0\0\0\002H", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 1334}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\002`\0\0#\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 6932}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002@", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 694}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211å\022l%\r3\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 44379}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h\"\r?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 45356}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\004", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 2296}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001¤\002h4\b3\005²`", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 21999}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 2147}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\022h \r3\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 30389}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002H\0\b\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3006}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001ä\003h4\0303\005²a", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 30833}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211ä\022h$,3\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 36009}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\003\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 739}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\022h \r7\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 35220}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h \r?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 41498}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 1319}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\211æSh4\035s\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 74566}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀRh \f3\027\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 28215}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\002@\0\0#\005\022", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 4744}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\022h \r3\0352a", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 34519}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\002`\0\0043\025\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 13689}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\002H \f3!\003`", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 10051}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211æ\023h4=3U²a", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 57478}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\211äSh4\f3\227²q", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 49913}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1827}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\211æSh4\0353\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 69326}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211æ\023h6=?Uúq", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 79368}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\002@\0\0#\001\022", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 3116}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\002h \b3\0052`", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 14006}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\023h\"\r?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 49324}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\002H\004\b\021\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 13, bulbs_required = 8342}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\002`\0\03\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 10292}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1301}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1294}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 641}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 35, prev_gold = 114, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 7471, 0, 0, 10984, 0, 0, 2668, 
          0, 0, 56995, 4350, 878, 0, 0, 0, 8333, 0, 0, 0, 0, 2313, 0, 0, 0, 0, 
          23854, 10518, 0, 0, 0, 0, 2449, 55166, 0, 6484, 0, 34102, 6464, 0, 
          44370, 0, 739, 7533, 3000, 0, 0, 42838, 0, 31347, 0, 5344, 13500, 0, 
          0, 6594, 0, 0, 0, 0, 0, 0, 23854, 0, 0, 0, 0, 0, 2148, 1485, 0, 0, 
          0, 0, 4111, 2761, 0, 12935, 0, 73253, 35312, 0, 0, -1252, 0, 22203, 
          0 <repeats 113 times>}, handicap = 749, skill_level = 3, 
        fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {840, 1, -39, 1, -909, 
          1 <repeats 27 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x8447e20, tail_link = 0x8447e20}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x880b040, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x846c140 "¨Ï\026@¨Ï\026@\001", attribute_block = {
        length = 163, data = 0x8bc3978}, debug = false}, {player_no = 6, 
      name = "Observer", '\0' <repeats 23 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 83, team = 255, 
      turn_done = false, nturns_idle = 14, is_alive = false, 
      is_observer = true, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 1, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 10, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8d5c2b0, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, 
      debug = false}, {player_no = 7, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 7, head_link = 0x82acb68, 
      tail_link = 0x84dce88}}, est_connections = {list = {nelements = 7, 
      head_link = 0x82c3400, tail_link = 0x8936818}}, game_connections = {
    list = {nelements = 6, head_link = 0x82c33f0, tail_link = 0x84093a8}}, 
  global_advances = {7, 0, 6, 0, 3, 0, 0, 0, 0, 6, 5, 0, 1, 6, 0, 0, 0, 0, 0, 
    4, 5, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 3, 6, 0, 2, 3, 0, 0, 0, 5, 
    0, 3, 5, 5, 0, 4, 1, 0, 0, 0, 4, 0, 3, 1, 0, 0, 2, 1, 0, 0, 4, 0, 0, 0, 0, 
    0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 6, 6, 0, 0, 1, 2, 5, 6, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 46 times>, 210, 0, 
    321, 0 <repeats 11 times>, 321, 0 <repeats 139 times>}, 
  improvements = '\0' <repeats 199 times>, heating = 0, globalwarming = 0, 
  warminglevel = 8, cooling = 0, nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1105098570, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 2, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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