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[Freeciv-Dev] Re: (PR#11791) SGL software 2D drawing
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[Freeciv-Dev] Re: (PR#11791) SGL software 2D drawing

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To: vasc@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11791) SGL software 2D drawing
From: "John Bauman" <john@xxxxxxxxxxxxxxxx>
Date: Tue, 4 Jan 2005 14:12:15 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11791 >


----- Original Message ----- 
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Sent: Tuesday, January 04, 2005 2:24 PM
Subject: [Freeciv-Dev] (PR#11791) SGL software 2D drawing


>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11791 >
>
> This patch changes the gtk-2.0 client to use our own software rendering
> code, more or less based on SDL code. For now only 'trident' will
> work more or less properly, a lot of things are broken. But the main
> map should display most things.
Would you mind reminding me why we're doing this? Won't this be a lot slower? 
It 
still needs a lot of work to get to the same level as the current code.  What 
advantages will this have?
>
> Why not just use SDL? Because SDL plays along poorly with GTK+ for one,
> and is made with a single output window model in mind for another.
>
> Things TODO:
> Fix isometric drawing, fix overview map, implement line drawing for
> borders, make text look less bad, etc, etc.
>
>





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