[Freeciv-Dev] Re: (PR#11688) civserver still runs when client has stoppe
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[Freeciv-Dev] Re: (PR#11688) civserver still runs when client has stopped |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Wed, 29 Dec 2004 02:05:31 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11688 >
On Tue, Dec 28, 2004 at 02:08:26PM -0800, Jason Short wrote:
> >
> > When the civclient stops (due to an unfilled assert for example) the
> > civserver continues to run for a short period of time.
> >
> > Time is enough to create 1 or more savegames.
>
> > It seems that autotoggle == 1 let the civserver make the last human AI and
> > run an AI-only game.
> >
> > Maybe autotoggle shouldn't do that? (Only when other humans are present)
> >
> > Maybe autotoggle shouldn't be default?
>
> Autotoggle is off by default isn't it?
You're right.
> - What is the current behavior?
games with all players = AI just run
> - What should the behavior be?
games with all players = AI only run *if* --quitidle option is *not* set.
--quitidle means idle, so let the server just be idle until clients log in.
So autotoggle behavior can stay as it is. Autogames are not affected.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
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