[Freeciv-Dev] Re: (PR#11656) AutoReply: Randomly lazy workers
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11656 >
The default queue wrote:
>Greetings,
>
>This message has been automatically generated in response to the
>creation of a trouble ticket regarding:
> "Randomly lazy workers",
>a summary of which appears below.
>
>There is no need to reply to this message right now. Your ticket has been
>assigned an ID of (PR#11656).
>
>Please include the string:
>
> (PR#11656)
>
>in the subject line of all future correspondence about this issue. To do so,
>you may reply to this message.
>
> Thank you,
>
>
>-------------------------------------------------------------------------
>Hi Freeciv team,
>
>Great game you guys have produced, I'm currently engaged in three games
>at the moment, two at work on 2.0.0-beta4, and one at home on
>2.0.0-beta5. I'm liking the workers and borders. However as you may
>have guessed, I have a bug. Recently (i.e. late in the game), my cities
>are all of size 20ish, and I keep finding that on random turns my cities
>de-assign all but a couple of workers, leaving my city with 15
>specialised scientists and a looming famine. The problem happens
>repeatedly, especially in Vaasa and Helsinki in the attached game. I
>don't think it's related to the hostile military units as I was in peace
>until I began the space race, and the problem occurred even then. I
>haven't noticed it in beta4, but that may be because those games are
>around the size-8 city mark. The easiest way to spot it is to play a
>few turns with the Grid on, as suddenly all the squares around a city
>turn white (handy, that!).
>
>Let me know if you need more info,
>
>Neil.
>
>
>
Hmmm it appears I may have been too hasty in my diagnosis and bug
report. It does seem to be related to hostile units nearby which makes
me suspect that it is a feature. If this is the case then I'm sorry for
filing a bug report about it, but I think it should be changed. Having
to re-assign 20 workers each turn in three cities is a major pain
(imagine if I had lots more cities!). As I recall, Civ 2 used to only
de-assign the workers from the squares occupied by the hostile units,
and then it would automatically re-assign them afterwards. Let me know
if there is a good reason not to do this!
Cheers,
Neil.
- [Freeciv-Dev] Re: (PR#11656) AutoReply: Randomly lazy workers,
neil@xxxxxxxxxxxxxxxxx <=
|
|