[Freeciv-Dev] (PR#11562) Freeciv Server Performance
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11562 >
After a comment on this list mentioned how slow S2_0 was compared to
1.14.2, I decided to see if there was any data to back up the statement.
This is only the speed of the server, not the client.
To make a long story short: The new server is slow as molasses.
Method: since autogames are very different between versions, my metric was
to take a very large later stage game created by a 1.14.2 server and time
several turns using each version. The AI will make different decisions, but
over a small timeframe, should not change the game too much to poison the
method.
I used games of 1, 2, and 5 turns.
script used to create the games:
set aifill 30
set space 0
set saveturns 2
set endyear 3000
set timeout -1
set xsize 100
set ysize 100
hard
create Caesar
start
Pentium4 2.53 GHz Linux 2.6 512MB Ram 1GB Swap SCSI Ultra160 10000rpm
mostly idle processor (X, xmms running ;)
read script:
set endyear <year+n turns>
set saveturns 0
start
time ser -r readscript -f test+<date>.sav.gz
1 turn
year 1000 2001 2101
-----------------------------------------------------------
cvs-1.14.2 r 0m4.831s r 0m5.975s r 0m11.889s
-g -O2 u 0m4.733s u 0m5.784s u 0m11.707s
debug=some s 0m0.064s s 0m0.087s s 0m0.110s
cvs-S2_0 r 0m9.185s r 0m22.939s r 0m40.391s
-g -O2 u 0m8.934s u 0m20.849s u 0m39.802s
debug=some s 0m0.074s s 0m0.159s s 0m0.220s
cvs-HEAD r 0m9.618s r 0m21.419s r 0m40.669s
-g -O2 u 0m9.173s u 0m21.178s u 0m40.257s
debug=some s 0m0.097s s 0m0.142s s 0m0.214s
cvs-1.14.2 r 0m4.797s r 0m5.605s r 0m11.396s
-g -O2 u 0m4.659s u 0m5.471s u 0m11.165s
debug=no s 0m0.076s s 0m0.098s s 0m0.113s
cvs-S2_0 r 0m7.512s r 0m17.089s r 0m31.791s
-g -O2 u 0m7.355s u 0m16.842s u 0m31.363s
debug=no s 0m0.085s s 0m0.149s s 0m0.224s
2 turns
year 1000 2001 2101
-----------------------------------------------------------
cvs-1.14.2 r 0m4.896s r 0m8.021s r 0m21.454s
-g -O2 u 0m4.756s u 0m7.873s u 0m21.169s
debug=some s 0m0.066s s 0m0.087s s 0m0.152s
cvs-S2_0 r 0m9.119s r 0m28.778s r 1m11.929s
-g -O2 u 0m8.942s u 0m28.308s u 1m11.323s
debug=some s 0m0.100s s 0m0.173s s 0m0.328s
cvs-HEAD r 0m9.385s r 0m29.395s r 1m11.264s
-g -O2 u 0m9.198s u 0m29.079s u 1m10.463s
debug=some s 0m0.104s s 0m0.182s s 0m0.309s
cvs-1.14.2 r 0m4.790s r 0m7.604s r 0m15.690s
-g -O2 u 0m4.674s u 0m7.434s u 0m15.443s
debug=no s 0m0.074s s 0m0.105s s 0m0.144s
cvs-S2_0 r 0m7.481s r 0m23.515s r 0m45.324s
-g -O2 u 0m7.329s u 0m23.169s u 0m44.699s
debug=no s 0m0.093s s 0m0.174s s 0m0.261s
5 turns
year 1000 2001 2101
-----------------------------------------------------------
cvs-1.14.2 r 0m4.849s r 0m13.631s r 0m31.342s
-g -O2 u 0m4.756s u 0m13.407s u 0m31.040s
debug=some s 0m0.046s s 0m0.131s s 0m0.187s
cvs-S2_0 r 0m9.129s r 0m50.832s r 1m46.354s
-g -O2 u 0m8.965s u 0m50.192s u 1m45.355s
debug=some s 0m0.091s s 0m0.308s s 0m0.502s
cvs-HEAD r 0m9.398s r 0m52.146s r 1m42.134s
-g -O2 u 0m9.202s u 0m51.614s u 1m40.914s
debug=some s 0m0.118s s 0m0.315s s 0m0.509s
cvs-1.14.2 r 0m4.733s r 0m12.676s r 0m29.398s
-g -O2 u 0m4.638s u 0m12.444s u 0m28.997s
debug=no s 0m0.067s s 0m0.136s s 0m0.192s
cvs-S2_0 r 0m7.470s r 0m42.098s r 1m29.443s
-g -O2 u 0m7.307s u 0m41.605s u 1m28.576s
debug=no s 0m0.093s s 0m0.265s s 0m0.464s
Observations:
on the S2_0 and HEAD versions, there is an annoyingly long wait after game
start but before con_prompt_init(). This may be the entire difference on
1 turn games.
Sanity checking on game loading (by S2_0 and HEAD) found some savegame
errors for the 2001 and 2101 games.
Loading the game and rulesets are probably the majority of the time on 1
turn games.
In the later stages, S2_0 and HEAD are insanely slow compared to 1.14.2
Taking 2 and 3 times as long is simply unacceptable.
Waiting 30-40sec on turn done on a P4 is bad enough. I dare not see
how pubserver handles this!
Serious thought about optimization is warranted here.
If people have any patches or scripts they use to measure server
performance, then by all means, post them here.
If someone would like to post a recent profile, that would be nice too.
-mike
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