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[Freeciv-Dev] Re: (PR#11496) gui-gtk-2.0: popping up multiple intel dial
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[Freeciv-Dev] Re: (PR#11496) gui-gtk-2.0: popping up multiple intel dial

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11496) gui-gtk-2.0: popping up multiple intel dialogs is broken
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Wed, 15 Dec 2004 08:08:09 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11496 >

On Wed, 15 Dec 2004, Christian Knoke wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11496 >
>
> On Sun, Dec 12, 2004 at 06:28:39PM -0800, Jason Short wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11496 >
> >
> > - Get a game where you have embassies with more than one player.
> > - Open players dialog.
> > - Pop up intelligence for one nation.  It works.
> > - Pop up intelligence for another nation.  Nothing happens.
> >
> > This is buggy because there's no feedback for the user; he just sees
> > that his command does nothing.  If only one intelligence dialog is
> > allowed at a time then trying to bring up a new one should replace the
> > old one (currently the old one just sits there) - so the window doesn't
> > change but its contents do.
> >
> > I suspect this is indicative of a lack of any updating for the inteldlg...
>
> Can this cause
>
> http://rt.freeciv.org/Ticket/Display.html?id=10896 ?

Yes.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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