[Freeciv-Dev] Re: (PR#11496) gui-gtk-2.0: popping up multiple intel dial
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11496 >
On Sun, Dec 12, 2004 at 06:28:39PM -0800, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=11496 >
>
> - Get a game where you have embassies with more than one player.
> - Open players dialog.
> - Pop up intelligence for one nation. It works.
> - Pop up intelligence for another nation. Nothing happens.
>
> This is buggy because there's no feedback for the user; he just sees
> that his command does nothing. If only one intelligence dialog is
> allowed at a time then trying to bring up a new one should replace the
> old one (currently the old one just sits there) - so the window doesn't
> change but its contents do.
>
> I suspect this is indicative of a lack of any updating for the inteldlg...
Can this cause
http://rt.freeciv.org/Ticket/Display.html?id=10896 ?
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#11496) gui-gtk-2.0: popping up multiple intel dialogs is broken,
Christian Knoke <=
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