[Freeciv-Dev] Re: (PR#11345) Segfault, restarted, fog of war gone
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11345 >
Angela Norton wrote:
>
> I found a couple bugs, though. I started the client, chose a new game,
> and played for a few turns (all other players were AI). Then, when I
> went to build a new city with some settlers, it segfaulted.
Can you remember when exactly it segfaulted? Were you already pressed
'B'? Had an city name dialog?
> When I restarted
> using the savegame from the turn, and repeated the action, it didn't
> segfault. However, now the "fog of war" is gone, and I can see
> everyone's cities. I've attached the saved game if it's any help.
Saved game indeed gave some clues why map was revealed.
Client crashed -> server decided that game is over due to lack of
players -> map was revealed to everyone and final save was made.
- ML
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