[Freeciv-Dev] Re: (PR#8877) patch: design for generalized specialists
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >
Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >
>
> On Mon, 13 Dec 2004, Jason Short wrote:
>
>
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >
>>
>>Here's another interesting patch. This one adds SMAC-like specialists.
>> It seems to work ok, but without graphics for them it's pretty unplayable.
>
> How about tech reqs? SMAC had tech reqs for specialists. Not to mention
> obsoletion.
All in good time.
> Also, I don't think these specialists should be in the default ruleset, or,
> if you do add them to the default ruleset, change the names to something
> less futuristic.
>
> So... Instead of:
> Doctor, Empath, Engineer, Librarian, Technician, Thinker, Transcend
>
> How about:
> Minstrel, Actor, Engineer, Librarian, Merchant, Scientist, Entrepreneur
The ruleset patch isn't intended to be committed. It's just for debugging.
-jason
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