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[Freeciv-Dev] Re: (PR#8877) patch: design for generalized specialists
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[Freeciv-Dev] Re: (PR#8877) patch: design for generalized specialists

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Subject: [Freeciv-Dev] Re: (PR#8877) patch: design for generalized specialists
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 13 Dec 2004 12:14:19 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >

Vasco Alexandre da Silva Costa wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >
> 
> On Mon, 13 Dec 2004, Jason Short wrote:
> 
> 
>><URL: http://bugs.freeciv.org/Ticket/Display.html?id=8877 >
>>
>>Here's another interesting patch.  This one adds SMAC-like specialists.
>> It seems to work ok, but without graphics for them it's pretty unplayable.
> 
> How about tech reqs? SMAC had tech reqs for specialists. Not to mention
> obsoletion.

All in good time.

> Also, I don't think these specialists should be in the default ruleset, or,
> if you do add them to the default ruleset, change the names to something
> less futuristic.
> 
> So... Instead of:
> Doctor, Empath, Engineer, Librarian, Technician, Thinker, Transcend
> 
> How about:
> Minstrel, Actor, Engineer, Librarian, Merchant, Scientist, Entrepreneur

The ruleset patch isn't intended to be committed.  It's just for debugging.

-jason





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