[Freeciv-Dev] (PR#9430) Bug?: Leonardo's Workshop cancels experience, ma
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=9430 >
> [chrisk - Fri Dec 10 17:32:37 2004]:
> I think this rule exists because it exists in Civ2. And I think it has
been
> a bug in Civ2, too.
OK.
> Currently, upgrading for money keeps vet state, Leonardo's does not.
>
> With new veteran levels, Leonardo can be a real pitfall.
Yep.
> That's why, I think, we should fix it now.
>
> If we don't, we need to fix the documentation. More complaints to come.
Probably.
> What we can do next is, discuss, whether upgrading in general should keep
> vet state or, with vetlevels>1, should decrease the vet level by 1,
Here's a patch that makes it a ruleset option. It is written for S2_0
but can easily be upgraded for the dev branch (the capability should be
made manditory). I made the upgrade cost 0 for the dev branch so
upgrading doesn't cost any veteran levels. (I think making it 1 is
inconsistent since you might upgrade phalanx->musketeers->riflemen and
lose 2 levels, or if you get lucky you might wait and upgrade
phalanx->riflemen and just lose 1 level.)
However it's untested. Without some consensus that this is a good
change, and plenty of testing, we can't safely commit this to the stable
branch.
-jason
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.408.2.15
diff -u -r1.408.2.15 packhand.c
--- client/packhand.c 8 Dec 2004 20:48:35 -0000 1.408.2.15
+++ client/packhand.c 10 Dec 2004 23:08:15 -0000
@@ -2663,6 +2663,11 @@
game.rgame.tech_cost_style = packet->tech_cost_style;
game.rgame.tech_leakage = packet->tech_leakage;
game.rgame.tech_cost_double_year = packet->tech_cost_double_year;
+ if (has_capability("veteran_loss", aconnection.capability)) {
+ game.rgame.autoupgrade_veteran_loss = packet->autoupgrade_veteran_loss;
+ } else {
+ game.rgame.autoupgrade_veteran_loss = 255;
+ }
game.rgame.killstack = packet->killstack;
for (i = 0; i < MAX_VET_LEVELS; i++) {
Index: common/capstr.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/capstr.c,v
retrieving revision 1.191.2.3
diff -u -r1.191.2.3 capstr.c
--- common/capstr.c 16 Nov 2004 18:13:59 -0000 1.191.2.3
+++ common/capstr.c 10 Dec 2004 23:08:15 -0000
@@ -87,7 +87,7 @@
* as long as possible. We want to maintain network compatibility with
* the stable branch for as long as possible.
*/
-#define CAPABILITY "+2.0 conn_ping_info username_info new_hack"
+#define CAPABILITY "+2.0 conn_ping_info username_info new_hack veteran_loss"
void init_our_capability(void)
{
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.152.2.4
diff -u -r1.152.2.4 game.h
--- common/game.h 25 Nov 2004 23:22:34 -0000 1.152.2.4
+++ common/game.h 10 Dec 2004 23:08:15 -0000
@@ -219,6 +219,8 @@
int global_init_techs[MAX_NUM_TECH_LIST];
int global_init_buildings[MAX_NUM_BUILDING_LIST];
+ int autoupgrade_veteran_loss;
+
bool killstack;
} rgame;
Index: common/packets.def
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/packets.def,v
retrieving revision 1.55.2.3
diff -u -r1.55.2.3 packets.def
--- common/packets.def 16 Nov 2004 18:13:59 -0000 1.55.2.3
+++ common/packets.def 10 Dec 2004 23:08:15 -0000
@@ -992,6 +992,7 @@
UINT8 tech_leakage;
TECH_LIST global_init_techs[MAX_NUM_TECH_LIST];
+ UINT8 autoupgrade_veteran_loss; add-cap(veteran_loss)
BOOL killstack;
UINT8 trireme_loss_chance[MAX_VET_LEVELS];
Index: data/civ1/game.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ1/game.ruleset,v
retrieving revision 1.16.2.1
diff -u -r1.16.2.1 game.ruleset
--- data/civ1/game.ruleset 18 Nov 2004 09:55:02 -0000 1.16.2.1
+++ data/civ1/game.ruleset 10 Dec 2004 23:08:15 -0000
@@ -23,6 +23,9 @@
min_city_center_shield = 0
min_city_center_trade = 0
+; Number of veteran levels lost when auto-upgrading a unit
+auotupgrade_veteran_loss = 255
+
; Minimum distance between cities (move distance).
; (Minimum value for this is 1, which means adjacent is okay.)
min_dist_bw_cities = 1
Index: data/civ2/game.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/civ2/game.ruleset,v
retrieving revision 1.16.2.1
diff -u -r1.16.2.1 game.ruleset
--- data/civ2/game.ruleset 18 Nov 2004 09:55:03 -0000 1.16.2.1
+++ data/civ2/game.ruleset 10 Dec 2004 23:08:15 -0000
@@ -23,6 +23,9 @@
min_city_center_shield = 1
min_city_center_trade = 0
+; Number of veteran levels lost when auto-upgrading a unit
+auotupgrade_veteran_loss = 255
+
; Minimum distance between cities (move distance).
; (Minimum value for this is 1, which means adjacent is okay.)
min_dist_bw_cities = 2
Index: data/default/game.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/game.ruleset,v
retrieving revision 1.19.2.1
diff -u -r1.19.2.1 game.ruleset
--- data/default/game.ruleset 18 Nov 2004 09:55:03 -0000 1.19.2.1
+++ data/default/game.ruleset 10 Dec 2004 23:08:15 -0000
@@ -23,6 +23,9 @@
min_city_center_shield = 1
min_city_center_trade = 0
+; Number of veteran levels lost when auto-upgrading a unit
+auotupgrade_veteran_loss = 0
+
; Minimum distance between cities (move distance).
; (Minimum value for this is 1, which means adjacent is okay.)
min_dist_bw_cities = 2
Index: data/history/game.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/history/game.ruleset,v
retrieving revision 1.8.2.1
diff -u -r1.8.2.1 game.ruleset
--- data/history/game.ruleset 18 Nov 2004 09:55:03 -0000 1.8.2.1
+++ data/history/game.ruleset 10 Dec 2004 23:08:15 -0000
@@ -23,6 +23,9 @@
min_city_center_shield = 1
min_city_center_trade = 0
+; Number of veteran levels lost when auto-upgrading a unit
+auotupgrade_veteran_loss = 0
+
; Minimum distance between cities (move distance).
; (Minimum value for this is 1, which means adjacent is okay.)
min_dist_bw_cities = 2
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.196.2.2
diff -u -r1.196.2.2 ruleset.c
--- server/ruleset.c 10 Nov 2004 17:02:03 -0000 1.196.2.2
+++ server/ruleset.c 10 Dec 2004 23:08:16 -0000
@@ -2757,6 +2757,9 @@
game.rgame.tech_cost_double_year =
secfile_lookup_int_default(&file, 1, "civstyle.tech_cost_double_year");
+ game.rgame.autoupgrade_veteran_loss
+ = secfile_lookup_int(&file, "civstyle.autoupgrade_veteran_loss");
+
game.rgame.tech_leakage =
secfile_lookup_int(&file, "civstyle.tech_leakage");
if (game.rgame.tech_leakage < 0 || game.rgame.tech_leakage > 3) {
@@ -3207,7 +3210,7 @@
ARRAY_SIZE(game.rgame.global_init_techs));
memcpy(misc_p.global_init_techs, game.rgame.global_init_techs,
sizeof(misc_p.global_init_techs));
-
+ misc_p.autoupgrade_veteran_loss = game.rgame.autoupgrade_veteran_loss;
misc_p.killstack = game.rgame.killstack;
lsend_packet_ruleset_game(dest, &misc_p);
}
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.306.2.5
diff -u -r1.306.2.5 unittools.c
--- server/unittools.c 9 Dec 2004 16:28:11 -0000 1.306.2.5
+++ server/unittools.c 10 Dec 2004 23:08:17 -0000
@@ -233,9 +233,15 @@
get_unit_type(upgrade_type)->name,
get_location_str_in(pplayer, punit->tile));
- /* For historical reasons we negate the unit's veteran status. Note that
- * the upgraded unit may have the NoVeteran flag set. */
- punit->veteran = 0;
+ /* For historical reasons some veteran status may be lost while
+ * upgrading. Note that the upgraded unit may have the NoVeteran
+ * flag set. */
+ if (unit_type_flag(upgrade_type, F_NO_VETERAN)) {
+ punit->veteran = 0;
+ } else {
+ punit->veteran = MAX(punit->veteran
+ - game.rgame.autoupgrade_veteran_loss, 0);
+ }
assert(test_unit_upgrade(punit, TRUE) == UR_OK);
upgrade_unit(punit, upgrade_type, TRUE);
unit_list_unlink(&candidates, punit);
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