[Freeciv-Dev] Re: (PR#11418) AutoReply: loading saved games causes a cra
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=11418 >
Sorry, I should mention it's a client crash.
(gdb) bt
#0 0x4018e741 in kill () from /usr/lib/debug/libc.so.6
#1 0x4018e4c5 in *__GI_raise (sig=6)
at ../linuxthreads/sysdeps/unix/sysv/linux/raise.c:32
#2 0x4018fa08 in *__GI_abort () at ../sysdeps/generic/abort.c:88
#3 0x40187b3f in *__GI___assert_fail (assertion=0x0, file=0x0, line=0,
function=0x816fe50 "cm_query_result") at assert.c:83
#4 0x08136a78 in cm_query_result (pcity=0x874f420, param=0xbffff4d0,
result=0xbffff480) at cm.c:1803
#5 0x0806c931 in auto_arrange_workers (pcity=0x874f420) at cityturn.c:238
#6 0x08122ee7 in ai_best_government (pplayer=0x82084f8) at aihand.c:269
#7 0x0811fc99 in ai_data_turn_init (pplayer=0x82084f8) at aidata.c:379
#8 0x0804fff8 in begin_phase (is_new_phase=false) at srv_main.c:525
#9 0x08051db0 in main_loop () at srv_main.c:1550
#10 0x08052658 in srv_loop () at srv_main.c:1902
#11 0x08051fc0 in srv_main () at srv_main.c:1669
#12 0x0804a96c in main (argc=8, argv=0xbffff774) at civserver.c:202
This is a "better" patch for the dev branch. As I said we shouldn't be
looking up sprites for nonexistent techs.
jason
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.217
diff -u -r1.217 tilespec.c
--- client/tilespec.c 8 Dec 2004 20:48:33 -0000 1.217
+++ client/tilespec.c 9 Dec 2004 01:40:57 -0000
@@ -1580,13 +1580,17 @@
***********************************************************************/
void tilespec_setup_tech_type(int id)
{
- advances[id].sprite
- = lookup_sprite_tag_alt(advances[id].graphic_str,
- advances[id].graphic_alt,
- FALSE, "tech_type",
- get_tech_name(game.player_ptr, id));
+ if (tech_exists(id)) {
+ advances[id].sprite
+ = lookup_sprite_tag_alt(advances[id].graphic_str,
+ advances[id].graphic_alt,
+ FALSE, "tech_type",
+ get_tech_name(game.player_ptr, id));
- /* should maybe do something if NULL, eg generic default? */
+ /* should maybe do something if NULL, eg generic default? */
+ } else {
+ advances[id].sprite = NULL;
+ }
}
/**********************************************************************
- [Freeciv-Dev] Re: (PR#11418) AutoReply: loading saved games causes a crash in 2.0,
Jason Short <=
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