[Freeciv-Dev] Re: next beta
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On Tue, 7 Dec 2004, Andreas Røsdal wrote:
> On Mon, 6 Dec 2004, Jason Dorje Short wrote:
> > Maybe Thursday. Any forgotten-about bugs to be fixed before then?
>
> Maybe PR#8818 can be looked at again?
>
> To summarize it: change the fog of war to darken the whole tile,
> instead of making every other tile black. This causes flickering when
> sliding the map on an LCD montor.
>
> Take a look at this screenshot of Civ3 fog of war, for an example:
> http://img.gamershell.com/imagefolio/gallery/Strategy/Civilization_3/tanks.jpg
For that you need alpha blending. The standard X11 API does not support
alpha blending (Win32 GDI on Windows 2000 does however). A solution would
be for someone to make an OpenGL port of the map drawing code. I tried,
but my code was too slow.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
- [Freeciv-Dev] next beta, Jason Dorje Short, 2004/12/06
- [Freeciv-Dev] Re: next beta, Andreas Røsdal, 2004/12/07
- [Freeciv-Dev] Re: next beta, Jason Dorje Short, 2004/12/07
- [Freeciv-Dev] Re: next beta, Jason Dorje Short, 2004/12/07
- [Freeciv-Dev] Re: next beta,
Vasco Alexandre Da Silva Costa <=
- [Freeciv-Dev] Re: next beta, Andreas Røsdal, 2004/12/08
- [Freeciv-Dev] Re: next beta, Jason Dorje Short, 2004/12/08
- [Freeciv-Dev] Re: next beta, Vasco Alexandre Da Silva Costa, 2004/12/08
- [Freeciv-Dev] Re: next beta, Per Inge Mathisen, 2004/12/09
- [Freeciv-Dev] Re: next beta, Vasco Alexandre Da Silva Costa, 2004/12/10
- [Freeciv-Dev] Re: next beta, Vasco Alexandre Da Silva Costa, 2004/12/08
[Freeciv-Dev] Re: next beta, Christian Knoke, 2004/12/07
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