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December 2004: [Freeciv-Dev] (PR#11351) ferry loading needs more UI support. |   | 
| [Freeciv-Dev] (PR#11351) ferry loading needs more UI support.[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index] 
 <URL: http://rt.freeciv.org/Ticket/Display.html?id=11351 > Currently, it seems that the load command puts the unit onto the first ferry in the city's unit list. This is sometimes OK, but often not: consider a city where I have a trireme with 0 MP left, and some transports with all their MP left. There is no way for me to avoid units loading onto the trireme, short of disbanding that ferry. An easy fix would be to take the ferry with the most MP. This still might not be what you want, but it's more likely to be correct. Not perfect: if I'm sending the ferry far, then I'd want to have a faster ship even if it has fewer MP left this turn. Also, I might want to put certain units on certain ships. To allow total control, the 'list present units' dialog could allow dragging units between ferries. It should probably be a ruleset thing to decide whether you should be allowed to do that at sea (you could hack this effect in civ1 and end up with, essentially, railroads across the seas). This leaves open the issue of which ferry to use when moving units from land to sea, but I very rarely have trouble with that, so maybe we can just ignore it or just use the most MP rule. 
 
 
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