[Freeciv-Dev] Re: (PR#11195) exploring trireme stuck at the pole
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Subject: |
[Freeciv-Dev] Re: (PR#11195) exploring trireme stuck at the pole |
From: |
"Ryan Thiessen" <ryan@xxxxxxxxxxxxxxxx> |
Date: |
Fri, 3 Dec 2004 17:52:06 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11195 >
Okay, I can accept this. But if the trireme is stuck in a square that
it cannot escape from, does it not make more sense for it to be sunk?
Right now it is left in a confusing state that leaves the end user
baffled as how to get out of it. I suggest (if it's possible) to leave
the existing rules intact, but losing triremes instead of leaving them
stuck in place.
Cheers,
-rt-
On Fri, 2004-03-12 at 15:58 -0800, Marko Lindqvist wrote:
> Are you aware that Glacier is no longer considered safe coast for
> triremes?
>
> > Did you have lighthouse and it got obsoleted? That's the only thing I
> > can think of that should legitimately cause this.
>
> It is possible to use two (of three) trireme moves to get into
> position, where it cannot reach another safe position with one remaining
> move.
>
> LGGGG
> GTooL
>
> L - Safe land
> G - Glacier
> T - Trireme
> o - Ocean
>
>
> > You can still move your trireme but there is a chance of it sinking.
> > And the unit goto mode won't let you send your units into dangerous
> > locations. See the unit help on trireme.
>
>
> - ML
>
>
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