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[Freeciv-Dev] (PR#10211) AI love is adjusted on save game load
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[Freeciv-Dev] (PR#10211) AI love is adjusted on save game load

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#10211) AI love is adjusted on save game load
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 4 Dec 2004 01:29:25 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10211 >

> [cazfi - Mon Sep 20 19:54:18 2004]:
> 
> 
>   See #436, date "Sun, 29 Aug 2004 20:36:11 +0300". This is more than 
> matter of extra rand(), but things like 
> "pplayer->ai.love[aplayer->player_no] += ai->diplomacy.love_incr;" 
> happen too (They are actually reson to that rand(), since they may cause 
> target to change which in turn triggers rand() ).
>   If AI hates you, simply save+load often enough :-)

So what is the fix?

-jason




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