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[Freeciv-Dev] Re: (PR#11311) death to smallpox?
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[Freeciv-Dev] Re: (PR#11311) death to smallpox?

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11311) death to smallpox?
From: "Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx" <Thomas.Strub@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 3 Dec 2004 09:13:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11311 >

Zitat von "Per I. Mathisen" <per@xxxxxxxxxxx>:
> On Thu, 2 Dec 2004, Jason Short wrote:
> > The game design is based on ideas from MoM.
> 
> Very nice. Although playing it is... not so good. My cities never grow.
> 
> Why is_free_worked_tile()? Do you want to generalize this? Why?
> 
> > This is quite experimental for now.The ruleset needs to be balanced,
> > the AI needs to be fixed
> 
> Your AI fixes look mistaken, since we only check best and second best
> now, and this must change. Should not be hard to implement autobonuses,
> though.
> 
> Although I cannot tell exactly what you are doing, since your code is
> sorely lacking in documentation (eg function headers). This is bad.
> 
> > 1.No free city center, of course.  I didn't take Mike Jing's patch but
> > just hard-coded this.(Tile workers are still allowed, unlike in MoM,
> > but without a free city center and with reduced tile inequities this is
> > more of a micromanagement issue than a fairness issue.)Unlike the
> > Mike/James patch there is no free per-city food given.
> 
> Do you intend to make it an option?
> 
> I would strongly advice that we at least consider the idea of removing the
> worker model entirely. Here are my reasons:

I don't need a worker modell to have fun, but there have to be differences 
between cities. The differences should depend on region and size of the city.
Other cities, near the city count to the region.

>  1. If we combine workers and autobonuses, then workers will be even less
> important to micromanage, and hence the effort to do so will remain the
> same but the yield much less results. Therefore, we should stick to one
> model only. Make it simple.

Correct, the idea to say every city gets an n'th part of the tile it covers 
(borders?) is ok, multiplied with the size and we get an easy modell. Growing 
cityradius could be neccessary for that.

Thomas





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