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[Freeciv-Dev] Re: (PR#11243) Freeciv 2.0.0.b4 bug
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[Freeciv-Dev] Re: (PR#11243) Freeciv 2.0.0.b4 bug

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To: dcabrilo@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#11243) Freeciv 2.0.0.b4 bug
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 30 Nov 2004 01:55:51 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11243 >

Gregory Berkolaiko wrote:

> It is a bug, but I am not sure of what sort.
> 
> I guess I could hard-code AI to leave other players boats as soon as they
> stop near a shore.  But I would rather avoid this situation altogether.
> In fact, can you not get a city from a non-allied player?  Then having
> units in your boat is a problem.

If it happens with an allied player, it is merely a buglet.

If it happens with a non-allied player it is a major bug and must be 
fixed.  Either the trades need to be forbidden (not just for AI but for 
human players too) or the units should be bounced.

jason





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