[Freeciv-Dev] Re: (PR#10396) Settlers could not make city
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10396 >
Got this again with CVS/HEAD Nov-27 23:26 EET, attached autogame, year
-3250.
I tracked this down to failing city_can_be_built_here() call. Further,
all checks from city_can_be_build_here() I could easily do in debugger
succeeded. I'm sure that failure comes from 'min distance between
cities' check. So, AI tries to build city too close to another city.
Is this a bug at all? Maybe some other player built city while settler
was moving to its assigned spot. Is it supposed to notice such things
before actually trying to build city?
- Caz
set savename autotest
set timeout -1
normal
create Caz
set aifill 7
set saveturns 0
set endyear 2800
set gameseed 1101684721
set mapseed 72673328
start
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