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[Freeciv-Dev] Re: (PR#10073) gtk2 conndlg: aifill and aifill conflict
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[Freeciv-Dev] Re: (PR#10073) gtk2 conndlg: aifill and aifill conflict

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, miky40@xxxxxxxxxxx, mstefek@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10073) gtk2 conndlg: aifill and aifill conflict
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Fri, 26 Nov 2004 07:17:41 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10073 >

On Thu, 25 Nov 2004, Mike Jing wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10073 >
>
> The aifill spin button seems to be fixed,  However, aifill, AI skill
> level, and topology are still automatically reset once the server is
> spawn, overriding the values given in a startup script (read through the
> -r option), which is extremely annoying.

Like I said before, the only way to fix this is to change the code so the
server *always* sends variable updates to the client. This probably
requires a protocol change.

---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa







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