[Freeciv-Dev] Re: (PR#11130) city destruction message missing
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Subject: |
[Freeciv-Dev] Re: (PR#11130) city destruction message missing |
From: |
"Christian Knoke" <chrisk@xxxxxxxxx> |
Date: |
Tue, 23 Nov 2004 04:36:29 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=11130 >
On Mon, Nov 22, 2004 at 03:00:52PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=11130 >
>
> > [chrisk - Sun Nov 21 15:16:43 2004]:
>
> > When a military unit destroys an empty enemy city, no message is given
> (only
> > a chat message).
>
>
> notify_player_ex(pplayer, pcity->tile, E_NOEVENT,
> _("Game: You destroy %s completely."), pcity->name);
> notify_player_ex(cplayer, pcity->tile, E_CITY_LOST,
> _("Game: %s has been destroyed by %s."),
> pcity->name, pplayer->name);
>
> So there is an E_CITY_LOST message for the player who loses the city and
> an E_NOEVENT message for the player who destroys the city.
>
> In most cases the E_NOEVENT message will only be shown on the chatline.
> Should we change this to E_CITY_LOST also? This isn't quite right but
> probably better. For 2.0 adding a new event type is probably too much.
I'd suggest E_UNIT_WIN_ATT for the first message.
I attack someone and want to see the result.
Christian
--
Christian Knoke * * * http://cknoke.de
* * * * * * * * * Ceterum censeo Microsoft esse dividendum.
- [Freeciv-Dev] Re: (PR#11130) city destruction message missing,
Christian Knoke <=
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