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[Freeciv-Dev] Re: How to track down bugs in battle resolve?
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[Freeciv-Dev] Re: How to track down bugs in battle resolve?

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: How to track down bugs in battle resolve?
From: Christian Knoke <chrisk@xxxxxxxxx>
Date: Mon, 22 Nov 2004 18:46:24 +0100

On Sun, Nov 21, 2004 at 07:08:31PM -0500, Jason Dorje Short wrote:
> Christian Knoke wrote:
> >There are spurious situations where a battle is lost when it definetly
> >shouldn't. Fx a cruise missile against an non veteran howitzer on
> >plains/river.
> >
> >How can I track down this? What info do you need and how can I get it?
> 
> A savegame that reproduces it would be good.  Unfortunately this is 
> probably impossible since save+load is guaranteed to change the behavior.

Yes.

> You're better off auditing (of convincing someone else to audit) the 
> combat code.

Since the bugs are spurious, is it possible that the reason is memory
corruption and hard to find?

Christian

-- 
Christian Knoke            * * *            http://cknoke.de
* * * * * * * * *  Ceterum censeo Microsoft esse dividendum.



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