[Freeciv-Dev] (PR#8877) patch: design for generalized specialists
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8877 >
Here is an updated gen-specialists patch. With the changes to CM this
is rather simpler now (still not intended to be applied though).
jason
Index: ai/advdomestic.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.c,v
retrieving revision 1.121
diff -u -r1.121 advdomestic.c
--- ai/advdomestic.c 20 Oct 2004 18:20:53 -0000 1.121
+++ ai/advdomestic.c 19 Nov 2004 07:34:00 -0000
@@ -39,6 +39,43 @@
#include "advdomestic.h"
+
+/**************************************************************************
+ Return the number of "entertainers".
+
+ The AI assumes that for any specialist that provides 2 luxury, if we
+ can get 2 luxury from some other source it allows the specialist to
+ become a worker. The benefits from an extra worker are weighed against
+ the losses from acquiring the two extra luxury.
+
+ This is a very bad model if the abilities of specialists are changed.
+ But as long as the civ2 model of specialists is used it will continue
+ to work okay.
+**************************************************************************/
+int get_num_entertainers(struct city *pcity)
+{
+ int elvis = 0;
+
+ /* Count all luxury-producing specialists. We "estimate" that for every
+ * extra citizen made content one of these can be put to work elsewhere.
+ * This calculation should be improved. */
+ specialist_type_iterate(i) {
+ if (game.rgame.specialists[i].bonus_lux >= 2) {
+ elvis += pcity->specialists[i];
+ }
+ } specialist_type_iterate_end;
+
+ return elvis;
+}
+
+/**************************************************************************
+ Return the number of "non-entertainiers". See get_num_entertainers().
+**************************************************************************/
+int get_num_nonentertainers(struct city *pcity)
+{
+ return city_specialists(pcity) - get_num_entertainers(pcity);
+}
+
/***************************************************************************
* Evaluate the need for units (like caravans) that aid wonder construction.
* If another city is building wonder and needs help but pplayer is not
@@ -149,9 +186,7 @@
Unit_Type_id unit_type;
/* Food surplus assuming that workers and elvii are already accounted for
* and properly balanced. */
- int est_food = pcity->food_surplus
- + 2 * pcity->specialists[SP_SCIENTIST]
- + 2 * pcity->specialists[SP_TAXMAN];
+ int est_food = pcity->food_surplus + 2 * get_num_nonentertainers(pcity);
init_choice(choice);
Index: ai/advdomestic.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/advdomestic.h,v
retrieving revision 1.8
diff -u -r1.8 advdomestic.h
--- ai/advdomestic.h 13 Sep 2004 15:54:49 -0000 1.8
+++ ai/advdomestic.h 19 Nov 2004 07:34:00 -0000
@@ -17,6 +17,9 @@
struct ai_choice;
+int get_num_entertainers(struct city *pcity);
+int get_num_nonentertainers(struct city *pcity);
+
void ai_eval_threat_init(struct player *pplayer);
void ai_eval_threat_done(struct player *pplayer);
void domestic_advisor_choose_build(struct player *pplayer, struct city *pcity,
Index: ai/aicity.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v
retrieving revision 1.177
diff -u -r1.177 aicity.c
--- ai/aicity.c 31 Oct 2004 21:52:20 -0000 1.177
+++ ai/aicity.c 19 Nov 2004 07:34:00 -0000
@@ -272,18 +272,18 @@
/* TODO */
break;
case EFT_NO_UNHAPPY:
- v += (pcity->specialists[SP_ELVIS] + pcity->ppl_unhappy[4]) * 20;
+ v += (get_num_entertainers(pcity) + pcity->ppl_unhappy[4]) * 20;
break;
case EFT_FORCE_CONTENT:
if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
- v += (pcity->ppl_unhappy[4] + pcity->specialists[SP_ELVIS]) * 20;
+ v += (pcity->ppl_unhappy[4] + get_num_entertainers(pcity)) * 20;
v += 5 * c;
}
break;
case EFT_MAKE_CONTENT_MIL_PER:
case EFT_MAKE_CONTENT:
if (!government_has_flag(gov, G_NO_UNHAPPY_CITIZENS)) {
- v += MIN(pcity->ppl_unhappy[4] + pcity->specialists[SP_ELVIS],
+ v += MIN(pcity->ppl_unhappy[4] + get_num_entertainers(pcity),
amount) * 20;
v += MIN(amount, 5) * c;
}
@@ -1062,7 +1062,7 @@
is_valid = map_to_city_map(&city_map_x, &city_map_y, acity, ptile);
assert(is_valid);
server_remove_worker_city(acity, city_map_x, city_map_y);
- acity->specialists[SP_ELVIS]++;
+ acity->specialists[DEFAULT_SPECIALIST]++;
if (!city_list_find_id(&minilist, acity->id)) {
city_list_insert(&minilist, acity);
}
Index: client/cityrepdata.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/cityrepdata.c,v
retrieving revision 1.39
diff -u -r1.39 cityrepdata.c
--- client/cityrepdata.c 30 Sep 2004 17:14:37 -0000 1.39
+++ client/cityrepdata.c 19 Nov 2004 07:34:01 -0000
@@ -112,6 +112,7 @@
return specialists_string(pcity->specialists);
}
+#if 0
static const char *cr_entry_entertainers(const struct city *pcity)
{
static char buf[8];
@@ -132,6 +133,7 @@
my_snprintf(buf, sizeof(buf), "%2d", pcity->specialists[SP_TAXMAN]);
return buf;
}
+#endif
static const char *cr_entry_attack(const struct city *pcity)
{
@@ -432,12 +434,14 @@
N_("?entertainers/scientists/taxmen:E/S/T"),
N_("Entertainers, Scientists, Taxmen"),
FUNC_TAG(specialists) },
+#if 0
{ FALSE, 2, 1, NULL, N_("?Entertainers:E"), N_("Entertainers"),
FUNC_TAG(entertainers) },
{ FALSE, 2, 1, NULL, N_("?Scientists:S"), N_("Scientists"),
FUNC_TAG(scientists) },
{ FALSE, 2, 1, NULL, N_("?Taxmen:T"), N_("Taxmen"),
FUNC_TAG(taxmen) },
+#endif
{ FALSE, 8, 1, N_("Best"), N_("attack"),
N_("Best attacking units"), FUNC_TAG(attack)},
{ FALSE, 8, 1, N_("Best"), N_("defense"),
Index: client/cityrepdata.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/cityrepdata.h,v
retrieving revision 1.12
diff -u -r1.12 cityrepdata.h
--- client/cityrepdata.h 30 Sep 2004 17:14:37 -0000 1.12
+++ client/cityrepdata.h 19 Nov 2004 07:34:01 -0000
@@ -18,7 +18,7 @@
#include "fc_types.h"
/* Number of city report columns: have to set this manually now... */
-#define NUM_CREPORT_COLS 33
+#define NUM_CREPORT_COLS 30
struct city_report_spec {
bool show; /* modify this to customize */
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.420
diff -u -r1.420 packhand.c
--- client/packhand.c 15 Nov 2004 18:16:14 -0000 1.420
+++ client/packhand.c 19 Nov 2004 07:34:02 -0000
@@ -2622,10 +2622,15 @@
{
int i;
+ /* Must set num_specialist_types before iterating over them. */
+ game.rgame.num_specialist_types = packet->num_specialist_types;
+ game.rgame.default_specialist = packet->default_specialist;
specialist_type_iterate(sp) {
sz_strlcpy(game.rgame.specialists[sp].name, packet->specialist_name[sp]);
game.rgame.specialists[sp].min_size = packet->specialist_min_size[sp];
- game.rgame.specialists[sp].bonus = packet->specialist_bonus[sp];
+ game.rgame.specialists[sp].bonus_sci = packet->specialist_bonus_sci[sp];
+ game.rgame.specialists[sp].bonus_tax = packet->specialist_bonus_tax[sp];
+ game.rgame.specialists[sp].bonus_lux = packet->specialist_bonus_lux[sp];
} specialist_type_iterate_end;
tilespec_setup_specialist_types();
Index: client/tilespec.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.h,v
retrieving revision 1.90
diff -u -r1.90 tilespec.h
--- client/tilespec.h 7 Oct 2004 19:15:19 -0000 1.90
+++ client/tilespec.h 19 Nov 2004 07:34:02 -0000
@@ -166,7 +166,7 @@
* sprites, as defined by the tileset. */
int count;
struct Sprite *sprite[MAX_NUM_CITIZEN_SPRITES];
- } citizen[NUM_TILES_CITIZEN], specialist[SP_COUNT];
+ } citizen[NUM_TILES_CITIZEN], specialist[MAX_NUM_SPECIALISTS];
struct {
struct Sprite
*solar_panels,
Index: client/agents/cma_core.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/agents/cma_core.c,v
retrieving revision 1.64
diff -u -r1.64 cma_core.c
--- client/agents/cma_core.c 29 Sep 2004 02:24:19 -0000 1.64
+++ client/agents/cma_core.c 19 Nov 2004 07:34:02 -0000
@@ -104,9 +104,10 @@
T(disorder);
T(happy);
- T(specialists[SP_ELVIS]);
- T(specialists[SP_SCIENTIST]);
- T(specialists[SP_TAXMAN]);
+
+ specialist_type_iterate(sp) {
+ T(specialists[sp]);
+ } specialist_type_iterate_end;
for (stat = 0; stat < NUM_STATS; stat++) {
T(surplus[stat]);
@@ -194,7 +195,7 @@
static bool apply_result_on_server(struct city *pcity,
const struct cm_result *const result)
{
- int first_request_id = 0, last_request_id = 0, i, sp;
+ int first_request_id = 0, last_request_id = 0, i;
struct cm_result current_state;
bool success;
@@ -233,24 +234,27 @@
}
} my_city_map_iterate_end;
- /* Change the excess non-elvis specialists to elvises. */
- assert(SP_ELVIS == 0);
- for (sp = 1; sp < SP_COUNT; sp++) {
+ /* Change the excess non-default specialists to default. */
+ specialist_type_iterate(sp) {
+ if (sp == DEFAULT_SPECIALIST) {
+ continue;
+ }
for (i = 0; i < pcity->specialists[sp] - result->specialists[sp]; i++) {
freelog(APPLY_RESULT_LOG_LEVEL, "Change specialist from %d to %d.",
- sp, SP_ELVIS);
- last_request_id = city_change_specialist(pcity, sp, SP_ELVIS);
+ sp, DEFAULT_SPECIALIST);
+ last_request_id = city_change_specialist(pcity,
+ sp, DEFAULT_SPECIALIST);
if (first_request_id == 0) {
first_request_id = last_request_id;
}
}
- }
+ } specialist_type_iterate_end;
/* now all surplus people are enterainers */
/* Set workers */
- /* FIXME: This code assumes that any toggled worker will turn into an
- * elvis! */
+ /* FIXME: This code assumes that any toggled worker will turn into a
+ * DEFAULT_SPECIALIST! */
my_city_map_iterate(pcity, x, y) {
if (result->worker_positions_used[x][y] &&
pcity->city_map[x][y] != C_TILE_WORKER) {
@@ -263,19 +267,22 @@
}
} my_city_map_iterate_end;
- /* Set all specialists except SP_ELVIS (all the unchanged ones remain
- * as elvises). */
- assert(SP_ELVIS == 0);
- for (sp = 1; sp < SP_COUNT; sp++) {
+ /* Set all specialists except DEFAULT_SPECIALIST (all the unchanged
+ * ones remain as DEFAULT_SPECIALIST). */
+ specialist_type_iterate(sp) {
+ if (sp == DEFAULT_SPECIALIST) {
+ continue;
+ }
for (i = 0; i < result->specialists[sp] - pcity->specialists[sp]; i++) {
freelog(APPLY_RESULT_LOG_LEVEL, "Changing specialist from %d to %d.",
- SP_ELVIS, sp);
- last_request_id = city_change_specialist(pcity, SP_ELVIS, sp);
+ DEFAULT_SPECIALIST, sp);
+ last_request_id = city_change_specialist(pcity,
+ DEFAULT_SPECIALIST, sp);
if (first_request_id == 0) {
first_request_id = last_request_id;
}
}
- }
+ } specialist_type_iterate_end;
if (last_request_id == 0 || ALWAYS_APPLY_AT_SERVER) {
/*
Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.255
diff -u -r1.255 city.c
--- common/city.c 17 Nov 2004 19:21:14 -0000 1.255
+++ common/city.c 19 Nov 2004 07:34:02 -0000
@@ -1676,12 +1676,15 @@
get_tax_income(city_owner(pcity), pcity->trade_prod, &pcity->science_total,
&pcity->luxury_total, &pcity->tax_total);
- pcity->luxury_total += (pcity->specialists[SP_ELVIS]
- * game.rgame.specialists[SP_ELVIS].bonus);
- pcity->science_total += (pcity->specialists[SP_SCIENTIST]
- * game.rgame.specialists[SP_SCIENTIST].bonus);
- pcity->tax_total += (pcity->specialists[SP_TAXMAN]
- * game.rgame.specialists[SP_TAXMAN].bonus);
+ specialist_type_iterate(sp) {
+ pcity->luxury_total
+ += pcity->specialists[sp] * game.rgame.specialists[sp].bonus_lux;
+ pcity->science_total
+ += pcity->specialists[sp] * game.rgame.specialists[sp].bonus_sci;
+ pcity->tax_total
+ += pcity->specialists[sp] * game.rgame.specialists[sp].bonus_tax;
+ } specialist_type_iterate_end;
+
pcity->tax_total += get_city_tithes_bonus(pcity);
}
@@ -2273,6 +2276,57 @@
}
/**************************************************************************
+ Return the best science specialist available in the game.
+**************************************************************************/
+Specialist_type_id best_science_specialist(void)
+{
+ int best = DEFAULT_SPECIALIST, val = -1;
+
+ specialist_type_iterate(i) {
+ if (game.rgame.specialists[i].bonus_sci > val) {
+ best = i;
+ val = game.rgame.specialists[i].bonus_sci;
+ }
+ } specialist_type_iterate_end;
+
+ return best;
+}
+
+/**************************************************************************
+ Return the best tax specialist available in the game.
+**************************************************************************/
+Specialist_type_id best_tax_specialist(void)
+{
+ int best = DEFAULT_SPECIALIST, val = -1;
+
+ specialist_type_iterate(i) {
+ if (game.rgame.specialists[i].bonus_tax > val) {
+ best = i;
+ val = game.rgame.specialists[i].bonus_tax;
+ }
+ } specialist_type_iterate_end;
+
+ return best;
+}
+
+/**************************************************************************
+ Return the best luxury specialist available in the game.
+**************************************************************************/
+Specialist_type_id best_luxury_specialist(void)
+{
+ int best = DEFAULT_SPECIALIST, val = -1;
+
+ specialist_type_iterate(i) {
+ if (game.rgame.specialists[i].bonus_lux > val) {
+ best = i;
+ val = game.rgame.specialists[i].bonus_lux;
+ }
+ } specialist_type_iterate_end;
+
+ return best;
+}
+
+/**************************************************************************
Return a string showing the number of specialists in the array.
For instance with a city with (0,3,1) specialists call
@@ -2284,7 +2338,7 @@
const char *specialists_string(const int *specialists)
{
size_t len = 0;
- static char buf[5 * SP_COUNT];
+ static char buf[5 * MAX_NUM_SPECIALISTS];
specialist_type_iterate(sp) {
char *separator = (len == 0) ? "" : "/";
@@ -2401,7 +2455,7 @@
specialist_type_iterate(sp) {
pcity->specialists[sp] = 0;
} specialist_type_iterate_end;
- pcity->specialists[SP_ELVIS] = 1;
+ pcity->specialists[DEFAULT_SPECIALIST] = 1;
pcity->ppl_happy[4] = 0;
pcity->ppl_content[4] = 1;
pcity->ppl_unhappy[4] = 0;
Index: common/city.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.h,v
retrieving revision 1.166
diff -u -r1.166 city.h
--- common/city.h 10 Nov 2004 17:01:59 -0000 1.166
+++ common/city.h 19 Nov 2004 07:34:02 -0000
@@ -22,10 +22,6 @@
TYPE_UNIT, TYPE_NORMAL_IMPROVEMENT, TYPE_WONDER
};
-enum specialist_type {
- SP_ELVIS, SP_SCIENTIST, SP_TAXMAN, SP_COUNT
-};
-
enum city_tile_type {
C_TILE_EMPTY, C_TILE_WORKER, C_TILE_UNAVAILABLE
};
@@ -79,6 +75,9 @@
*/
#define MAX_CITY_SIZE 100
+/* Maximum number of specialist types. */
+#define MAX_NUM_SPECIALISTS 20
+
/*
* Iterate a city map. This iterates over all city positions in the
* city map (i.e., positions that are workable by the city) in unspecified
@@ -232,7 +231,7 @@
int ppl_happy[5], ppl_content[5], ppl_unhappy[5], ppl_angry[5];
/* Specialists */
- int specialists[SP_COUNT];
+ int specialists[MAX_NUM_SPECIALISTS];
/* trade routes */
int trade[NUM_TRADEROUTES], trade_value[NUM_TRADEROUTES];
@@ -500,6 +499,9 @@
int city_corruption(const struct city *pcity, int trade);
int city_waste(const struct city *pcity, int shields);
int city_specialists(const struct city *pcity); /*
elv+tax+scie */
+Specialist_type_id best_science_specialist(void);
+Specialist_type_id best_tax_specialist(void);
+Specialist_type_id best_luxury_specialist(void);
const char *specialists_string(const int *specialists);
int get_city_tax_bonus(const struct city *pcity);
int get_city_luxury_bonus(const struct city *pcity);
Index: common/fc_types.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/fc_types.h,v
retrieving revision 1.8
diff -u -r1.8 fc_types.h
--- common/fc_types.h 13 Sep 2004 15:54:51 -0000 1.8
+++ common/fc_types.h 19 Nov 2004 07:34:02 -0000
@@ -20,7 +20,7 @@
typedef signed short Continent_id;
typedef int Terrain_type_id;
-typedef enum specialist_type Specialist_type_id;
+typedef int Specialist_type_id;
typedef int Impr_Type_id;
struct city;
Index: common/game.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.c,v
retrieving revision 1.190
diff -u -r1.190 game.c
--- common/game.c 13 Nov 2004 08:34:17 -0000 1.190
+++ common/game.c 19 Nov 2004 07:34:02 -0000
@@ -70,13 +70,16 @@
**************************************************************************/
int total_player_citizens(struct player *pplayer)
{
- return (pplayer->score.happy
- +pplayer->score.content
- +pplayer->score.unhappy
- +pplayer->score.angry
- +pplayer->score.scientists
- +pplayer->score.elvis
- +pplayer->score.taxmen);
+ int count = (pplayer->score.happy
+ +pplayer->score.content
+ +pplayer->score.unhappy
+ +pplayer->score.angry), sp;
+
+ for (sp = 0; sp < SP_COUNT; sp++) {
+ count += pplayer->score.specialists[sp];
+ }
+
+ return count;
}
/**************************************************************************
Index: common/game.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/game.h,v
retrieving revision 1.155
diff -u -r1.155 game.h
--- common/game.h 4 Nov 2004 06:20:54 -0000 1.155
+++ common/game.h 19 Nov 2004 07:34:03 -0000
@@ -193,10 +193,15 @@
/* values from game.ruleset */
struct {
- struct {
+ struct specialist_type {
char name[MAX_LEN_NAME];
- int min_size, bonus;
- } specialists[SP_COUNT];
+ int min_size;
+ int bonus_sci, bonus_tax, bonus_lux;
+ } specialists[MAX_NUM_SPECIALISTS];
+#define DEFAULT_SPECIALIST game.rgame.default_specialist
+#define SP_COUNT game.rgame.num_specialist_types
+ int default_specialist, num_specialist_types;
+
bool changable_tax;
int forced_science; /* only relevant if !changable_tax */
int forced_luxury;
Index: common/packets.def
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/packets.def,v
retrieving revision 1.59
diff -u -r1.59 packets.def
--- common/packets.def 16 Nov 2004 18:09:46 -0000 1.59
+++ common/packets.def 19 Nov 2004 07:34:03 -0000
@@ -395,7 +395,7 @@
UINT8 ppl_happy[5], ppl_content[5], ppl_unhappy[5], ppl_angry[5];
- UINT8 specialists[SP_COUNT];
+ UINT8 specialists[MAX_NUM_SPECIALISTS];
UINT16 food_prod, shield_prod, trade_prod;
SINT16 food_surplus, shield_surplus, tile_trade;
@@ -971,9 +971,12 @@
end
PACKET_RULESET_GAME=97;sc,lsend
- STRING specialist_name[SP_COUNT][MAX_LEN_NAME];
- UINT8 specialist_min_size[SP_COUNT];
- UINT8 specialist_bonus[SP_COUNT];
+ UINT8 default_specialist, num_specialist_types;
+ STRING
specialist_name[MAX_NUM_SPECIALISTS:num_specialist_types][MAX_LEN_NAME];
+ UINT8 specialist_min_size[MAX_NUM_SPECIALISTS:num_specialist_types];
+ UINT8 specialist_bonus_sci[MAX_NUM_SPECIALISTS:num_specialist_types];
+ UINT8 specialist_bonus_tax[MAX_NUM_SPECIALISTS:num_specialist_types];
+ UINT8 specialist_bonus_lux[MAX_NUM_SPECIALISTS:num_specialist_types];
BOOL changable_tax;
UINT8 forced_science;
UINT8 forced_luxury;
Index: common/player.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/player.h,v
retrieving revision 1.132
diff -u -r1.132 player.h
--- common/player.h 17 Nov 2004 16:59:07 -0000 1.132
+++ common/player.h 19 Nov 2004 07:34:03 -0000
@@ -104,9 +104,7 @@
int content;
int unhappy;
int angry;
- int taxmen;
- int scientists;
- int elvis;
+ int specialists[MAX_NUM_SPECIALISTS];
int wonders;
int techs;
int techout;
Index: common/aicore/cm.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/cm.c,v
retrieving revision 1.44
diff -u -r1.44 cm.c
--- common/aicore/cm.c 19 Nov 2004 02:31:35 -0000 1.44
+++ common/aicore/cm.c 19 Nov 2004 07:34:03 -0000
@@ -174,7 +174,7 @@
int production[NUM_STATS];
double estimated_fitness; /* weighted sum of production */
bool is_specialist;
- enum specialist_type spec; /* valid only if is_specialist */
+ Specialist_type_id spec; /* valid only if is_specialist */
struct tile_vector tiles; /* valid only if !is_specialist */
struct tile_type_vector better_types;
struct tile_type_vector worse_types;
@@ -918,19 +918,7 @@
/*
* Add the specialist types to the lattice.
- * This structure is necessary for now because each specialist
- * creates only one type of production and we need to map
- * indices from specialist_type to cm_stat.
*/
-struct spec_stat_pair {
- enum specialist_type spec;
- enum cm_stat stat;
-};
-const static struct spec_stat_pair pairs[SP_COUNT] = {
- { SP_ELVIS, LUXURY },
- { SP_SCIENTIST, SCIENCE },
- { SP_TAXMAN, GOLD }
-};
/****************************************************************************
Create lattice nodes for each type of specialist. This adds a new
@@ -947,14 +935,13 @@
/* for each specialist type, create a tile_type that has as production
* the bonus for the specialist (if the city is allowed to use it) */
specialist_type_iterate(i) {
- if (city_can_use_specialist(pcity, pairs[i].spec)) {
- type.spec = pairs[i].spec;
- type.production[pairs[i].stat]
- = game.rgame.specialists[pairs[i].spec].bonus;
+ if (city_can_use_specialist(pcity, i)) {
+ type.spec = i;
+ type.production[SCIENCE] = game.rgame.specialists[i].bonus_sci;
+ type.production[GOLD] = game.rgame.specialists[i].bonus_tax;
+ type.production[LUXURY] = game.rgame.specialists[i].bonus_lux;
tile_type_lattice_add(lattice, &type, 0, 0);
-
- type.production[pairs[i].stat] = 0;
}
} specialist_type_iterate_end;
}
@@ -2112,10 +2099,8 @@
freelog(LOG_NORMAL, "print_city(city='%s'(id=%d))",
pcity->name, pcity->id);
freelog(LOG_NORMAL,
- " size=%d, entertainers=%d, scientists=%d, taxmen=%d",
- pcity->size, pcity->specialists[SP_ELVIS],
- pcity->specialists[SP_SCIENTIST],
- pcity->specialists[SP_TAXMAN]);
+ " size=%d, specialists=%s",
+ pcity->size, specialists_string(pcity->specialists));
freelog(LOG_NORMAL, " workers at:");
my_city_map_iterate(pcity, x, y) {
if (pcity->city_map[x][y] == C_TILE_WORKER) {
Index: common/aicore/cm.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/cm.h,v
retrieving revision 1.10
diff -u -r1.10 cm.h
--- common/aicore/cm.h 22 Jul 2004 15:20:47 -0000 1.10
+++ common/aicore/cm.h 19 Nov 2004 07:34:03 -0000
@@ -49,7 +49,7 @@
int surplus[NUM_STATS];
bool worker_positions_used[CITY_MAP_SIZE][CITY_MAP_SIZE];
- int specialists[SP_COUNT];
+ int specialists[MAX_NUM_SPECIALISTS];
};
void cm_init(void);
Index: data/default/cities.ruleset
===================================================================
RCS file: /home/freeciv/CVS/freeciv/data/default/cities.ruleset,v
retrieving revision 1.11
diff -u -r1.11 cities.ruleset
--- data/default/cities.ruleset 9 Jun 2004 04:39:13 -0000 1.11
+++ data/default/cities.ruleset 19 Nov 2004 07:34:03 -0000
@@ -21,14 +21,13 @@
; the city is of a certain size.
[specialist]
-; Changing the order or names of specialists will break things
types = "elvis", "scientist", "taxman"
elvis_min_size = 0
-elvis_base_bonus = 2
+elvis_bonus_lux = 2
scientist_min_size = 5
-scientist_base_bonus = 3
+scientist_bonus_sci = 3
taxman_min_size = 5
-taxman_base_bonus = 3
+taxman_bonus_tax = 3
changable_tax = 1
;forced_science = 0
Index: server/cityhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/cityhand.c,v
retrieving revision 1.137
diff -u -r1.137 cityhand.c
--- server/cityhand.c 29 Sep 2004 02:24:23 -0000 1.137
+++ server/cityhand.c 19 Nov 2004 07:34:04 -0000
@@ -106,7 +106,7 @@
}
if (is_worker_here(pcity, worker_x, worker_y)) {
server_remove_worker_city(pcity, worker_x, worker_y);
- pcity->specialists[SP_ELVIS]++;
+ pcity->specialists[DEFAULT_SPECIALIST]++;
city_refresh(pcity);
sync_cities();
} else {
Index: server/citytools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
retrieving revision 1.279
diff -u -r1.279 citytools.c
--- server/citytools.c 10 Nov 2004 17:02:00 -0000 1.279
+++ server/citytools.c 19 Nov 2004 07:34:04 -0000
@@ -1575,9 +1575,9 @@
packet->ppl_unhappy[i]=pcity->ppl_unhappy[i];
packet->ppl_angry[i]=pcity->ppl_angry[i];
}
- packet->specialists[SP_ELVIS] = pcity->specialists[SP_ELVIS];
- packet->specialists[SP_SCIENTIST] = pcity->specialists[SP_SCIENTIST];
- packet->specialists[SP_TAXMAN] = pcity->specialists[SP_TAXMAN];
+ specialist_type_iterate(sp) {
+ packet->specialists[sp] = pcity->specialists[sp];
+ } specialist_type_iterate_end;
for (i = 0; i < NUM_TRADEROUTES; i++) {
packet->trade[i]=pcity->trade[i];
packet->trade_value[i]=pcity->trade_value[i];
@@ -2032,7 +2032,7 @@
case C_TILE_WORKER:
if (!is_available) {
server_set_tile_city(pcity, city_x, city_y, C_TILE_UNAVAILABLE);
- pcity->specialists[SP_ELVIS]++; /* keep city sanity */
+ pcity->specialists[DEFAULT_SPECIALIST]++; /* keep city sanity */
auto_arrange_workers(pcity); /* will place the displaced */
city_refresh(pcity);
send_city_info(NULL, pcity);
Index: server/cityturn.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/cityturn.c,v
retrieving revision 1.273
diff -u -r1.273 cityturn.c
--- server/cityturn.c 17 Nov 2004 19:21:14 -0000 1.273
+++ server/cityturn.c 19 Nov 2004 07:34:04 -0000
@@ -384,6 +384,8 @@
**************************************************************************/
bool city_reduce_size(struct city *pcity, int pop_loss)
{
+ int i;
+
if (pop_loss == 0) {
return TRUE;
}
@@ -401,16 +403,15 @@
/* First try to kill off the specialists */
while (pop_loss > 0 && city_specialists(pcity) > 0) {
- if (pcity->specialists[SP_TAXMAN] > 0) {
- pcity->specialists[SP_TAXMAN]--;
- } else if (pcity->specialists[SP_SCIENTIST] > 0) {
- pcity->specialists[SP_SCIENTIST]--;
- } else {
- assert(pcity->specialists[SP_ELVIS] > 0);
- pcity->specialists[SP_ELVIS]--;
+ for (i = SP_COUNT - 1; i >= 0; i--) {
+ if (pcity->specialists[i] > 0) {
+ pcity->specialists[i]--;
+ pop_loss--;
+ break;
+ }
}
- pop_loss--;
}
+ assert(pop_loss == 0 || city_specialists(pcity) == 0);
/* we consumed all the pop_loss in specialists */
if (pop_loss == 0) {
@@ -456,6 +457,8 @@
bool have_square;
int savings_pct = granary_savings(pcity), new_food;
bool rapture_grow = city_rapture_grow(pcity); /* check before size increase!
*/
+ int best_sci = best_science_specialist();
+ int best_tax = best_tax_specialist();
if (!city_can_grow_to(pcity, pcity->size + 1)) { /* need improvement */
if (get_current_construction_bonus(pcity, EFT_SIZE_ADJ) > 0) {
@@ -494,18 +497,17 @@
have_square = TRUE;
}
} city_map_iterate_end;
- if (((pcity->food_surplus >= 2) || !have_square) && pcity->size >= 5 &&
- (is_city_option_set(pcity, CITYO_NEW_EINSTEIN) ||
- is_city_option_set(pcity, CITYO_NEW_TAXMAN))) {
-
- if (is_city_option_set(pcity, CITYO_NEW_EINSTEIN)) {
- pcity->specialists[SP_SCIENTIST]++;
- } else { /* now pcity->city_options & (1<<CITYO_NEW_TAXMAN) is true */
- pcity->specialists[SP_TAXMAN]++;
- }
+ if ((pcity->food_surplus >= 2 || !have_square)
+ && is_city_option_set(pcity, CITYO_NEW_EINSTEIN)
+ && city_can_use_specialist(pcity, best_sci)) {
+ pcity->specialists[best_sci]++;
+ } else if ((pcity->food_surplus >= 2 || !have_square)
+ && is_city_option_set(pcity, CITYO_NEW_TAXMAN)
+ && city_can_use_specialist(pcity, best_tax)) {
+ pcity->specialists[best_tax]++;
} else {
- pcity->specialists[SP_TAXMAN]++; /* or else city is !sane */
+ pcity->specialists[DEFAULT_SPECIALIST]++; /* or else city is !sane */
auto_arrange_workers(pcity);
}
Index: server/report.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/report.c,v
retrieving revision 1.54
diff -u -r1.54 report.c
--- server/report.c 4 Sep 2004 20:36:10 -0000 1.54
+++ server/report.c 19 Nov 2004 07:34:05 -0000
@@ -492,19 +492,15 @@
return pplayer->score.unhappy;
}
-static int get_taxmen(struct player *pplayer)
+static int get_specialists(struct player *pplayer)
{
- return pplayer->score.taxmen;
-}
+ int i, count = 0;
-static int get_scientists(struct player *pplayer)
-{
- return pplayer->score.scientists;
-}
+ for (i = 0; i < SP_COUNT; i++) {
+ count += pplayer->score.specialists[i];
+ }
-static int get_elvis(struct player *pplayer)
-{
- return pplayer->score.elvis;
+ return count;
}
static int get_gov(struct player *pplayer)
@@ -901,9 +897,7 @@
{"happypop", get_happypop},
{"contentpop", get_contentpop},
{"unhappypop", get_unhappypop},
- {"taxmen", get_taxmen},
- {"scientists", get_scientists},
- {"elvis", get_elvis},
+ {"specialists", get_specialists},
{"gov", get_gov},
{"corruption", get_corruption} /* new 1.11.5 tags end here */
};
Index: server/ruleset.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/ruleset.c,v
retrieving revision 1.200
diff -u -r1.200 ruleset.c
--- server/ruleset.c 17 Nov 2004 19:21:14 -0000 1.200
+++ server/ruleset.c 19 Nov 2004 07:34:06 -0000
@@ -2546,11 +2546,6 @@
/* Specialist options */
specialist_names = secfile_lookup_str_vec(file, &nval, "specialist.types");
- if (nval != SP_COUNT) {
- freelog(LOG_FATAL, "There must be exactly %d types of specialist.",
- SP_COUNT);
- exit(EXIT_FAILURE);
- }
for (i = 0; i < nval; i++) {
const char *name = specialist_names[i];
@@ -2558,10 +2553,21 @@
sz_strlcpy(game.rgame.specialists[i].name, name);
game.rgame.specialists[i].min_size
= secfile_lookup_int(file, "specialist.%s_min_size", name);
- game.rgame.specialists[i].bonus
- = secfile_lookup_int(file, "specialist.%s_base_bonus", name);
-
+
+ game.rgame.specialists[i].bonus_sci
+ = secfile_lookup_int_default(file, 0, "specialist.%s_bonus_sci", name);
+ game.rgame.specialists[i].bonus_tax
+ = secfile_lookup_int_default(file, 0, "specialist.%s_bonus_tax", name);
+ game.rgame.specialists[i].bonus_lux
+ = secfile_lookup_int_default(file, 0, "specialist.%s_bonus_lux", name);
+
+ if (game.rgame.specialists[i].min_size == 0
+ && game.rgame.default_specialist == -1) {
+ game.rgame.default_specialist = i;
+ }
}
+ assert(game.rgame.default_specialist != -1);
+ game.rgame.num_specialist_types = nval;
free(specialist_names);
game.rgame.changable_tax =
@@ -2577,11 +2583,6 @@
freelog(LOG_FATAL, "Forced taxes do not add up in ruleset!");
exit(EXIT_FAILURE);
}
- if (game.rgame.specialists[SP_ELVIS].min_size > 0) {
- freelog(LOG_FATAL, "Elvises must be available without a "
- "city size restriction!");
- exit(EXIT_FAILURE);
- }
/* City Parameters */
@@ -3148,10 +3149,14 @@
int i;
struct packet_ruleset_game misc_p;
+ misc_p.num_specialist_types = game.rgame.num_specialist_types;
+ misc_p.default_specialist = game.rgame.default_specialist;
specialist_type_iterate(sp) {
sz_strlcpy(misc_p.specialist_name[sp], game.rgame.specialists[sp].name);
misc_p.specialist_min_size[sp] = game.rgame.specialists[sp].min_size;
- misc_p.specialist_bonus[sp] = game.rgame.specialists[sp].bonus;
+ misc_p.specialist_bonus_sci[sp] = game.rgame.specialists[sp].bonus_sci;
+ misc_p.specialist_bonus_tax[sp] = game.rgame.specialists[sp].bonus_tax;
+ misc_p.specialist_bonus_lux[sp] = game.rgame.specialists[sp].bonus_lux;
} specialist_type_iterate_end;
misc_p.changable_tax = game.rgame.changable_tax;
misc_p.forced_science = game.rgame.forced_science;
Index: server/sanitycheck.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/sanitycheck.c,v
retrieving revision 1.54
diff -u -r1.54 sanitycheck.c
--- server/sanitycheck.c 30 Oct 2004 11:46:11 -0000 1.54
+++ server/sanitycheck.c 19 Nov 2004 07:34:06 -0000
@@ -242,9 +242,9 @@
}
} city_map_iterate_end;
if (workers + city_specialists(pcity) != pcity->size + 1) {
- die("%s is illegal (size%d w%d e%d t%d s%d) in %s line %d",
- pcity->name, pcity->size, workers, pcity->specialists[SP_ELVIS],
- pcity->specialists[SP_TAXMAN], pcity->specialists[SP_SCIENTIST], file,
line);
+ die("%s is illegal (size%d w%d s%s) in %s line %d",
+ pcity->name, pcity->size, workers,
+ specialists_string(pcity->specialists), file, line);
}
}
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.206
diff -u -r1.206 savegame.c
--- server/savegame.c 17 Nov 2004 19:21:14 -0000 1.206
+++ server/savegame.c 19 Nov 2004 07:34:06 -0000
@@ -2100,7 +2100,7 @@
/* oops, inconsistent savegame; minimal fix: */
freelog(LOG_VERBOSE, "Inconsistent worked for %s (%d,%d), "
"converting to elvis", pcity->name, x, y);
- pcity->specialists[SP_ELVIS]++;
+ pcity->specialists[DEFAULT_SPECIALIST]++;
set_worker_city(pcity, x, y, C_TILE_UNAVAILABLE);
} else {
set_worker_city(pcity, x, y, C_TILE_WORKER);
@@ -2987,7 +2987,7 @@
if (!res) {
struct tile *ptile;
- pcity->specialists[SP_ELVIS]++;
+ pcity->specialists[DEFAULT_SPECIALIST]++;
set_worker_city(pcity, x, y, C_TILE_UNAVAILABLE);
freelog(LOG_DEBUG, "Worked tile was unavailable!");
Index: server/score.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/score.c,v
retrieving revision 1.8
diff -u -r1.8 score.c
--- server/score.c 29 Sep 2004 02:24:24 -0000 1.8
+++ server/score.c 19 Nov 2004 07:34:06 -0000
@@ -375,9 +375,9 @@
pplayer->score.content = 0;
pplayer->score.unhappy = 0;
pplayer->score.angry = 0;
- pplayer->score.taxmen = 0;
- pplayer->score.scientists = 0;
- pplayer->score.elvis = 0;
+ specialist_type_iterate(sp) {
+ pplayer->score.specialists[sp] = 0;
+ } specialist_type_iterate_end;
pplayer->score.wonders = 0;
pplayer->score.techs = 0;
pplayer->score.techout = 0;
@@ -406,9 +406,9 @@
pplayer->score.content += pcity->ppl_content[4];
pplayer->score.unhappy += pcity->ppl_unhappy[4];
pplayer->score.angry += pcity->ppl_angry[4];
- pplayer->score.taxmen += pcity->specialists[SP_TAXMAN];
- pplayer->score.scientists += pcity->specialists[SP_SCIENTIST];
- pplayer->score.elvis += pcity->specialists[SP_ELVIS];
+ specialist_type_iterate(sp) {
+ pplayer->score.specialists[sp] += pcity->specialists[sp];
+ } specialist_type_iterate_end;
pplayer->score.population += city_population(pcity);
pplayer->score.cities++;
pplayer->score.pollution += pcity->pollution;
Index: server/unithand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unithand.c,v
retrieving revision 1.312
diff -u -r1.312 unithand.c
--- server/unithand.c 18 Nov 2004 04:17:58 -0000 1.312
+++ server/unithand.c 19 Nov 2004 07:34:07 -0000
@@ -436,7 +436,7 @@
assert(unit_pop_value(punit->type) > 0);
pcity->size += unit_pop_value(punit->type);
/* Make the new people something, otherwise city fails the checks */
- pcity->specialists[SP_TAXMAN] += unit_pop_value(punit->type);
+ pcity->specialists[DEFAULT_SPECIALIST] += unit_pop_value(punit->type);
auto_arrange_workers(pcity);
wipe_unit(punit);
send_city_info(NULL, pcity);
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