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[Freeciv-Dev] Re: (PR#9084) Bug: pubserver AI-goto crash
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[Freeciv-Dev] Re: (PR#9084) Bug: pubserver AI-goto crash

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9084) Bug: pubserver AI-goto crash
From: "jorneg@xxxxxxxxxxx" <jorneg@xxxxxxxxxxx>
Date: Wed, 17 Nov 2004 10:02:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >


Jason Short wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
>
>  
>
>>[jorneg@xxxxxxxxxxx - Tue Jul 06 20:22:55 2004]:
>>    
>>
>
>  
>
>>    It's not that, just exchange a city with an AI. Then, set a goto on 
>>a transport or boat with ai units inside.
>>    
>>
>
>I tried reproducing that problem a while ago and couldn't.  Is it still
>a problem?
>  
>
    Without the right savegame i can't reproduce it... but for 2.0.0 why 
we don't erase the orders when the unit is in control of the AI instead 
for asserting?





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