[Freeciv-Dev] Re: (PR#9084) Bug: pubserver AI-goto crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
Jason Short wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=9084 >
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>>[jorneg@xxxxxxxxxxx - Tue Jul 06 20:22:55 2004]:
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>> It's not that, just exchange a city with an AI. Then, set a goto on
>>a transport or boat with ai units inside.
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>I tried reproducing that problem a while ago and couldn't. Is it still
>a problem?
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Without the right savegame i can't reproduce it... but for 2.0.0 why
we don't erase the orders when the unit is in control of the AI instead
for asserting?
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