[Freeciv-Dev] (PR#11058) pubserver diplomat crash in vnotify_conn_ex
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=11058 >
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/350965
Date: Tue, 16 Nov 2004 18:28:05 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.32716 in /games/350965/. ...
# using $FREECIV_PATH
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes
'') | gdb
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv/../../bin/civserver
core.32716
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x4009b1da in vfprintf () from /lib/libc.so.6
(gdb) #0 0x4009b1da in vfprintf () from /lib/libc.so.6
#1 0x400b9ff9 in vsnprintf () from /lib/libc.so.6
#2 0x0804cd57 in my_vsnprintf (
str=0xbfffe750 "Game: You caught Greek Diplomat attempting to sabotage the
¿kæ\t\b3", n=1536,
format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in
%s!", ap=0xbfffedc0) at support.c:341
#3 0x08070b38 in vnotify_conn_ex (dest=0x81fa6e4, ptile=0x401f5b08,
event=E_ENEMY_DIPLOMAT_FAILED,
format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in
%s!", vargs=0xbfffedc0) at plrhand.c:1295
#4 0x08070c8a in notify_player_ex (pplayer=0x81f7fa8, ptile=0x401f5b08,
event=E_ENEMY_DIPLOMAT_FAILED,
format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in
%s!") at plrhand.c:1359
#5 0x080900d8 in diplomat_sabotage (pplayer=0x81f4d3c, pdiplomat=0x87ccc00,
pcity=0x87cd350, improvement=200) at diplomats.c:1041
#6 0x0808b96a in handle_unit_diplomat_action (pplayer=0x81f4d3c,
diplomat_id=361, action_type=DIPLOMAT_SABOTAGE, target_id=310, value=201)
at unithand.c:228
#7 0x080f44f5 in ai_diplomat_city (punit=0x87ccc00, ctarget=0x87cd350)
at aidiplomat.c:299
#8 0x080f4f14 in ai_manage_diplomat (pplayer=0x81f4d3c, punit=0x87ccc00)
at aidiplomat.c:668
#9 0x080f378a in ai_manage_units (pplayer=0x81f4d3c) at aiunit.c:2203
#10 0x0804df3b in ai_start_turn () at srv_main.c:465
#11 0x0804e096 in begin_phase (is_new_phase=true) at srv_main.c:538
#12 0x0804f583 in main_loop () at srv_main.c:1529
#13 0x0804f78d in srv_main () at srv_main.c:1648
#14 0x0804a5c4 in main (argc=12, argv=0xbffff0d4) at civserver.c:183
#15 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0,
id = "joqGaknKoerI9A2MceEPewFVhTJ6IWhh", civstyle = 2, gold = 50,
start_units = "ccaww\0\0\0\0\0\0\0\0\0\0", dispersion = 0, tech = 0,
skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0,
timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10,
netwait = 4, last_ping = 1100658457, pingtimeout = 60, pingtime = 20,
turn_start = 1100658471, end_year = 2000, year = -75, turn = 97,
researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 2, max_players = 5,
nplayers = 5, aifill = 4, notradesize = 0, fulltradesize = 1,
barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 1,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x81f1ad0, players = {{player_no = 0,
name = "Noah J. Bedford", '\0' <repeats 16 times>,
username = "noah\0igned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 75, team = 255,
turn_done = false, nturns_idle = 1, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 0,
units = {list = {nelements = 10, head_link = 0x842bc20,
tail_link = 0x82ce788}}, cities = {list = {nelements = 3,
head_link = 0x82e69a0, tail_link = 0x84290d0}}, score = {happy = 2,
content = 7, unhappy = 2, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 0, techs = 18, techout = 31, landarea = 20000,
settledarea = 19000, population = 360, cities = 3, units = 10,
pollution = 0, literacy = 150, bnp = 32, mfg = 6, spaceship = 0},
economic = {gold = 32, tax = 30, science = 70, luxury = 0}, research = {
bulbs_last_turn = 31, bulbs_researched = 631, techs_researched = 18,
researching = 35, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äp(t\0163\027²q", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 42745}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020$ \bD\n\023\001\202`", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 11264}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002\001", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 316}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0@\0023\001\002P", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 3336}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020(`\0163\0252a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 26604}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1922}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙäp(t.3\027²q", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 54479}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\020(@\0063\025\022a", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 17641}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\001\0 @\0023\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 8490}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ð\231æ1(t\0373\025²a", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 48755}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\b\0\n\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 4956}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\002\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1883}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\b`\n3\001\002@", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 6182}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\001(`\n3\005\022a", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 16400}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\b @\0023\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 11260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\b\0\006\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 3812}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@P(@\0063\025\022q", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 20928}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021)b\017?\025rq", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 52839}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\0\"@\0063\005\022a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 12394}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021% ,D\n3\005\222`", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 18772}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\b", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 640}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\0 @\002#\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 6369}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231å0,e\0173\025²a", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 44271}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(b\017?\0252q", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 44793}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \b\004", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 2057}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¤ (t\n3\005²`", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 21891}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0`\002#\001\002", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 2278}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 51}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020(`\0173\0252a", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 29826}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\b\0\n\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 2392}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ä!(t\0323\005²a", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 30725}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ä0(d.3\025²a", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 35901}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0@\002\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 870}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\020(`\0177\0252q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 34657}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(`\017?\0252q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 40935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0@\002#\001\002", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 1450}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æq(t\037s\227¶q", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 74458}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀP(`\0163\027\022q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 27652}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\0\0@\002#\005\022", '\0' <repeats 14 times>},
num_required_techs = 11, bulbs_required = 4181}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\020(`\0173\0352a", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 33956}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\0 @\0063\025\022a", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 13126}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\b`\0163!\003`", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 9488}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231æ1(t?3U²a", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 57370}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äq(t\0163\227²q", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 49805}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1601}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 3, bulbs_required = 190}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æq(t\0373\227¶q", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 69218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231æ1(v??Uúq", '\0' <repeats 13 times>},
num_required_techs = 49, bulbs_required = 79260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0@\002#\001\022", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 2553}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\0(`\n3\0052`", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 13443}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021(b\017?\025rq", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 48761}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \b\004\n\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 8183}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\0 @\0023\005\022a", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 9729}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1486}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1374}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 35, prev_gold = 25, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
1 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1,
head_link = 0x82bf580, tail_link = 0x82bf580}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8400530, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83ff530 "¨Ï\026@¨Ï\026@", ' ' <repeats 60 times>,
attribute_block = {length = 261, data = 0x83c7838}, debug = false}, {
player_no = 1, name = "Alexander", '\0' <repeats 22 times>,
username = "Calder\0ned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = 5, team = 255,
turn_done = false, nturns_idle = 4, is_alive = true,
is_observer = false, is_dying = false, got_tech = true,
revolution_finishes = -1, capital = true, embassy = 4, reputation = 832,
diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 2,
units = {list = {nelements = 11, head_link = 0x842bd60,
tail_link = 0x83df8d0}}, cities = {list = {nelements = 3,
head_link = 0x844c330, tail_link = 0x844d6f8}}, score = {happy = 5,
content = 4, unhappy = 1, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 1, techs = 12, techout = 8, landarea = 92000,
settledarea = 27000, population = 280, cities = 3, units = 9,
pollution = 0, literacy = 210, bnp = 13, mfg = 9, spaceship = 0},
economic = {gold = 63, tax = 60, science = 40, luxury = 0}, research = {
bulbs_last_turn = 8, bulbs_researched = 44, techs_researched = 13,
researching = 13, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222»ôrè<L2\026°w", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 43747}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\23024\"È\fH\022\0\200f", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 12266}, {
state = TECH_REACHABLE, required_techs = {
vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
vec = "0 \0\0\0\b\02\0\0P", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 3177}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ЫÐ\022è(\f2\0240g", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 27495}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"\020\0\0\b\0\0\0\0\"", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 849}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\003\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 3, bulbs_required = 334}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0*\020\0\0\b\004\020\0\0`", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 2032}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\00\0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 617}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0 ", '\0' <repeats 22 times>}, num_required_techs = 1,
bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = {
vec = "Òûôrè<l2\026°w", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 55481}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«P\022è\b\0042\024\020g", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 18532}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#\021\002à\b\02\004\020&", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 9381}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лö3è<]2\024°g", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 49757}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"4\002È\b\b\020\0\0f", '\0' <repeats 13 times>},
num_required_techs = 17, bulbs_required = 6037}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"0\002@\b\0\0\0\0&", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 2294}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\"P\0\0\b\0\020\0\0b", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 2139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\"\200\002È(\b2\0\0D", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 6876}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#Ð\003è(\b2\004\020g", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 17291}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\002\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220#1\nà\b\02\004\020&", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 12151}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0*\020\022È\b\004\020\0\0d", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 4747}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0 \0\0@", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 347}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«PRè\b\0042\024\020w", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 21819}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ð\023é*\r>\024pw", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 53730}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#P\002â\b\0042\004\020g", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 13285}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\22035\"ì\fH2\004\220f", '\0' <repeats 13 times>},
num_required_techs = 31, bulbs_required = 19774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\0\002È\b\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1655}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220#\020\002à\b\0\"\004\020&", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 7260}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\002@\b\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 907}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\0\0\200", '\0' <repeats 19 times>},
num_required_techs = 2, bulbs_required = 108}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лõ2ì-M2\024°g", '\0' <repeats 13 times>},
num_required_techs = 44, bulbs_required = 45273}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ð\023è*\r>\0240w", '\0' <repeats 13 times>},
num_required_techs = 40, bulbs_required = 45684}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\02\0\"È\f@\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 3183}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2203´\"è<H2\004°f", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 22893}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\"\0\0\200(\0\"", '\0' <repeats 16 times>},
num_required_techs = 8, bulbs_required = 2227}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ЫÐ\022è(\r2\0240g", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 30717}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\020\0\0\b\004\020\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 1028}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\0\002È\b\b\020\0\0D", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 3276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2203ô#è<X2\004°g", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 31727}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лô2è,l2\024°g", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 36903}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 2, bulbs_required = 162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\200\220", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 832}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\002", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 549}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ð\022è(\r6\0240w", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 35548}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ð\023è(\r>\0240w", '\0' <repeats 13 times>},
num_required_techs = 39, bulbs_required = 41826}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\020", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 388}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020 \0\0\0\b\0\"", '\0' <repeats 16 times>},
num_required_techs = 5, bulbs_required = 1291}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò»ösè<]r\226´w", '\0' <repeats 13 times>},
num_required_techs = 52, bulbs_required = 75460}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220«ÐRè(\f2\026\020w", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 28543}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020#\0\002À\b\0\"\004\020\004", '\0' <repeats 13 times>},
num_required_techs = 13, bulbs_required = 4875}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ыð\022è(\r2\0340g", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 34847}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220+P\002à\b\0042\024\020g", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 14017}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\"\220\002È(\f2 \001d", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 10233}, {
state = TECH_UNKNOWN, required_techs = {
vec = "лö3è<}2T°g", '\0' <repeats 13 times>},
num_required_techs = 47, bulbs_required = 58372}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222»ôsè<L2\226°w", '\0' <repeats 13 times>},
num_required_techs = 46, bulbs_required = 50807}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\020\002\0\b\004\020\0\001$", '\0' <repeats 13
times>}, num_required_techs = 10, bulbs_required = 2068}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò»ösè<]2\226´w", '\0' <repeats 13 times>},
num_required_techs = 51, bulbs_required = 70220}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð»ö3è>}>Tøw", '\0' <repeats 13 times>},
num_required_techs = 54, bulbs_required = 80262}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020 \0\002@\b\0\"\0\020\004", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 3139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#\220\002è(\b2\0040f", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 14334}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð«Ð\023è*\r>\024pw", '\0' <repeats 13 times>},
num_required_techs = 41, bulbs_required = 49652}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\20024\"È\fH\020\0\200f", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 9375}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220#P\002à\b\02\004\020g", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 10620}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\0\0\0\002", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 308}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0 \0\bÀ\220\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 1708}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020 \0\0\0\b\0\020\0\0P", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1405}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 276}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0 \0\0\0\b\0\020\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 752}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 13, prev_gold = 59, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 13 times>, 1800,
0 <repeats 14 times>, 300, 0, 0, 0, 0, 0, 0, 0, 0, 308, 0, 0, 0, 0,
0, 0, 0, 308, 0 <repeats 11 times>, 308, 0 <repeats 27 times>, -252,
0 <repeats 115 times>}, handicap = 1506, skill_level = 1, fuzzy = 0,
expand = 100, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1, 1, -120, 147,
1 <repeats 28 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x86ea9b8, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>,
"\001", '\0' <repeats 150 times>,
island_improv = 0x83ff930 "¨Ï\026@¨Ï\026@\001", attribute_block = {
length = 163, data = 0x8756468}, debug = false}, {player_no = 2,
name = "Ahmad Shah", '\0' <repeats 21 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 63, team = 255,
turn_done = false, nturns_idle = 97, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20},
{type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 0,
units = {list = {nelements = 33, head_link = 0x8803cb8,
tail_link = 0x83d3658}}, cities = {list = {nelements = 38,
head_link = 0x87caa10, tail_link = 0x83d99c0}}, score = {happy = 2,
content = 79, unhappy = 5, angry = 0, taxmen = 0, scientists = 0,
elvis = 2, wonders = 1, techs = 32, techout = 44, landarea = 247000,
settledarea = 246000, population = 1650, cities = 38, units = 9,
pollution = 0, literacy = 130, bnp = 251, mfg = 101, spaceship = 0},
economic = {gold = 445, tax = 80, science = 20, luxury = 0}, research = {
bulbs_last_turn = 44, bulbs_researched = 207, techs_researched = 32,
researching = 61, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\202\221ä` 4\b \026°\021", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 38194}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\210\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 9018}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1876}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\0 \b \0240\001", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 22053}, {
state = TECH_REACHABLE, required_techs = {
vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 ", '\0' <repeats 20 times>},
num_required_techs = 2, bulbs_required = 455}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÂÑä` 4( \026°\021", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 49928}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@\0 \0\0 \024\020\001", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 13090}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 7248}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\221æ! 4\031 \024°\001", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 44204}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 3449}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 ", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 1016}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b ", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 4082}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001À\001 \b \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 14154}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001!\b \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 10018}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0 ", '\0' <repeats 20 times>},
num_required_techs = 1, bulbs_required = 185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201@@ \0\0 \024\020\021", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 16377}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\001!\"\t,\024p\021", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 48288}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0\"\0\0 \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 10373}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\200\021% $\004\b \004\220", '\0' <repeats 14 times>},
num_required_techs = 15, bulbs_required = 16526}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 5353}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\221å $%\t \024°\001", '\0' <repeats 13 times>},
num_required_techs = 25, bulbs_required = 39720}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\001 \"\t,\0240\021", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 40242}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0 \0\004", '\0' <repeats 18 times>},
num_required_techs = 3, bulbs_required = 1417}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\021¤ 4\b \004°", '\0' <repeats 14 times>},
num_required_techs = 17, bulbs_required = 19645}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 1408}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "À\201À\0 \t \0240\001", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 25275}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>},
num_required_techs = 1, bulbs_required = 1031}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\021ä! 4\030 \004°\001", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 28479}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\221ä $( \024°\001", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 31350}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 444}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\0 \t$\0240\021", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 30106}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\001 \t,\0240\021", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 36384}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 580}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Â\221æa 4\031`\226´\021", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 69907}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 0, bulbs_required = 0}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\201À@ \b \026\020\021", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 23101}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\001\0\0\0\0\0 \004\020", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 3311}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\201à\0 \t \0340\001", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 29405}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0 \024\020\001", '\0' <repeats 13 times>},
num_required_techs = 9, bulbs_required = 10465}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\200\0\0 \b \001", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 6827}, {
state = TECH_UNKNOWN, required_techs = {
vec = "À\221æ! 49 T°\001", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 52819}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\202\221äa 4\b \226°\021", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 45254}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>},
num_required_techs = 1, bulbs_required = 763}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Â\221æa 4\031 \226´\021", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 64667}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\221æ! 69,Tø\021", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 74709}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 1683}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001\200\0 \b \0040", '\0' <repeats 14 times>},
num_required_techs = 10, bulbs_required = 11197}, {
state = TECH_UNKNOWN, required_techs = {
vec = "à\201À\001 \"\t,\024p\021", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 44210}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>},
num_required_techs = 8, bulbs_required = 6676}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\001@\0 \0\0 \004\020\001", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 8123}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1209}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 468}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 61, prev_gold = 272, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 18720, 0, 0, 38582, 0, 0, 900,
0, 0, 2228, 8100, 2506, 0, 0, 0, 18232, 0, 0, 341, 0, 8329, 0, 0, 0,
0, 92858, 12910, 0, 0, 0, 0, 6692, 14677, 0, 15266, 0, 469, 18528,
0, 8362, 0, 2039, 19484, 61000, 0, 0, 0, 0, 1239, 0, 14491, 30750,
0, 0, 7822, 0, 0, 0, 0, 0, 0, 3051, 0, 0, 0, 0, 0, 6168, 6483, 0, 0,
0, 0, 12433, 10256, 0, 30913, 6082, 59819, 0, 0, 0, 10489, 0, 600,
0 <repeats 113 times>}, handicap = 749, skill_level = 3,
fuzzy = 300, expand = 10, science_cost = 100, warmth = 50,
barbarian_type = NOT_A_BARBARIAN, love = {1, -144, 1, 1, -62,
1 <repeats 27 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x8702600, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x83ffd30 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 3,
name = "James", '\0' <repeats 26 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 4, target_government = 4, nation = 35, team = 255,
turn_done = false, nturns_idle = 97, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = true, embassy = 0,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16,
has_reason_to_cancel = 0, contact_turns_left = 20}, {
type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 27 times>}, city_style = 0,
units = {list = {nelements = 36, head_link = 0x8804618,
tail_link = 0x844c320}}, cities = {list = {nelements = 24,
head_link = 0x8464260, tail_link = 0x83d3748}}, score = {happy = 17,
content = 35, unhappy = 7, angry = 0, taxmen = 0, scientists = 0,
elvis = 9, wonders = 0, techs = 22, techout = 159, landarea = 239000,
settledarea = 193000, population = 1510, cities = 24, units = 28,
pollution = 0, literacy = 0, bnp = 195, mfg = 60, spaceship = 0},
economic = {gold = 228, tax = 0, science = 80, luxury = 20}, research = {
bulbs_last_turn = 159, bulbs_researched = 221, techs_researched = 22,
researching = 12, changed_from = -1, bulbs_researched_before = 24,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äP 4\f3\027²q", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 41789}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\230\020$\0\0\004\b\023\001\202`", '\0' <repeats 13
times>}, num_required_techs = 16, bulbs_required = 10308}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 236}, {
state = TECH_UNKNOWN, required_techs = {
vec = "0\0\0\0\0\0\03\001\002P", '\0' <repeats 13 times>},
num_required_techs = 10, bulbs_required = 3205}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020 \f3\0252a", '\0' <repeats 13 times>},
num_required_techs = 26, bulbs_required = 25833}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 462}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\001", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 226}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1842}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\020", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 270}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "ÒÙäP 4,3\027²q", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 53523}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@\020 \0\0043\025\022a", '\0' <repeats 13 times>},
num_required_techs = 21, bulbs_required = 16870}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001\001\0 \0\03\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 14, bulbs_required = 8359}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231æ\021 4\0353\025²a", '\0' <repeats 13 times>},
num_required_techs = 36, bulbs_required = 47799}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0$\0\0\0\b\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 4236}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 1162}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 1803}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\0 \b3\001\002@", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 5411}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001À\001 \b3\005\022a", '\0' <repeats 13 times>},
num_required_techs = 20, bulbs_required = 15629}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001!\b \0\03\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 11129}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\b\0\020\0\0\004\021\0\0`", '\0' <repeats 13 times>},
num_required_techs = 7, bulbs_required = 3092}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\211@P \0\0043\025\022q", '\0' <repeats 13 times>},
num_required_techs = 23, bulbs_required = 20157}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021!\"\r?\025rq", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 52068}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001@\0\"\0\0043\005\022a", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 12263}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021%\0$\004\b3\005\222`", '\0' <repeats 13 times>},
num_required_techs = 22, bulbs_required = 17816}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\0\0 \0\0#\005\022 ", '\0' <repeats 13 times>},
num_required_techs = 12, bulbs_required = 6238}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231å\020$%\r3\025²a", '\0' <repeats 13 times>},
num_required_techs = 35, bulbs_required = 43315}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \"\r?\0252q", '\0' <repeats 13 times>},
num_required_techs = 33, bulbs_required = 44022}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\020\0\0\0\004", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 1232}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\220\021¤\0 4\b3\005²`", '\0' <repeats 13 times>},
num_required_techs = 24, bulbs_required = 20935}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0 \0#\001\002", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 2147}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211À\020 \r3\0252a", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 29055}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 838}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\b\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 4, bulbs_required = 1672}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\021ä\001 4\0303\005²a", '\0' <repeats 13 times>},
num_required_techs = 28, bulbs_required = 29769}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231ä\020 $,3\025²a", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 34945}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>},
num_required_techs = 4, bulbs_required = 721}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 51}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\003\001\002", '\0' <repeats 14 times>},
num_required_techs = 5, bulbs_required = 739}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\020 \r7\0252q", '\0' <repeats 13 times>},
num_required_techs = 30, bulbs_required = 33886}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \r?\0252q", '\0' <repeats 13 times>},
num_required_techs = 32, bulbs_required = 40164}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 277}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#\001\002", '\0' <repeats 14 times>},
num_required_techs = 6, bulbs_required = 1319}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æQ 4\035s\227¶q", '\0' <repeats 13 times>},
num_required_techs = 43, bulbs_required = 73502}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 1, bulbs_required = 80}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\211ÀP \f3\027\022q", '\0' <repeats 13 times>},
num_required_techs = 27, bulbs_required = 26881}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\001\0\0\0\0\0#\005\022", '\0' <repeats 14 times>},
num_required_techs = 9, bulbs_required = 4050}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\211à\020 \r3\0352a", '\0' <repeats 13 times>},
num_required_techs = 29, bulbs_required = 33185}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\t@\0 \0\0043\025\022a", '\0' <repeats 13 times>},
num_required_techs = 19, bulbs_required = 12995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\200\0\0 \f3!\003`", '\0' <repeats 13 times>},
num_required_techs = 15, bulbs_required = 8717}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ð\231æ\021 4=3U²a", '\0' <repeats 13 times>},
num_required_techs = 38, bulbs_required = 56414}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\222\231äQ 4\f3\227²q", '\0' <repeats 13 times>},
num_required_techs = 37, bulbs_required = 48849}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1601}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 2, bulbs_required = 139}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ò\231æQ 4\0353\227¶q", '\0' <repeats 13 times>},
num_required_techs = 42, bulbs_required = 68262}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\231æ\021 6=?Uúq", '\0' <repeats 13 times>},
num_required_techs = 45, bulbs_required = 78304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0#\001\022", '\0' <repeats 14 times>},
num_required_techs = 7, bulbs_required = 2422}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\220\001\200\0 \b3\0052`", '\0' <repeats 13 times>},
num_required_techs = 18, bulbs_required = 12672}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ð\211À\021 \"\r?\025rq", '\0' <repeats 13 times>},
num_required_techs = 34, bulbs_required = 47990}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\200\020$\0\0\004\b\021\0\200`", '\0' <repeats 13 times>},
num_required_techs = 11, bulbs_required = 7278}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\220\001@\0 \0\03\005\022a", '\0' <repeats 13 times>},
num_required_techs = 16, bulbs_required = 9598}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1301}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 1294}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 146}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 641}, {
state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}},
spaceship = {structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 42, prev_gold = 228, maxbuycost = 0,
est_upkeep = 0, tech_want = {0, 0, 0, 63878, 0, 0, 72802, 0, 0, 8106,
0, 0, 41280, 10200, 7724, 0, 0, 0, 83889, 0, 0, 0, 0, 14935, 0, 0,
0, 0, 31664, 57908, 0, 0, 0, 0, 21392, 158330, 10965, 5133, 0,
38376, 57587, 0, 107144, 0, 6292, 11081, 81000, 0, 0, 62713, 0,
122288, 0, 46964, 20250, 0, 0, 5726, 0, 0, 0, 0, 0, 0, 31664, 0, 0,
0, 0, 0, 19386, 10510, 0, 0, 0, 0, 24476, 18274, 0, 125157, 0,
131969, 32627, 0, 0, 13423, 0, 3860, 0 <repeats 113 times>},
handicap = 749, skill_level = 3, fuzzy = 300, expand = 10,
science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN,
love = {-517, 411, 1, 1, -106, 1 <repeats 27 times>}},
was_created = false, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x871a248, gives_shared_vision = 0,
really_gives_vision = 0,
improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>,
island_improv = 0x8400130 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0,
data = 0x0}, debug = false}, {player_no = 4,
name = "Attila", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 0, target_government = 0, nation = 84, team = 255,
turn_done = false, nturns_idle = 40, is_alive = false,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = 1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR,
turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0}, {type = DS_WAR, turns_left = 0,
has_reason_to_cancel = 0, contact_turns_left = 0}, {
type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 28 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1,
researching = 2, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_KNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 44370}, {
state = TECH_REACHABLE, required_techs = {
vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1,
bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 12889}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>},
num_required_techs = 6, bulbs_required = 400}, {
state = TECH_UNKNOWN, required_techs = {
vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>},
num_required_techs = 18, bulbs_required = 3633}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 28118}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>},
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 552}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\002", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\004", '\0' <repeats 22 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 2298}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 8, bulbs_required = 729}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2,
bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 56104}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 32, bulbs_required = 10004}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 57, bulbs_required = 50380}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>},
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\020", '\0' <repeats 21 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>},
num_required_techs = 16, bulbs_required = 2540}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12
times>}, num_required_techs = 16, bulbs_required = 2405}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12
times>}, num_required_techs = 29, bulbs_required = 7550}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 39, bulbs_required = 17914}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN,
required_techs = {vec = '\0' <repeats 24 times>},
num_required_techs = 1, bulbs_required = 20}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 12774}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12
times>}, num_required_techs = 24, bulbs_required = 5180}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 6, bulbs_required = 431}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 42, bulbs_required = 22442}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 1,
bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 54, bulbs_required = 54353}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>},
num_required_techs = 43, bulbs_required = 20397}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 15, bulbs_required = 1980}, {state =
TECH_REACHABLE,
required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12
times>}, num_required_techs = 30, bulbs_required = 7883}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1232}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 56, bulbs_required = 45896}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 52, bulbs_required = 46307}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12
times>}, num_required_techs = 20, bulbs_required = 3536}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 4, bulbs_required = 241}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>},
num_required_techs = 45, bulbs_required = 23516}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12
times>}, num_required_techs = 18, bulbs_required = 2711}, {state =
TECH_UNKNOWN,
required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 31340}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12
times>}, num_required_techs = 11, bulbs_required = 1186}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12
times>}, num_required_techs = 21, bulbs_required = 3760}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 32350}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 37526}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN,
required_techs = {
vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 49, bulbs_required = 36171}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>},
num_required_techs = 51, bulbs_required = 42449}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 7, bulbs_required = 546}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1747}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 64, bulbs_required = 76083}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>},
num_required_techs = 3, bulbs_required = 136}, {
state = TECH_REACHABLE, required_techs = {
vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>},
num_required_techs = 46, bulbs_required = 29166}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12
times>}, num_required_techs = 26, bulbs_required = 5549}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>},
num_required_techs = 48, bulbs_required = 35470}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>},
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN,
required_techs = {
vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>},
num_required_techs = 59, bulbs_required = 58995}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>},
num_required_techs = 58, bulbs_required = 51430}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>},
num_required_techs = 4, bulbs_required = 218}, {
state = TECH_UNKNOWN, required_techs = {
vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>},
num_required_techs = 63, bulbs_required = 70843}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>},
num_required_techs = 66, bulbs_required = 80885}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12
times>}, num_required_techs = 22, bulbs_required = 3813}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>},
num_required_techs = 37, bulbs_required = 14957}, {
state = TECH_UNKNOWN, required_techs = {
vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>},
num_required_techs = 53, bulbs_required = 50275}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>},
num_required_techs = 31, bulbs_required = 9808}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>},
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN,
required_techs = {
vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>},
num_required_techs = 5, bulbs_required = 387}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12
times>}, num_required_techs = 14, bulbs_required = 1922}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12
times>}, num_required_techs = 12, bulbs_required = 1671}, {state =
TECH_UNKNOWN,
required_techs = {
vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>},
num_required_techs = 5, bulbs_required = 304}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12
times>}, num_required_techs = 10, bulbs_required = 1018}, {state =
TECH_REACHABLE,
required_techs = {
vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>},
num_required_techs = 1, bulbs_required = 28}, {
state = TECH_UNKNOWN, required_techs = {
vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>},
num_required_techs = 2, bulbs_required = 79}, {
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 111 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 81, prev_gold = 100, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 81 times>, 12,
0 <repeats 119 times>}, handicap = 749, skill_level = 3,
fuzzy = 300, expand = 10, science_cost = 100, warmth = 50,
barbarian_type = SEA_BARBARIAN, love = {1 <repeats 32 times>}},
was_created = false, is_connected = false, current_conn = 0x0,
connections = {list = {nelements = 0, head_link = 0x0,
tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>},
private_map = 0x87e0ea8, gives_shared_vision = 0,
really_gives_vision = 0, improvements = '\0' <repeats 199 times>,
island_improv = 0x0, attribute_block = {length = 0, data = 0x0},
debug = false}, {player_no = 5,
name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, target_government = 0, nation = -1, team = 255,
turn_done = false, nturns_idle = 0, is_alive = true,
is_observer = false, is_dying = false, got_tech = false,
revolution_finishes = -1, capital = false, embassy = 0,
reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0,
has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}},
score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0,
scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0,
landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0,
pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0},
economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0,
researching = 0, changed_from = -1, bulbs_researched_before = 0,
inventions = {{state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0,
head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false,
name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 1, head_link = 0x82bcbf8,
tail_link = 0x82bcbf8}}, est_connections = {list = {nelements = 1,
head_link = 0x82bcdf0, tail_link = 0x82bcdf0}}, game_connections = {
list = {nelements = 1, head_link = 0x82bcde0, tail_link = 0x82bcde0}},
global_advances = {5, 0, 4, 0, 1, 0, 0, 0, 0, 3, 4, 1, 0, 3, 0, 0, 0, 0, 0,
4, 3, 0, 0, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 4, 0, 3, 3, 0, 0, 0, 3,
0, 0, 3, 4, 0, 3, 1, 0, 0, 0, 3, 0, 2, 1, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0,
0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 4, 4,
0 <repeats 111 times>}, global_wonders = {0 <repeats 46 times>, 179, 0,
125, 0 <repeats 151 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, seed = 1100655239,
aqueduct_size = 8, add_to_size_limit = 8, savepalace = true,
natural_city_names = true, spacerace = true, turnblock = true,
fixedlength = false, auto_ai_toggle = false, fogofwar = true,
fogofwar_old = true, num_unit_types = 54, num_impr_types = 68,
num_tech_types = 89, government_count = 6, default_government = 1,
government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85,
playable_nation_count = 83, styles_count = 8, terrain_count = 11,
watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1,
borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true,
rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0,
default_building = 67, palace_building = 21, land_defend_building = 7,
rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23,
temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200,
200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3},
{name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}},
changable_tax = true, forced_science = 0, forced_luxury = 100,
forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1,
min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5,
hut_overflight = 2, pillage_select = true, nuke_contamination = 2,
granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1,
granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0,
tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200,
200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200,
200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
improvement_factor = 1, unit_factor = 1, total_factor = 100},
demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0",
save_options = {save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#11058) pubserver diplomat crash in vnotify_conn_ex,
Jason Short <=
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