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[Freeciv-Dev] (PR#11058) pubserver diplomat crash in vnotify_conn_ex
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[Freeciv-Dev] (PR#11058) pubserver diplomat crash in vnotify_conn_ex

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Subject: [Freeciv-Dev] (PR#11058) pubserver diplomat crash in vnotify_conn_ex
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 17 Nov 2004 07:29:38 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11058 >



-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/350965
Date: Tue, 16 Nov 2004 18:28:05 -0800
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.32716 in /games/350965/. ...
# using $FREECIV_PATH 
:/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv
# running: (echo bt; echo set height 16384; echo p game; echo quit; exec yes 
'') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/share/freeciv/../../bin/civserver
 core.32716
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/S2_0/2004-11-17_10.00+mintimeout/shar'.
Program terminated with signal 11, Segmentation fault.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /usr/lib/gconv/ISO8859-1.so...done.
Loaded symbols for /usr/lib/gconv/ISO8859-1.so
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x4009b1da in vfprintf () from /lib/libc.so.6
(gdb) #0  0x4009b1da in vfprintf () from /lib/libc.so.6
#1  0x400b9ff9 in vsnprintf () from /lib/libc.so.6
#2  0x0804cd57 in my_vsnprintf (
    str=0xbfffe750 "Game: You caught Greek Diplomat attempting to sabotage the 
¿kæ\t\b3", n=1536, 
    format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in 
%s!", ap=0xbfffedc0) at support.c:341
#3  0x08070b38 in vnotify_conn_ex (dest=0x81fa6e4, ptile=0x401f5b08, 
    event=E_ENEMY_DIPLOMAT_FAILED, 
    format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in 
%s!", vargs=0xbfffedc0) at plrhand.c:1295
#4  0x08070c8a in notify_player_ex (pplayer=0x81f7fa8, ptile=0x401f5b08, 
    event=E_ENEMY_DIPLOMAT_FAILED, 
    format=0x812e960 "Game: You caught %s %s attempting to sabotage the %s in 
%s!") at plrhand.c:1359
#5  0x080900d8 in diplomat_sabotage (pplayer=0x81f4d3c, pdiplomat=0x87ccc00, 
    pcity=0x87cd350, improvement=200) at diplomats.c:1041
#6  0x0808b96a in handle_unit_diplomat_action (pplayer=0x81f4d3c, 
    diplomat_id=361, action_type=DIPLOMAT_SABOTAGE, target_id=310, value=201)
    at unithand.c:228
#7  0x080f44f5 in ai_diplomat_city (punit=0x87ccc00, ctarget=0x87cd350)
    at aidiplomat.c:299
#8  0x080f4f14 in ai_manage_diplomat (pplayer=0x81f4d3c, punit=0x87ccc00)
    at aidiplomat.c:668
#9  0x080f378a in ai_manage_units (pplayer=0x81f4d3c) at aiunit.c:2203
#10 0x0804df3b in ai_start_turn () at srv_main.c:465
#11 0x0804e096 in begin_phase (is_new_phase=true) at srv_main.c:538
#12 0x0804f583 in main_loop () at srv_main.c:1529
#13 0x0804f78d in srv_main () at srv_main.c:1648
#14 0x0804a5c4 in main (argc=12, argv=0xbffff0d4) at civserver.c:183
#15 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) (gdb) $1 = {is_new_game = false, version = 0, 
  id = "joqGaknKoerI9A2MceEPewFVhTJ6IWhh", civstyle = 2, gold = 50, 
  start_units = "ccaww\0\0\0\0\0\0\0\0\0\0", dispersion = 0, tech = 0, 
  skill_level = 3, timeout = 40, timeoutint = 0, timeoutinc = 0, 
  timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, tcptimeout = 10, 
  netwait = 4, last_ping = 1100658457, pingtimeout = 60, pingtime = 20, 
  turn_start = 1100658471, end_year = 2000, year = -75, turn = 97, 
  researchcost = 20, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 2, max_players = 5, 
  nplayers = 5, aifill = 4, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 2, onsetbarbarian = -2000, nbarbarians = 1, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x81f1ad0, players = {{player_no = 0, 
      name = "Noah J. Bedford", '\0' <repeats 16 times>, 
      username = "noah\0igned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 75, team = 255, 
      turn_done = false, nturns_idle = 1, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 10, head_link = 0x842bc20, 
          tail_link = 0x82ce788}}, cities = {list = {nelements = 3, 
          head_link = 0x82e69a0, tail_link = 0x84290d0}}, score = {happy = 2, 
        content = 7, unhappy = 2, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 0, techs = 18, techout = 31, landarea = 20000, 
        settledarea = 19000, population = 360, cities = 3, units = 10, 
        pollution = 0, literacy = 150, bnp = 32, mfg = 6, spaceship = 0}, 
      economic = {gold = 32, tax = 30, science = 70, luxury = 0}, research = {
        bulbs_last_turn = 31, bulbs_researched = 631, techs_researched = 18, 
        researching = 35, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äp(t\0163\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 42745}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020$ \bD\n\023\001\202`", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 11264}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 316}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0@\0023\001\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 3336}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020(`\0163\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 26604}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1922}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙäp(t.3\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 54479}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\020(@\0063\025\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 17641}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\001\0 @\0023\005\022 ", '\0' <repeats 13 times>}, 
num_required_techs = 16, bulbs_required = 8490}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ð\231æ1(t\0373\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 48755}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\b\0\n\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 4956}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\002\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1883}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\b`\n3\001\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 6182}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\001(`\n3\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 16400}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\b @\0023\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 11260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\b\0\006\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 3812}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@P(@\0063\025\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 20928}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021)b\017?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 52839}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\0\"@\0063\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 12394}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021% ,D\n3\005\222`", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 18772}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\b", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 640}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\0 @\002#\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 6369}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231å0,e\0173\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 44271}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(b\017?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 44793}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \b\004", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 2057}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¤ (t\n3\005²`", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 21891}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0`\002#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 2278}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020(`\0173\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 29826}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\002", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\b\0\n\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 2392}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ä!(t\0323\005²a", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 30725}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ä0(d.3\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 35901}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0@\002\003\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 870}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\020(`\0177\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 34657}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(`\017?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 40935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0@\002#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 1450}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æq(t\037s\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 74458}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀP(`\0163\027\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 27652}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\0\0@\002#\005\022", '\0' <repeats 14 times>}, 
            num_required_techs = 11, bulbs_required = 4181}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\020(`\0173\0352a", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 33956}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\0 @\0063\025\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 13126}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\b`\0163!\003`", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 9488}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231æ1(t?3U²a", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 57370}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äq(t\0163\227²q", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 49805}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1601}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 3, bulbs_required = 190}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æq(t\0373\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 69218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231æ1(v??Uúq", '\0' <repeats 13 times>}, 
            num_required_techs = 49, bulbs_required = 79260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0@\002#\001\022", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 2553}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\0(`\n3\0052`", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 13443}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021(b\017?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 48761}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \b\004\n\021\0\200`", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 8183}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\0 @\0023\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 9729}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1486}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\002\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1374}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\002\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 35, prev_gold = 25, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 50, barbarian_type = NOT_A_BARBARIAN, love = {
          1 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, 
          head_link = 0x82bf580, tail_link = 0x82bf580}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8400530, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83ff530 "¨Ï\026@¨Ï\026@", ' ' <repeats 60 times>, 
      attribute_block = {length = 261, data = 0x83c7838}, debug = false}, {
      player_no = 1, name = "Alexander", '\0' <repeats 22 times>, 
      username = "Calder\0ned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = 5, team = 255, 
      turn_done = false, nturns_idle = 4, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = true, 
      revolution_finishes = -1, capital = true, embassy = 4, reputation = 832, 
      diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_WAR, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 2, 
      units = {list = {nelements = 11, head_link = 0x842bd60, 
          tail_link = 0x83df8d0}}, cities = {list = {nelements = 3, 
          head_link = 0x844c330, tail_link = 0x844d6f8}}, score = {happy = 5, 
        content = 4, unhappy = 1, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 1, techs = 12, techout = 8, landarea = 92000, 
        settledarea = 27000, population = 280, cities = 3, units = 9, 
        pollution = 0, literacy = 210, bnp = 13, mfg = 9, spaceship = 0}, 
      economic = {gold = 63, tax = 60, science = 40, luxury = 0}, research = {
        bulbs_last_turn = 8, bulbs_researched = 44, techs_researched = 13, 
        researching = 13, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222»ôrè<L2\026°w", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 43747}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\23024\"È\fH\022\0\200f", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 12266}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\020", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 185}, {state = TECH_UNKNOWN, required_techs = {
              vec = "0 \0\0\0\b\02\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 3177}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ЫÐ\022è(\f2\0240g", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 27495}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\"\020\0\0\b\0\0\0\0\"", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 849}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\003\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 3, bulbs_required = 334}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0*\020\0\0\b\004\020\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 2032}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\00\0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 617}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0 ", '\0' <repeats 22 times>}, num_required_techs = 1, 
            bulbs_required = 51}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Òûôrè<l2\026°w", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 55481}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220«P\022è\b\0042\024\020g", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 18532}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220#\021\002à\b\02\004\020&", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 9381}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "лö3è<]2\024°g", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 49757}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\"4\002È\b\b\020\0\0f", '\0' <repeats 13 times>}, 
            num_required_techs = 17, bulbs_required = 6037}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\"0\002@\b\0\0\0\0&", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 2294}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\"P\0\0\b\0\020\0\0b", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 2139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\"\200\002È(\b2\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 6876}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220#Ð\003è(\b2\004\020g", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 17291}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\002\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220#1\nà\b\02\004\020&", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 12151}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0*\020\022È\b\004\020\0\0d", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 4747}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0 \0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 347}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220«PRè\b\0042\024\020w", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 21819}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð«Ð\023é*\r>\024pw", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 53730}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220#P\002â\b\0042\004\020g", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 13285}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\22035\"ì\fH2\004\220f", '\0' <repeats 13 times>}, 
            num_required_techs = 31, bulbs_required = 19774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\"\0\002È\b\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1655}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220#\020\002à\b\0\"\004\020&", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 7260}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\002@\b\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 907}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\0\0\200", '\0' <repeats 19 times>}, 
            num_required_techs = 2, bulbs_required = 108}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "лõ2ì-M2\024°g", '\0' <repeats 13 times>}, 
            num_required_techs = 44, bulbs_required = 45273}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð«Ð\023è*\r>\0240w", '\0' <repeats 13 times>}, 
            num_required_techs = 40, bulbs_required = 45684}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\02\0\"È\f@\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 3183}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\b", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2203´\"è<H2\004°f", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 22893}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\"\0\0\200(\0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 8, bulbs_required = 2227}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ЫÐ\022è(\r2\0240g", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 30717}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\"\020\0\0\b\004\020\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 1028}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\"\0\002È\b\b\020\0\0D", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 3276}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2203ô#è<X2\004°g", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 31727}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "лô2è,l2\024°g", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 36903}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 2, bulbs_required = 162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\b\200\220", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 832}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\002", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 549}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð«Ð\022è(\r6\0240w", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 35548}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð«Ð\023è(\r>\0240w", '\0' <repeats 13 times>}, 
            num_required_techs = 39, bulbs_required = 41826}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\b\0\020", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 388}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020 \0\0\0\b\0\"", '\0' <repeats 16 times>}, 
            num_required_techs = 5, bulbs_required = 1291}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò»ösè<]r\226´w", '\0' <repeats 13 times>}, 
            num_required_techs = 52, bulbs_required = 75460}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220«ÐRè(\f2\026\020w", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 28543}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020#\0\002À\b\0\"\004\020\004", '\0' <repeats 13 times>}, 
num_required_techs = 13, bulbs_required = 4875}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ыð\022è(\r2\0340g", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 34847}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220+P\002à\b\0042\024\020g", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 14017}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\"\220\002È(\f2 \001d", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 10233}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "лö3è<}2T°g", '\0' <repeats 13 times>}, 
            num_required_techs = 47, bulbs_required = 58372}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222»ôsè<L2\226°w", '\0' <repeats 13 times>}, 
            num_required_techs = 46, bulbs_required = 50807}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\"\020\002\0\b\004\020\0\001$", '\0' <repeats 13 
times>}, num_required_techs = 10, bulbs_required = 2068}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò»ösè<]2\226´w", '\0' <repeats 13 times>}, 
            num_required_techs = 51, bulbs_required = 70220}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð»ö3è>}>Tøw", '\0' <repeats 13 times>}, 
            num_required_techs = 54, bulbs_required = 80262}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020 \0\002@\b\0\"\0\020\004", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 3139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220#\220\002è(\b2\0040f", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 14334}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð«Ð\023è*\r>\024pw", '\0' <repeats 13 times>}, 
            num_required_techs = 41, bulbs_required = 49652}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\20024\"È\fH\020\0\200f", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 9375}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220#P\002à\b\02\004\020g", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 10620}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\b\0\0\0\0\002", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 308}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0 \0\bÀ\220\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 1708}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020 \0\0\0\b\0\020\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1405}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 276}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0 \0\0\0\b\0\020\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 752}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 13, prev_gold = 59, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 13 times>, 1800, 
          0 <repeats 14 times>, 300, 0, 0, 0, 0, 0, 0, 0, 0, 308, 0, 0, 0, 0, 
          0, 0, 0, 308, 0 <repeats 11 times>, 308, 0 <repeats 27 times>, -252, 
          0 <repeats 115 times>}, handicap = 1506, skill_level = 1, fuzzy = 0, 
        expand = 100, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, 1, -120, 147, 
          1 <repeats 28 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x86ea9b8, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 26 times>, 
"\001", '\0' <repeats 150 times>, 
      island_improv = 0x83ff930 "¨Ï\026@¨Ï\026@\001", attribute_block = {
        length = 163, data = 0x8756468}, debug = false}, {player_no = 2, 
      name = "Ahmad Shah", '\0' <repeats 21 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 63, team = 255, 
      turn_done = false, nturns_idle = 97, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 16, has_reason_to_cancel = 0, contact_turns_left = 20}, 
        {type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 33, head_link = 0x8803cb8, 
          tail_link = 0x83d3658}}, cities = {list = {nelements = 38, 
          head_link = 0x87caa10, tail_link = 0x83d99c0}}, score = {happy = 2, 
        content = 79, unhappy = 5, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 2, wonders = 1, techs = 32, techout = 44, landarea = 247000, 
        settledarea = 246000, population = 1650, cities = 38, units = 9, 
        pollution = 0, literacy = 130, bnp = 251, mfg = 101, spaceship = 0}, 
      economic = {gold = 445, tax = 80, science = 20, luxury = 0}, research = {
        bulbs_last_turn = 44, bulbs_researched = 207, techs_researched = 32, 
        researching = 61, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\202\221ä` 4\b \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 38194}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\210\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 9018}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = " \0\0\0\0\0\0 \0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1876}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201À\0  \b \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 22053}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\200", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 316}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 2, bulbs_required = 455}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÂÑä` 4( \026°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 49928}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201@\0 \0\0 \024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 13090}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\001\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 7248}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\221æ! 4\031 \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 44204}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 3449}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 ", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 1016}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b ", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 4082}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001À\001  \b \004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 12, bulbs_required = 14154}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001!\b \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 10018}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0 ", '\0' <repeats 20 times>}, 
            num_required_techs = 1, bulbs_required = 185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201@@ \0\0 \024\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 16377}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\201À\001!\"\t,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 48288}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0\"\0\0 \004\020\001", '\0' <repeats 13 times>}, 
num_required_techs = 9, bulbs_required = 10373}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\200\021% $\004\b \004\220", '\0' <repeats 14 times>}, 
            num_required_techs = 15, bulbs_required = 16526}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\0\0 \0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 5353}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\221å $%\t \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 25, bulbs_required = 39720}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201À\001 \"\t,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 40242}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0 \0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 3, bulbs_required = 1417}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021¤  4\b \004°", '\0' <repeats 14 times>}, 
            num_required_techs = 17, bulbs_required = 19645}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0 \0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 1408}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "À\201À\0  \t \0240\001", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 25275}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\b", '\0' <repeats 17 times>}, 
            num_required_techs = 1, bulbs_required = 1031}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\021ä! 4\030 \004°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 28479}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\221ä  $( \024°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 31350}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\200", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 444}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "à\201À\0  \t$\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 30106}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201À\001  \t,\0240\021", '\0' <repeats 13 times>}, 
            num_required_techs = 21, bulbs_required = 36384}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0 ", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 580}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Â\221æa 4\031`\226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 69907}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {state = TECH_KNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 0, bulbs_required = 0}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\201À@  \b \026\020\021", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 23101}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\001\0\0\0\0\0 \004\020", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 3311}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\201à\0  \t \0340\001", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 29405}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0 \024\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 9, bulbs_required = 10465}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\200\0\0 \b  \001", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 6827}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "À\221æ! 49 T°\001", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 52819}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\202\221äa 4\b \226°\021", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 45254}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 14 times>}, 
            num_required_techs = 1, bulbs_required = 763}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Â\221æa 4\031 \226´\021", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 64667}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\221æ! 69,Tø\021", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 74709}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0 \0\020", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 1683}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001\200\0  \b \0040", '\0' <repeats 14 times>}, 
            num_required_techs = 10, bulbs_required = 11197}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "à\201À\001 \"\t,\024p\021", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 44210}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$ \0\004\b\0\0\200", '\0' <repeats 14 times>}, 
            num_required_techs = 8, bulbs_required = 6676}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\001@\0 \0\0 \004\020\001", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 8123}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0 \0\0\200\200\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1209}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\020", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 468}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 61, prev_gold = 272, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 18720, 0, 0, 38582, 0, 0, 900, 
          0, 0, 2228, 8100, 2506, 0, 0, 0, 18232, 0, 0, 341, 0, 8329, 0, 0, 0, 
          0, 92858, 12910, 0, 0, 0, 0, 6692, 14677, 0, 15266, 0, 469, 18528, 
          0, 8362, 0, 2039, 19484, 61000, 0, 0, 0, 0, 1239, 0, 14491, 30750, 
          0, 0, 7822, 0, 0, 0, 0, 0, 0, 3051, 0, 0, 0, 0, 0, 6168, 6483, 0, 0, 
          0, 0, 12433, 10256, 0, 30913, 6082, 59819, 0, 0, 0, 10489, 0, 600, 
          0 <repeats 113 times>}, handicap = 749, skill_level = 3, 
        fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, 
        barbarian_type = NOT_A_BARBARIAN, love = {1, -144, 1, 1, -62, 
          1 <repeats 27 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x8702600, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x83ffd30 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 3, 
      name = "James", '\0' <repeats 26 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 4, target_government = 4, nation = 35, team = 255, 
      turn_done = false, nturns_idle = 97, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = true, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 16, 
          has_reason_to_cancel = 0, contact_turns_left = 20}, {
          type = DS_NEUTRAL, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 19}, {type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 27 times>}, city_style = 0, 
      units = {list = {nelements = 36, head_link = 0x8804618, 
          tail_link = 0x844c320}}, cities = {list = {nelements = 24, 
          head_link = 0x8464260, tail_link = 0x83d3748}}, score = {happy = 17, 
        content = 35, unhappy = 7, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 9, wonders = 0, techs = 22, techout = 159, landarea = 239000, 
        settledarea = 193000, population = 1510, cities = 24, units = 28, 
        pollution = 0, literacy = 0, bnp = 195, mfg = 60, spaceship = 0}, 
      economic = {gold = 228, tax = 0, science = 80, luxury = 20}, research = {
        bulbs_last_turn = 159, bulbs_researched = 221, techs_researched = 22, 
        researching = 12, changed_from = -1, bulbs_researched_before = 24, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äP 4\f3\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 41789}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\230\020$\0\0\004\b\023\001\202`", '\0' <repeats 13 
times>}, num_required_techs = 16, bulbs_required = 10308}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\020\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 236}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "0\0\0\0\0\0\03\001\002P", '\0' <repeats 13 times>}, 
            num_required_techs = 10, bulbs_required = 3205}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020  \f3\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 26, bulbs_required = 25833}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 462}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\001", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 226}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\0\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1842}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\020", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 270}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ÒÙäP 4,3\027²q", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 53523}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@\020 \0\0043\025\022a", '\0' <repeats 13 times>}, 
num_required_techs = 21, bulbs_required = 16870}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001\001\0 \0\03\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 14, bulbs_required = 8359}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231æ\021 4\0353\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 36, bulbs_required = 47799}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0$\0\0\0\b\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 4236}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0 \0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 1162}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\0@\0\0\0\0\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 1803}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\0 \b3\001\002@", '\0' <repeats 13 times>}, 
            num_required_techs = 11, bulbs_required = 5411}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001À\001  \b3\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 20, bulbs_required = 15629}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001!\b \0\03\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 11129}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\b\0\020\0\0\004\021\0\0`", '\0' <repeats 13 times>}, 
            num_required_techs = 7, bulbs_required = 3092}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211@P \0\0043\025\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 23, bulbs_required = 20157}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021!\"\r?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 52068}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001@\0\"\0\0043\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 12263}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021%\0$\004\b3\005\222`", '\0' <repeats 13 times>}, 
            num_required_techs = 22, bulbs_required = 17816}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\0\0 \0\0#\005\022 ", '\0' <repeats 13 times>}, 
            num_required_techs = 12, bulbs_required = 6238}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231å\020$%\r3\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 35, bulbs_required = 43315}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021 \"\r?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 33, bulbs_required = 44022}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\020\0\0\0\004", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 1232}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021¤\0 4\b3\005²`", '\0' <repeats 13 times>}, 
            num_required_techs = 24, bulbs_required = 20935}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0 \0#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 2147}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211À\020  \r3\0252a", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 29055}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 838}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\b\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 4, bulbs_required = 1672}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\021ä\001 4\0303\005²a", '\0' <repeats 13 times>}, 
            num_required_techs = 28, bulbs_required = 29769}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231ä\020 $,3\025²a", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 34945}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221", '\0' <repeats 16 times>}, 
            num_required_techs = 4, bulbs_required = 721}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 51}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\003\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 5, bulbs_required = 739}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\020  \r7\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 30, bulbs_required = 33886}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021  \r?\0252q", '\0' <repeats 13 times>}, 
            num_required_techs = 32, bulbs_required = 40164}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 277}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 6, bulbs_required = 1319}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æQ 4\035s\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 43, bulbs_required = 73502}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 1, bulbs_required = 80}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\211ÀP  \f3\027\022q", '\0' <repeats 13 times>}, 
            num_required_techs = 27, bulbs_required = 26881}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\001\0\0\0\0\0#\005\022", '\0' <repeats 14 times>}, 
            num_required_techs = 9, bulbs_required = 4050}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\211à\020  \r3\0352a", '\0' <repeats 13 times>}, 
            num_required_techs = 29, bulbs_required = 33185}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\t@\0 \0\0043\025\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 19, bulbs_required = 12995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\200\0\0 \f3!\003`", '\0' <repeats 13 times>}, 
            num_required_techs = 15, bulbs_required = 8717}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ð\231æ\021 4=3U²a", '\0' <repeats 13 times>}, 
            num_required_techs = 38, bulbs_required = 56414}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\222\231äQ 4\f3\227²q", '\0' <repeats 13 times>}, 
            num_required_techs = 37, bulbs_required = 48849}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\004\021\0\001 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1601}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 2, bulbs_required = 139}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ò\231æQ 4\0353\227¶q", '\0' <repeats 13 times>}, 
            num_required_techs = 42, bulbs_required = 68262}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\231æ\021 6=?Uúq", '\0' <repeats 13 times>}, 
            num_required_techs = 45, bulbs_required = 78304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0#\001\022", '\0' <repeats 14 times>}, 
            num_required_techs = 7, bulbs_required = 2422}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\220\001\200\0  \b3\0052`", '\0' <repeats 13 times>}, 
            num_required_techs = 18, bulbs_required = 12672}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ð\211À\021 \"\r?\025rq", '\0' <repeats 13 times>}, 
            num_required_techs = 34, bulbs_required = 47990}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\200\020$\0\0\004\b\021\0\200`", '\0' <repeats 13 times>}, 
num_required_techs = 11, bulbs_required = 7278}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\220\001@\0 \0\03\005\022a", '\0' <repeats 13 times>}, 
            num_required_techs = 16, bulbs_required = 9598}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\200\221\0\0\b", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1301}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\020\0\0\0\0\0\0\021\0\0P", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 1294}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 146}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\0\0\0\021\0\0@", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 641}, {
            state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0}}, 
      spaceship = {structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 42, prev_gold = 228, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0, 0, 0, 63878, 0, 0, 72802, 0, 0, 8106, 
          0, 0, 41280, 10200, 7724, 0, 0, 0, 83889, 0, 0, 0, 0, 14935, 0, 0, 
          0, 0, 31664, 57908, 0, 0, 0, 0, 21392, 158330, 10965, 5133, 0, 
          38376, 57587, 0, 107144, 0, 6292, 11081, 81000, 0, 0, 62713, 0, 
          122288, 0, 46964, 20250, 0, 0, 5726, 0, 0, 0, 0, 0, 0, 31664, 0, 0, 
          0, 0, 0, 19386, 10510, 0, 0, 0, 0, 24476, 18274, 0, 125157, 0, 
          131969, 32627, 0, 0, 13423, 0, 3860, 0 <repeats 113 times>}, 
        handicap = 749, skill_level = 3, fuzzy = 300, expand = 10, 
        science_cost = 100, warmth = 50, barbarian_type = NOT_A_BARBARIAN, 
        love = {-517, 411, 1, 1, -106, 1 <repeats 27 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x871a248, gives_shared_vision = 0, 
      really_gives_vision = 0, 
      improvements = '\0' <repeats 21 times>, "\001", '\0' <repeats 177 times>, 
island_improv = 0x8400130 "¨Ï\026@¨Ï\026@\001", attribute_block = {length = 0, 
        data = 0x0}, debug = false}, {player_no = 4, 
      name = "Attila", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 0, target_government = 0, nation = 84, team = 255, 
      turn_done = false, nturns_idle = 40, is_alive = false, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = 1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_WAR, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {type = DS_WAR, 
          turns_left = 0, has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_WAR, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0}, {type = DS_WAR, turns_left = 0, 
          has_reason_to_cancel = 0, contact_turns_left = 0}, {
          type = DS_NO_CONTACT, turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 28 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 100, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 1, 
        researching = 2, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_KNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿ürøüN3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 44370}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\004", '\0' <repeats 23 times>}, num_required_techs = 1, 
            bulbs_required = 28}, {state = TECH_UNKNOWN, required_techs = {
              vec = "\2346<\"ØÌJ\023\001\202æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 12889}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0\200\002\001", '\0' <repeats 16 times>}, 
            num_required_techs = 6, bulbs_required = 400}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "4$\0\0\0È\0023\001\002P\001", '\0' <repeats 12 times>}, 
            num_required_techs = 18, bulbs_required = 3633}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0163\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 28118}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"\020\0\0\b\0\0\0\0\"\001", '\0' <repeats 12 times>}, 
num_required_techs = 9, bulbs_required = 928}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\003\030\0\200\200\0\0\0\0\200", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 552}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\002", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\004", '\0' <repeats 22 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\020\0\0\210\006\021\0\0`\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 2298}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0044\0 \020\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 8, bulbs_required = 729}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004 ", '\0' <repeats 22 times>}, num_required_techs = 2, 
            bulbs_required = 79}, {state = TECH_UNKNOWN, required_techs = {
              vec = "Öÿürøün3\027²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 56104}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯X\022øÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 40, bulbs_required = 19155}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\031\002ðÈ\0023\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 32, bulbs_required = 10004}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü_3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 57, bulbs_required = 50380}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&<\002Ø\210\n\021\0\0æ\001", '\0' <repeats 12 times>}, 
num_required_techs = 26, bulbs_required = 6470}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\030\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\020", '\0' <repeats 21 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204\"8\002P\210\0\0\0\0&\001", '\0' <repeats 12 times>}, 
            num_required_techs = 16, bulbs_required = 2540}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\204&P\0\0\210\002\021\0\0b\001", '\0' <repeats 12 
times>}, num_required_techs = 16, bulbs_required = 2405}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\n3\001\002Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 29, bulbs_required = 7550}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'Ø\003øè\n3\005\022ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 39, bulbs_required = 17914}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\002\030\002\020\200\0\0\0\0\004", '\0' <repeats 13 
times>}, num_required_techs = 7, bulbs_required = 523}, {state = TECH_UNKNOWN, 
            required_techs = {vec = '\0' <repeats 24 times>}, 
            num_required_techs = 1, bulbs_required = 20}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'9\nðÈ\0023\005\022¦\001", '\0' <repeats 12 times>}, 
            num_required_techs = 34, bulbs_required = 12774}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004.\030\022Ø\210\006\021\0\0ä\001", '\0' <repeats 12 
times>}, num_required_techs = 24, bulbs_required = 5180}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004$\0 \0\0@\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 6, bulbs_required = 431}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯XRøÈ\0063\025\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 42, bulbs_required = 22442}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 1, 
            bulbs_required = 20}, {state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023ùê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 54, bulbs_required = 54353}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002òÈ\0063\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 36, bulbs_required = 13908}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247=\"üÌJ3\005\222æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 43, bulbs_required = 20397}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\"\030\002Ø\210\0\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 15, bulbs_required = 1980}, {state = 
TECH_REACHABLE, 
            required_techs = {vec = "\0\0\0\0\020", '\0' <repeats 19 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'\030\002ðÈ\002#\005\022¦\001", '\0' <repeats 12 
times>}, num_required_techs = 30, bulbs_required = 7883}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\030\002P\210\0\0\0\0\004\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1232}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\002\0\0\200\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ý2üíO3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 56, bulbs_required = 45896}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 52, bulbs_required = 46307}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0046\030\"Ø\214@\0\0\0\204\001", '\0' <repeats 12 
times>}, num_required_techs = 20, bulbs_required = 3536}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 4, bulbs_required = 241}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2247¼\"øüJ3\005²æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 45, bulbs_required = 23516}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\0\0\200è\002#\001\002\200\001", '\0' <repeats 12 
times>}, num_required_techs = 18, bulbs_required = 2711}, {state = 
TECH_UNKNOWN, 
            required_techs = {vec = "\004\0\0\0\0@", '\0' <repeats 18 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\200", '\0' <repeats 18 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¯Ø\022øè\0173\0252ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 31340}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\200\002", '\0' <repeats 17 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\020\0\0\b\004\021\0\0 \001", '\0' <repeats 12 
times>}, num_required_techs = 11, bulbs_required = 1186}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004&\030\002Ø\210\n\021\0\0Ä\001", '\0' <repeats 12 
times>}, num_required_techs = 21, bulbs_required = 3760}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\2247ü#øüZ3\005²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 32350}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ô¿ü2øìn3\025²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 37526}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\0@", '\0' <repeats 17 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\020\b\200\221\0\0\0\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\0\004\0\0\0\0\0\001", '\0' <repeats 16 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024\004\0\0\0À\002\003\001\002", '\0' <repeats 14 
times>}, num_required_techs = 10, bulbs_required = 954}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "ô¯Ø\022øè\0177\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 49, bulbs_required = 36171}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øè\017?\0252÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 51, bulbs_required = 42449}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\b\0\021\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 7, bulbs_required = 546}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024$\0\0\0È\002#\001\002\0\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1747}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ö¿þsøü_s\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 64, bulbs_required = 76083}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\004\0\0\020\0\0\200", '\0' <repeats 16 times>}, 
            num_required_techs = 3, bulbs_required = 136}, {
            state = TECH_REACHABLE, required_techs = {
              vec = "\0\0\0\0\0\0\0\0\001", '\0' <repeats 15 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224¯ØRøè\0163\027\022÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 46, bulbs_required = 29166}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024'\030\002ÐÈ\002#\005\022\204\001", '\0' <repeats 12 
times>}, num_required_techs = 26, bulbs_required = 5549}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¯ø\022øè\0173\0352ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 48, bulbs_required = 35470}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224/X\002ðÈ\0063\025\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 37, bulbs_required = 14640}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\024&\230\002Øè\0163!\003ä\001", '\0' <repeats 12 times>}, 
num_required_techs = 33, bulbs_required = 10856}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "Ô¿þ3øü\1773U²ç\001", '\0' <repeats 12 times>}, 
            num_required_techs = 59, bulbs_required = 58995}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\226¿üsøüN3\227²÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 58, bulbs_required = 51430}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004&\030\002\020\210\004\021\0\001$\001", '\0' <repeats 
12 times>}, num_required_techs = 17, bulbs_required = 2393}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0@\0\0\001\002", '\0' <repeats 14 times>}, 
            num_required_techs = 4, bulbs_required = 218}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "Ö¿þsøü_3\227¶÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 63, bulbs_required = 70843}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¿þ3øþ\177?Uú÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 66, bulbs_required = 80885}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\024&\030\002PÈ\002#\001\022\004\001", '\0' <repeats 12 
times>}, num_required_techs = 22, bulbs_required = 3813}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\224'\230\002øè\n3\0052æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 37, bulbs_required = 14957}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "ô¯Ø\023øê\017?\025r÷\001", '\0' <repeats 12 times>}, 
            num_required_techs = 53, bulbs_required = 50275}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\2046<\"Ø\214J\021\0\200æ\001", '\0' <repeats 12 times>}, 
            num_required_techs = 31, bulbs_required = 9808}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\224'X\002ðÈ\0023\005\022ç\001", '\0' <repeats 12 times>}, 
num_required_techs = 34, bulbs_required = 11243}, {state = TECH_UNKNOWN, 
            required_techs = {
              vec = "\004 \0\0\0\b\0\0\0\0\002\001", '\0' <repeats 12 times>}, 
            num_required_techs = 5, bulbs_required = 387}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\0\0\0\0\020\0\0\0\0\0\004", '\0' <repeats 13 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0 \020\bÀ\221\0\0\210\001", '\0' <repeats 12 
times>}, num_required_techs = 14, bulbs_required = 1922}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\024$\0\0\0\210\002\021\0\0P\001", '\0' <repeats 12 
times>}, num_required_techs = 12, bulbs_required = 1671}, {state = 
TECH_UNKNOWN, 
            required_techs = {
              vec = "\004\"\020\0\0\0\0\0\0\0 ", '\0' <repeats 13 times>}, 
            num_required_techs = 5, bulbs_required = 304}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004$\0\0\0\210\002\021\0\0@\001", '\0' <repeats 12 
times>}, num_required_techs = 10, bulbs_required = 1018}, {state = 
TECH_REACHABLE, 
            required_techs = {
              vec = "\0\0\0\0\0\0\0\0\0\0\200", '\0' <repeats 13 times>}, 
            num_required_techs = 1, bulbs_required = 28}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = "\004\0\0\0\0\0\0\0\0\0\0\001", '\0' <repeats 12 times>}, 
            num_required_techs = 2, bulbs_required = 79}, {
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 111 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 81, prev_gold = 100, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 81 times>, 12, 
          0 <repeats 119 times>}, handicap = 749, skill_level = 3, 
        fuzzy = 300, expand = 10, science_cost = 100, warmth = 50, 
        barbarian_type = SEA_BARBARIAN, love = {1 <repeats 32 times>}}, 
      was_created = false, is_connected = false, current_conn = 0x0, 
      connections = {list = {nelements = 0, head_link = 0x0, 
          tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, 
      private_map = 0x87e0ea8, gives_shared_vision = 0, 
      really_gives_vision = 0, improvements = '\0' <repeats 199 times>, 
      island_improv = 0x0, attribute_block = {length = 0, data = 0x0}, 
      debug = false}, {player_no = 5, 
      name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 6, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, target_government = 0, nation = -1, team = 255, 
      turn_done = false, nturns_idle = 0, is_alive = true, 
      is_observer = false, is_dying = false, got_tech = false, 
      revolution_finishes = -1, capital = false, embassy = 0, 
      reputation = 1000, diplstates = {{type = DS_NO_CONTACT, turns_left = 0, 
          has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      cities = {list = {nelements = 0, head_link = 0x0, tail_link = 0x0}}, 
      score = {happy = 0, content = 0, unhappy = 0, angry = 0, taxmen = 0, 
        scientists = 0, elvis = 0, wonders = 0, techs = 0, techout = 0, 
        landarea = 0, settledarea = 0, population = 0, cities = 0, units = 0, 
        pollution = 0, literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, 
      economic = {gold = 0, tax = 0, science = 100, luxury = 0}, research = {
        bulbs_last_turn = 0, bulbs_researched = 0, techs_researched = 0, 
        researching = 0, changed_from = -1, bulbs_researched_before = 0, 
        inventions = {{state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, 
          head_link = 0x0, tail_link = 0x0}}, worklists = {{is_valid = false, 
          name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 1, head_link = 0x82bcbf8, 
      tail_link = 0x82bcbf8}}, est_connections = {list = {nelements = 1, 
      head_link = 0x82bcdf0, tail_link = 0x82bcdf0}}, game_connections = {
    list = {nelements = 1, head_link = 0x82bcde0, tail_link = 0x82bcde0}}, 
  global_advances = {5, 0, 4, 0, 1, 0, 0, 0, 0, 3, 4, 1, 0, 3, 0, 0, 0, 0, 0, 
    4, 3, 0, 0, 0, 0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 2, 4, 0, 3, 3, 0, 0, 0, 3, 
    0, 0, 3, 4, 0, 3, 1, 0, 0, 0, 3, 0, 2, 1, 0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 
    0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 1, 1, 4, 4, 
    0 <repeats 111 times>}, global_wonders = {0 <repeats 46 times>, 179, 0, 
    125, 0 <repeats 151 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, seed = 1100655239, 
  aqueduct_size = 8, add_to_size_limit = 8, savepalace = true, 
  natural_city_names = true, spacerace = true, turnblock = true, 
  fixedlength = false, auto_ai_toggle = false, fogofwar = true, 
  fogofwar_old = true, num_unit_types = 54, num_impr_types = 68, 
  num_tech_types = 89, government_count = 6, default_government = 1, 
  government_when_anarchy = 0, ai_goal_government = 4, nation_count = 85, 
  playable_nation_count = 83, styles_count = 8, terrain_count = 11, 
  watchtower_extra_vision = 0, watchtower_vision = 2, allowed_city_names = 1, 
  borders = 7, happyborders = true, diplomacy = 0, slow_invasions = true, 
  rulesetdir = "default", '\0' <repeats 24 times>, firepower_factor = 0, 
  default_building = 67, palace_building = 21, land_defend_building = 7, 
  rtech = {cathedral_plus = 83, cathedral_minus = 16, colosseum_plus = 23, 
    temple_plus = 56, nav = 57, u_partisan = 34, partisan_req = {35, 16, 200, 
      200, 200, 200, 200, 200, 200, 200}}, rgame = {specialists = {{
        name = "elvis", '\0' <repeats 26 times>, min_size = 0, bonus = 2}, {
        name = "scientist", '\0' <repeats 22 times>, min_size = 5, bonus = 3}, 
      {name = "taxman", '\0' <repeats 25 times>, min_size = 5, bonus = 3}}, 
    changable_tax = true, forced_science = 0, forced_luxury = 100, 
    forced_gold = 0, min_city_center_food = 1, min_city_center_shield = 1, 
    min_city_center_trade = 0, min_dist_bw_cities = 2, init_vis_radius_sq = 5, 
    hut_overflight = 2, pillage_select = true, nuke_contamination = 2, 
    granary_food_ini = {2, 0 <repeats 23 times>}, granary_num_inis = 1, 
    granary_food_inc = 100, tech_cost_style = 1, tech_leakage = 0, 
    tech_cost_double_year = 0, global_init_techs = {200, 200, 200, 200, 200, 
      200, 200, 200, 200, 200}, global_init_buildings = {21, 200, 200, 200, 
      200, 200, 200, 200, 200, 200}, killstack = true}, incite_cost = {
    improvement_factor = 1, unit_factor = 1, total_factor = 100}, 
  demography = "NASRLPEMOqrb\0\0\0", allow_take = "H1A1h1a1Oo\0\0\0\0\0", 
  save_options = {save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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