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[Freeciv-Dev] (PR#11012) one more aifill start-dialog bug
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[Freeciv-Dev] (PR#11012) one more aifill start-dialog bug

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#11012) one more aifill start-dialog bug
From: "Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx>
Date: Sun, 14 Nov 2004 14:19:04 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=11012 >

> [jdorje - Sun Nov 14 05:06:29 2004]:
> 
> If player 1 does "start new game", he gets the aifill spinbutton widget.
> 
> If player 2 connects to the game, he gets no such widget.
> 
> If player 1 changes the spinbutton, the aifill is updated immediately.
> 
> If player 2 does /set aifill <x>, player 1's spinbutton is not updated.
> 
> This last is a bug.

The only way to fix this is with a network protocol change. The fact is
presently the client does not know the value of any server variable at
all times. Only when you request the game options dialog do you get a
snapshot of the server variable values.




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