[Freeciv-Dev] (PR#10916) AI ferries double move when delivering
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To: |
undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#10916) AI ferries double move when delivering |
From: |
"Benedict Adamson" <badamson@xxxxxxxxxxx> |
Date: |
Sat, 6 Nov 2004 17:42:12 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10916 >
The attached auto game reproduces the bug for version 2.0.0beta3. To see
the bug, watch Caesar found Corfinium (his third city, at 25,12).
Here are some relevant excerpts from the log file:
...
4: Caesar's Settlers[101] (28,11)->(25,12){0,144} got boat[144](moves
left: 9), going (138492688,48)
4: Caesar's Settlers[101] (26,13)->(25,12){0,144} Our boat has arrived
4: Caesar's Settlers[101] (26,13)->(25,12){0,144} Walking to (25,12)
...
4: Caesar's Trireme[144] (26,13)->(25,12){0,0} Ferryboat is not carrying
anyone.
4: Caesar's Trireme[144] (26,13)->(25,12){0,0} changing role from 0 to 0
4: Caesar's Trireme[144] (26,13)->(-1,-1){0,0} Ferryboat is looking for
cargo.
4: Caesar's Trireme[144] (26,13)->(-1,-1){0,0} Found a potential cargo
Explorer[111](138470128,-1073744008), going there
4: Caesar's Trireme[144] (26,13)->(31,4){0,0} picking up cargo
set gameseed 23
set mapseed 17
set size 1
set generator 2
set startpos 1
set aifill 3
set specials 1000
set startunits cccccxxxx
set dispersion 4
set researchcost 4
set foodbox 5
set huts 0
set barbarians 0
normal
set timeout 0
create Caesar
create Itzcoatl
create Hannibal
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