[Freeciv-Dev] Re: (PR#10828) Number of players bug (?) in Freeciv CVS de
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xbertje@xxxxxxxxxxx |
Subject: |
[Freeciv-Dev] Re: (PR#10828) Number of players bug (?) in Freeciv CVS devel release freeciv-cvs-Oct-31.tar.bz |
From: |
"Vasco Alexandre da Silva Costa" <vasc@xxxxxxxxxxxxxx> |
Date: |
Tue, 2 Nov 2004 09:15:50 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10828 >
On Mon, 1 Nov 2004, Bert Bert wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10828 >
>
> Hi,
>
> I have noticed a possible bug in the Freeciv CVS development
> release freeciv-cvs-Oct-31.tar.bz, which I have downloaded from the
> freeciv web site (-> download -> CVS snapshot overview).
> I did not encounter this bug in the freeciv bug tracking system.
>
> I'm using the GTK client.
> If I type civclient at the command prompt and select Start New Game
> then then using the up and down arrows in the Number of Players
> field or entering will not result in more players than the default value
> of 5 unless the enter key is pressed after changing the value.
> This can be noticed by the Option: aifill has been set to ...
> message appearing or not.
> I do not know whether this is bug or a feature but at it seems that
> previously pressing the enter key was not necessary I want to
> report this anyway.
Its a feature. Previously it was always set on /start. But since this
dialog was now used for both remote and local games it was removed, lest
everyone inadvertedly setting aifill. Since this widget was recently
removed from remote connects, I suppose I can re-introduce the old behaviour.
---
Vasco Alexandre da Silva Costa @ Instituto Superior Tecnico, Lisboa
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