[Freeciv-Dev] (PR#10677) aifill spin button in new game dialog
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To: |
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Subject: |
[Freeciv-Dev] (PR#10677) aifill spin button in new game dialog |
From: |
"Mateusz Stefek" <mstefek@xxxxxxxxx> |
Date: |
Fri, 22 Oct 2004 03:31:05 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=10677 >
> [jdorje - Fri Oct 22 07:46:22 2004]:
>
> > [mstefek - Fri Oct 22 07:08:48 2004]:
> >
> > When you change the value of the aifill spin button you have to press
> > enter inside the spin button to make aifill really change. When you
> > don't do it and press start button, the aifill option isn't changed.
>
> Are you sure? For me the aifill is always set when I click start
> (although earlier it's only set if the spin button is "activated" by me
> pressing enter).
That's the point! It's very confusing. If I press start button with
mouse after having edited aifill spinbutton with keyboard the aifill
isn't changed.
--
mateusz
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