Complete.Org: Mailing Lists: Archives: freeciv-dev: October 2004:
[Freeciv-Dev] (PR#10677) aifill spin button in new game dialog
Home

[Freeciv-Dev] (PR#10677) aifill spin button in new game dialog

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#10677) aifill spin button in new game dialog
From: "Mateusz Stefek" <mstefek@xxxxxxxxx>
Date: Fri, 22 Oct 2004 03:31:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10677 >

> [jdorje - Fri Oct 22 07:46:22 2004]:
> 
> > [mstefek - Fri Oct 22 07:08:48 2004]:
> > 
> > When you change the value of the aifill spin button you have to press
> > enter inside the spin button to make aifill really change. When you
> > don't do it and press start button, the aifill option isn't changed.
> 
> Are you sure?  For me the aifill is always set when I click start
> (although earlier it's only set if the spin button is "activated" by me
> pressing enter).
That's the point! It's very confusing. If I press start button with
mouse after having edited aifill spinbutton with keyboard the aifill
isn't changed.
--
mateusz


[Prev in Thread] Current Thread [Next in Thread]