[Freeciv-Dev] Re: (PR#9524) server should never timeout in single-player
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9524 >
Benoit Hudson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9524 >
>
> On Thu, Sep 30, 2004 at 12:20:51AM -0700, Jason Short wrote:
>
>>But this means the client doesn't get pinged.
>>
>>Or more accurately, it still gets pinged when it first connects, but
>>never thereafter. So the ping info will be shown but will be stale.
>>Not so good. Should be easy to avoid though.
>
>
> OK; should we ping, but just don't disconnect if there's no reply?
Yes. This data is shown in the players dialog.
> Alternatively, with connection level hack, do we care if the ping info
> is stale? If it's on hack, then we're probably debugging.
It would be okay to not ping at all, but it's bad to have stale ping
data. But I don't see any reason why not to ping.
If it's on hack that just means it's a local game. Usually this means
single-player, and there's no reason to show ping data at all. But as
long as there's a column for it in the players dialog we might as well
show it.
jason
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