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[Freeciv-Dev] Re: (PR#9524) server should never timeout in single-player
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[Freeciv-Dev] Re: (PR#9524) server should never timeout in single-player

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To: bh@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9524) server should never timeout in single-player mode
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 30 Sep 2004 14:19:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9524 >

Benoit Hudson wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9524 >
> 
> On Thu, Sep 30, 2004 at 12:20:51AM -0700, Jason Short wrote:
> 
>>But this means the client doesn't get pinged.
>>
>>Or more accurately, it still gets pinged when it first connects, but
>>never thereafter.  So the ping info will be shown but will be stale.
>>Not so good.  Should be easy to avoid though.
> 
> 
> OK; should we ping, but just don't disconnect if there's no reply?

Yes.  This data is shown in the players dialog.

> Alternatively, with connection level hack, do we care if the ping info
> is stale?  If it's on hack, then we're probably debugging.

It would be okay to not ping at all, but it's bad to have stale ping 
data.  But I don't see any reason why not to ping.

If it's on hack that just means it's a local game.  Usually this means 
single-player, and there's no reason to show ping data at all.  But as 
long as there's a column for it in the players dialog we might as well 
show it.

jason




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