[Freeciv-Dev] (PR#7282) Patch: connect as orders
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7282 >
> [glip - Mon Sep 20 06:31:35 2004]:
> Updated patch.
Very nice.
> > * there is a little bug when you just hit ctrl-shift-r, it shows 0 for
> > the tile you are on, even though it's not 0. If you move pointer to
> > another tile and then come back, it shows the correct value
>
> not fixed
I'm not sure why this is happening. I don't think it's a critical bug.
> > * it assumes you can build road on the tile you are standing on
>
> not fixed
This is a major bug since it causes an assert to fail. I fixed it by
rewriting can_unit_do_connect(). I also moved the function into the
client (the server doesn't know anything about "connecting" anymore).
> > * waypoints might not work (but I think they do)
>
> not tested
They do.
> Attached is a small map on which I played with the new connect. Jason,
> please check the code and see if you can do about the 3 issues above.
Here's a new patch. I think it's satisfactory for inclusion.
jason
? diff
Index: ai/aiunit.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aiunit.c,v
retrieving revision 1.335
diff -u -r1.335 aiunit.c
--- ai/aiunit.c 13 Sep 2004 15:54:49 -0000 1.335
+++ ai/aiunit.c 22 Sep 2004 23:06:50 -0000
@@ -196,7 +196,7 @@
result =
test_unit_move_to_tile(punit->type, unit_owner(punit),
- ACTIVITY_IDLE, FALSE, punit->x, punit->y,
+ ACTIVITY_IDLE, punit->x, punit->y,
dest_x, dest_y, unit_flag(punit, F_IGZOC));
if (result == MR_OK) {
return 1;
Index: client/control.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/control.c,v
retrieving revision 1.140
diff -u -r1.140 control.c
--- client/control.c 16 Sep 2004 07:48:29 -0000 1.140
+++ client/control.c 22 Sep 2004 23:06:51 -0000
@@ -620,6 +620,41 @@
}
/**************************************************************************
+ Return whether the unit can connect with given activity (or with
+ any activity if activity arg is set to ACTIVITY_IDLE)
+
+ This function is client-specific.
+**************************************************************************/
+bool can_unit_do_connect (struct unit *punit, enum unit_activity activity)
+{
+ struct player *pplayer = unit_owner(punit);
+ Terrain_type_id terrain = map_get_terrain(punit->x, punit->y);
+ struct tile_type *ttype = get_tile_type(terrain);
+
+ if (!can_unit_do_activity(punit, activity)) {
+ return FALSE;
+ }
+
+ switch (activity) {
+ case ACTIVITY_ROAD:
+ return TRUE;
+ case ACTIVITY_RAILROAD:
+ if (!player_knows_techs_with_flag(pplayer, TF_RAILROAD)) {
+ return FALSE;
+ }
+ return TRUE;
+ case ACTIVITY_IRRIGATE:
+ if (ttype->irrigation_result != terrain) {
+ return FALSE;
+ }
+ return TRUE;
+ default:
+ break;
+ }
+ return FALSE;
+}
+
+/**************************************************************************
prompt player for entering destination point for unit connect
(e.g. connecting with roads)
**************************************************************************/
@@ -633,6 +668,12 @@
/* Enter or change the hover connect state. */
set_hover_state(punit_focus, HOVER_CONNECT, activity);
update_unit_info_label(punit_focus);
+
+ enter_goto_state(punit_focus);
+ create_line_at_mouse_pos();
+ } else {
+ assert(goto_is_active());
+ goto_add_waypoint();
}
}
@@ -1640,13 +1681,23 @@
void do_unit_connect(struct unit *punit, int x, int y,
enum unit_activity activity)
{
- struct packet_unit_connect req;
+ if (is_air_unit(punit)) {
+ append_output_window(_("Game: Sorry, airunit connect "
+ "not yet implemented."));
+ } else {
+ int dest_x, dest_y;
+
+ draw_line(x, y);
+ get_line_dest(&dest_x, &dest_y);
+ if (same_pos(dest_x, dest_y, x, y)) {
+ send_connect_route(punit, activity);
+ } else {
+ append_output_window(_("Game: Didn't find a route to "
+ "the destination!"));
+ }
+ }
- req.activity_type = activity;
- req.unit_id = punit->id;
- req.dest_x = x;
- req.dest_y = y;
- send_packet_unit_connect(&aconnection, &req);
+ set_hover_state(NULL, HOVER_NONE, ACTIVITY_LAST);
}
/**************************************************************************
Index: client/control.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/control.h,v
retrieving revision 1.43
diff -u -r1.43 control.h
--- client/control.h 17 May 2004 01:29:46 -0000 1.43
+++ client/control.h 22 Sep 2004 23:06:51 -0000
@@ -35,6 +35,8 @@
extern bool draw_goto_line;
extern bool non_ai_unit_focus;
+bool can_unit_do_connect(struct unit *punit, enum unit_activity activity);
+
void do_move_unit(struct unit *punit, struct unit *target_unit);
void do_unit_goto(int x, int y);
void do_unit_nuke(struct unit *punit);
Index: client/goto.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/goto.c,v
retrieving revision 1.72
diff -u -r1.72 goto.c
--- client/goto.c 16 Sep 2004 07:48:29 -0000 1.72
+++ client/goto.c 22 Sep 2004 23:06:51 -0000
@@ -75,11 +75,15 @@
static void decrement_drawn(int src_x, int src_y, enum direction8 dir);
static void reset_last_part(void);
+static int get_activity_time(int map_x, int map_y, struct player *pplayer);
+
+
/**************************************************************************
Various stuff for the goto routes
**************************************************************************/
static bool is_active = FALSE;
static bool is_init = FALSE;
+static int connect_initial;
/**********************************************************************
Called once per game.
@@ -196,7 +200,21 @@
p->end_x = x;
p->end_y = y;
p->end_moves_left = pf_last_position(p->path)->moves_left;
- p->time = pf_last_position(p->path)->turn;
+
+ if (hover_state == HOVER_CONNECT) {
+ int move_rate = goto_map.template.move_rate;
+ int moves = pf_last_position(p->path)->total_MC;
+
+ p->time = moves / move_rate;
+ if (connect_initial > 0) {
+ p->time += connect_initial;
+ }
+ freelog(PATH_LOG_LEVEL, "To (%d,%d) MC: %d, connect_initial: %d",
+ x, y, moves, connect_initial);
+
+ } else {
+ p->time = pf_last_position(p->path)->turn;
+ }
/* Refresh tiles so turn information is shown. */
refresh_tile_mapcanvas(old_x, old_y, FALSE);
@@ -246,6 +264,7 @@
p->start_x = prev->end_x;
p->start_y = prev->end_y;
p->start_moves_left = prev->end_moves_left;
+ parameter.moves_left_initially = p->start_moves_left;
}
p->path = NULL;
p->end_x = p->start_x;
@@ -253,7 +272,6 @@
p->time = 0;
parameter.start_x = p->start_x;
parameter.start_y = p->start_y;
- parameter.moves_left_initially = p->start_moves_left;
p->map = pf_create_map(¶meter);
}
@@ -375,16 +393,335 @@
return TB_NORMAL;
}
+/****************************************************************************
+ Return the number of MP needed to do the connect activity at this
+ position. A negative number means it's impossible.
+****************************************************************************/
+static int get_activity_time(int map_x, int map_y, struct player *pplayer)
+{
+ struct tile *ptile = map_get_tile(map_x, map_y);
+ struct tile_type *ttype = get_tile_type(ptile->terrain);
+ int activity_mc = 0;
+
+ assert(hover_state == HOVER_CONNECT);
+ assert(terrain_control.may_road);
+
+ switch (connect_activity) {
+ case ACTIVITY_IRRIGATE:
+ if (ttype->irrigation_time == 0) {
+ return -1;
+ }
+ if (map_has_special(map_x, map_y, S_MINE)) {
+ /* Don't overwrite mines. */
+ return -1;
+ }
+
+ if (tile_has_special(ptile, S_IRRIGATION)) {
+ break;
+ }
+
+ activity_mc = ttype->irrigation_time;
+ break;
+ case ACTIVITY_RAILROAD:
+ case ACTIVITY_ROAD:
+ if (ttype->road_time == 0
+ || (tile_has_special(ptile, S_RIVER)
+ && !player_knows_techs_with_flag(pplayer, TF_BRIDGE))) {
+ /* 0 means road is impossible here (??) */
+ return -1;
+ }
+ if (!tile_has_special(ptile, S_ROAD)) {
+ activity_mc += ttype->road_time;
+ }
+ if (connect_activity == ACTIVITY_ROAD
+ || tile_has_special(ptile, S_RAILROAD)) {
+ break;
+ }
+ activity_mc += ttype->rail_time;
+ /* No break */
+ break;
+ default:
+ die("Invalid connect activity.");
+ }
+
+ return activity_mc;
+}
+
+#if 0
+/****************************************************************************
+ PF callback for the cost of a connect. In connect mode we are primarily
+ concerned with number of steps.
+****************************************************************************/
+static int get_connect_MC(int src_x, int src_y, enum direction8 dir,
+ int dest_x, int dest_y, struct pf_parameter *param)
+{
+ int (*original_MC) (int src_x, int src_y, enum direction8 dir,
+ int dest_x, int dest_y,
+ struct pf_parameter *param) = param->data;
+ int base_mc = original_MC(src_x, src_y, dir, dest_x, dest_y, param);
+ int activity_mc = get_activity_MC(dest_x, dest_y, param);
+ int activity_mc2 = 0;
+
+ if (same_pos(src_x, src_y, param->start_x, param->start_y)) {
+ activity_mc2 = get_activity_MC(src_x, src_y, param);
+ }
+
+ if (base_mc == PF_IMPOSSIBLE_MC || activity_mc < 0 || activity_mc2 < 0) {
+ return PF_IMPOSSIBLE_MC;
+ }
+
+ assert(hover_state == HOVER_CONNECT);
+ switch (connect_activity) {
+ case ACTIVITY_IRRIGATE:
+ if (!is_cardinal_dir(dir)) {
+ /* Only cardinal moves allowed. */
+ return PF_IMPOSSIBLE_MC;
+ }
+
+ /* Otherwise distance doesn't matter. */
+ return 0;
+ case ACTIVITY_ROAD:
+ /* We just want a minimal distance path. */
+ return SINGLE_MOVE;
+ case ACTIVITY_RAILROAD:
+ /* We don't care about distance, just build time. */
+ return 0;
+ default:
+ break;
+ }
+
+ assert(0);
+ return 0;
+}
+#endif
+
+/****************************************************************************
+ When building a road or a railroad, we don't want to go next to
+ nonallied cities
+****************************************************************************/
+static bool is_non_allied_city_adjacent(struct player *pplayer, int x, int y)
+{
+ adjc_iterate(x, y, x1, y1) {
+ if (is_non_allied_city_tile(map_get_tile(x1, y1), pplayer)) {
+ return TRUE;
+ }
+ } adjc_iterate_end;
+
+ return FALSE;
+}
+
+/****************************************************************************
+ PF jumbo callback for the cost of a connect by road.
+ In road-connect mode we are concerned with
+ (1) the number of steps of the resulting path
+ (2) (the tie-breaker) time to build the path (travel plus activity time).
+ In rail-connect the priorities are reversed.
+
+ param->data should contain the result of get_settler_speed(punit) / 10.
+****************************************************************************/
+static int get_connect_road(int src_x, int src_y, enum direction8 dir,
+ int dest_x, int dest_y,
+ int src_cost, int src_extra,
+ int *dest_cost, int *dest_extra,
+ struct pf_parameter *param)
+{
+ int activity_time, move_cost, moves_left;
+ int total_cost, total_extra;
+
+ if (map_get_known(dest_x, dest_y, param->owner) == TILE_UNKNOWN) {
+ return -1;
+ }
+
+ activity_time = get_activity_time(dest_x, dest_y, param->owner);
+ if (activity_time < 0) {
+ return -1;
+ }
+
+ move_cost = param->get_MC(src_x, src_y, dir, dest_x, dest_y, param);
+ if (move_cost == PF_IMPOSSIBLE_MC) {
+ return -1;
+ }
+
+ if (is_non_allied_city_adjacent(param->owner, dest_x, dest_y)) {
+ /* We don't want to build roads to enemies plus get ZoC problems */
+ return -1;
+ }
+
+ /* Ok, the move is possible. What are the costs? */
+
+ /* Extra cost here is the final length of the road */
+ total_extra = src_extra + 1;
+
+ /* Special cases: get_MC function doesn't know that we would have built
+ * a road (railroad) on src tile by that time */
+ if (map_has_special(dest_x, dest_y, S_ROAD)) {
+ move_cost = MOVE_COST_ROAD;
+ }
+ if (connect_activity == ACTIVITY_RAILROAD
+ && map_has_special(dest_x, dest_y, S_RAILROAD)) {
+ move_cost = MOVE_COST_RAIL;
+ }
+
+ move_cost = MIN(move_cost, param->move_rate);
+ total_cost = src_cost;
+ moves_left = param->move_rate - (src_cost % param->move_rate);
+ if (moves_left < move_cost) {
+ /* Emulating TM_WORST_TIME */
+ total_cost += moves_left;
+ }
+ total_cost += move_cost;
+
+ /* Now need to include the activity cost. If we have moves left, they
+ * will count as a full turn towards the activity time */
+ moves_left = param->move_rate - (total_cost % param->move_rate);
+ if (activity_time > 0) {
+ int speed = *(int *)param->data;
+
+ activity_time /= speed;
+ activity_time--;
+ total_cost += moves_left;
+ }
+ total_cost += activity_time * param->move_rate;
+
+ /* Now we determine if we have found a better path. When building a road,
+ * we care most about the length of the result. When building a rail, we
+ * care most about the constructions time (assuming MOVE_COST_RAIL == 0) */
+
+ /* *dest_cost==-1 means we haven't reached dest until now */
+ if (*dest_cost != -1) {
+ if (connect_activity == ACTIVITY_ROAD) {
+ if (total_extra > *dest_extra
+ || (total_extra == *dest_extra && total_cost >= *dest_cost)) {
+ /* No, this path is worse than what we already have */
+ return -1;
+ }
+ } else {
+ /* assert(connect_activity == ACTIVITY_RAILROAD) */
+ if (total_cost > *dest_cost
+ || (total_cost == *dest_cost && total_cost >= *dest_cost)) {
+ return -1;
+ }
+ }
+ }
+
+ /* Ok, we found a better path! */
+ *dest_cost = total_cost;
+ *dest_extra = total_extra;
+
+ return (connect_activity == ACTIVITY_ROAD ?
+ total_extra * PF_TURN_FACTOR + total_cost :
+ total_cost * PF_TURN_FACTOR + total_extra);
+}
+
+/****************************************************************************
+ PF jumbo callback for the cost of a connect by irrigation.
+ Here we are only interested in how long it will take to irrigate the path.
+
+ param->data should contain the result of get_settler_speed(punit) / 10.
+****************************************************************************/
+static int get_connect_irrig(int src_x, int src_y, enum direction8 dir,
+ int dest_x, int dest_y,
+ int src_cost, int src_extra,
+ int *dest_cost, int *dest_extra,
+ struct pf_parameter *param)
+{
+ int activity_time, move_cost, moves_left, total_cost;
+
+ if (map_get_known(dest_x, dest_y, param->owner) == TILE_UNKNOWN) {
+ return -1;
+ }
+
+ activity_time = get_activity_time(dest_x, dest_y, param->owner);
+ if (activity_time < 0) {
+ return -1;
+ }
+
+ if (!is_cardinal_dir(dir)) {
+ return -1;
+ }
+
+ move_cost = param->get_MC(src_x, src_y, dir, dest_x, dest_y, param);
+ if (move_cost == PF_IMPOSSIBLE_MC) {
+ return -1;
+ }
+
+ if (is_non_allied_city_adjacent(param->owner, dest_x, dest_y)) {
+ /* We don't want to build irrigation for enemies plus get ZoC problems */
+ return -1;
+ }
+
+ /* Ok, the move is possible. What are the costs? */
+
+ move_cost = MIN(move_cost, param->move_rate);
+ total_cost = src_cost;
+ moves_left = param->move_rate - (src_cost % param->move_rate);
+ if (moves_left < move_cost) {
+ /* Emulating TM_WORST_TIME */
+ total_cost += moves_left;
+ }
+ total_cost += move_cost;
+
+ /* Now need to include the activity cost. If we have moves left, they
+ * will count as a full turn towards the activity time */
+ moves_left = param->move_rate - (total_cost % param->move_rate);
+ if (activity_time > 0) {
+ int speed = *(int *)param->data;
+
+ activity_time /= speed;
+ activity_time--;
+ total_cost += moves_left;
+ }
+ total_cost += activity_time * param->move_rate;
+
+ /* *dest_cost==-1 means we haven't reached dest until now */
+ if (*dest_cost != -1 && total_cost > *dest_cost) {
+ return -1;
+ }
+
+ /* Ok, we found a better path! */
+ *dest_cost = total_cost;
+ *dest_extra = 0;
+
+ return total_cost;
+}
+
/**********************************************************************
Fill the PF parameter with the correct client-goto values.
***********************************************************************/
static void fill_client_goto_parameter(struct unit *punit,
struct pf_parameter *parameter)
{
+ static int speed;
+
pft_fill_unit_parameter(parameter, punit);
assert(parameter->get_EC == NULL);
parameter->get_EC = get_EC;
assert(parameter->get_TB == NULL);
+ assert(parameter->get_MC != NULL);
+ if (hover_state == HOVER_CONNECT) {
+ if (connect_activity == ACTIVITY_IRRIGATE) {
+ parameter->get_costs = get_connect_irrig;
+ } else {
+ parameter->get_costs = get_connect_road;
+ }
+ parameter->is_pos_dangerous = NULL;
+
+ /* 10 is a factor used in activity times for some reason */
+ speed = get_settler_speed(punit) / 10;
+ parameter->data = &speed;
+
+ /* Take into account the activity time at the origin */
+ connect_initial = get_activity_time(punit->x, punit->y,
+ unit_owner(punit)) / speed;
+ assert(connect_initial >= 0);
+ if (connect_initial > 0) {
+ parameter->moves_left_initially = 0;
+ if (punit->moves_left == 0) {
+ connect_initial++;
+ }
+ } /* otherwise moves_left_initially = punit->moves_left (default) */
+ }
+
if (is_attack_unit(punit) || is_diplomat_unit(punit)) {
parameter->get_TB = get_TB_aggr;
} else if (unit_flag(punit, F_TRADE_ROUTE)
@@ -393,15 +730,16 @@
} else {
parameter->get_TB = no_fights_or_unknown;
}
+
+ /* Note that in connect mode the "time" does not correspond to any actual
+ * move rate. */
parameter->turn_mode = TM_WORST_TIME;
+
parameter->start_x = punit->x;
parameter->start_y = punit->y;
/* Omniscience is always FALSE in the client */
parameter->omniscience = FALSE;
-
- /* May be overwritten by the caller. */
- parameter->moves_left_initially = punit->moves_left;
}
/**********************************************************************
@@ -552,6 +890,7 @@
p.activity[i] = ACTIVITY_LAST;
freelog(PACKET_LOG_LEVEL, " packet[%d] = move %s: %d,%d => %d,%d",
i, dir_get_name(p.dir[i]), old_x, old_y, new_x, new_y);
+ p.activity[i] = ACTIVITY_LAST;
}
old_x = new_x;
old_y = new_y;
@@ -618,6 +957,87 @@
}
/**************************************************************************
+ Send the current connect route (i.e., the one generated via HOVER_STATE)
+ to the server.
+**************************************************************************/
+void send_connect_route(struct unit *punit, enum unit_activity activity)
+{
+ struct pf_path *path = NULL;
+ int i;
+ struct packet_unit_orders p;
+ int old_x, old_y;
+
+ assert(is_active);
+ assert(punit->id == goto_map.unit_id);
+
+ memset(&p, 0, sizeof(p));
+
+ for (i = 0; i < goto_map.num_parts; i++) {
+ path = pft_concat(path, goto_map.parts[i].path);
+ }
+
+ p.unit_id = punit->id;
+ p.repeat = FALSE;
+ p.vigilant = FALSE; /* Should be TRUE? */
+
+ p.length = 0;
+ old_x = path->positions[0].x;
+ old_y = path->positions[0].y;
+
+ for (i = 0; i < path->length; i++) {
+ switch (activity) {
+ case ACTIVITY_IRRIGATE:
+ if (!map_has_special(old_x, old_y, S_IRRIGATION)) {
+ /* Assume the unit can irrigate or we wouldn't be here. */
+ p.orders[p.length] = ORDER_ACTIVITY;
+ p.activity[p.length] = ACTIVITY_IRRIGATE;
+ p.length++;
+ }
+ break;
+ case ACTIVITY_ROAD:
+ case ACTIVITY_RAILROAD:
+ if (!map_has_special(old_x, old_y, S_ROAD)) {
+ /* Assume the unit can build the road or we wouldn't be here. */
+ p.orders[p.length] = ORDER_ACTIVITY;
+ p.activity[p.length] = ACTIVITY_ROAD;
+ p.length++;
+ }
+ if (activity == ACTIVITY_RAILROAD) {
+ if (!map_has_special(old_x, old_y, S_RAILROAD)) {
+ /* Assume the unit can build the rail or we wouldn't be here. */
+ p.orders[p.length] = ORDER_ACTIVITY;
+ p.activity[p.length] = ACTIVITY_RAILROAD;
+ p.length++;
+ }
+ }
+ break;
+ default:
+ die("Invalid connect activity.");
+ break;
+ }
+
+ if (i != path->length - 1) {
+ int new_x = path->positions[i + 1].x;
+ int new_y = path->positions[i + 1].y;
+
+ assert(!same_pos(new_x, new_y, old_x, old_y));
+
+ p.orders[p.length] = ORDER_MOVE;
+ p.dir[p.length] = get_direction_for_step(old_x, old_y, new_x, new_y);
+ p.length++;
+
+ old_x = new_x;
+ old_y = new_y;
+ }
+ }
+
+ p.dest_x = old_x;
+ p.dest_y = old_y;
+
+ send_packet_unit_orders(&aconnection, &p);
+}
+
+/**************************************************************************
Send the current goto route (i.e., the one generated via
HOVER_STATE) to the server. The route might involve more than one
part if waypoints were used. FIXME: danger paths are not supported.
Index: client/goto.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/goto.h,v
retrieving revision 1.14
diff -u -r1.14 goto.h
--- client/goto.h 16 Sep 2004 07:48:29 -0000 1.14
+++ client/goto.h 22 Sep 2004 23:06:51 -0000
@@ -37,6 +37,7 @@
enum unit_activity final_activity);
void send_patrol_route(struct unit *punit);
void send_goto_route(struct unit *punit);
+void send_connect_route(struct unit *punit, enum unit_activity activity);
struct pf_path *path_to_nearest_allied_city(struct unit *punit);
Index: client/mapctrl_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapctrl_common.c,v
retrieving revision 1.39
diff -u -r1.39 mapctrl_common.c
--- client/mapctrl_common.c 2 Aug 2004 16:59:14 -0000 1.39
+++ client/mapctrl_common.c 22 Sep 2004 23:06:51 -0000
@@ -625,7 +625,9 @@
**************************************************************************/
void update_line(int canvas_x, int canvas_y)
{
- if ((hover_state == HOVER_GOTO || hover_state == HOVER_PATROL)
+ if ((hover_state == HOVER_GOTO
+ || hover_state == HOVER_PATROL
+ || hover_state == HOVER_CONNECT)
&& draw_goto_line) {
int x, y, old_x, old_y;
@@ -645,7 +647,9 @@
****************************************************************************/
void overview_update_line(int overview_x, int overview_y)
{
- if ((hover_state == HOVER_GOTO || hover_state == HOVER_PATROL)
+ if ((hover_state == HOVER_GOTO
+ || hover_state == HOVER_PATROL
+ || hover_state == HOVER_CONNECT)
&& draw_goto_line) {
int x, y, old_x, old_y;
Index: client/packhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/packhand.c,v
retrieving revision 1.403
diff -u -r1.403 packhand.c
--- client/packhand.c 21 Sep 2004 05:00:50 -0000 1.403
+++ client/packhand.c 22 Sep 2004 23:06:52 -0000
@@ -105,7 +105,6 @@
}
punit->activity_target = packet->activity_target;
punit->paradropped = packet->paradropped;
- punit->connecting = packet->connecting;
punit->done_moving = packet->done_moving;
punit->occupy = packet->occupy;
if (packet->transported) {
@@ -1184,7 +1183,6 @@
clear_goto_dest(punit);
}
punit->paradropped = packet_unit->paradropped;
- punit->connecting = packet_unit->connecting;
if (punit->done_moving != packet_unit->done_moving) {
punit->done_moving = packet_unit->done_moving;
check_focus = TRUE;
Index: client/tilespec.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/tilespec.c,v
retrieving revision 1.200
diff -u -r1.200 tilespec.c
--- client/tilespec.c 17 Sep 2004 22:18:11 -0000 1.200
+++ client/tilespec.c 22 Sep 2004 23:06:53 -0000
@@ -2030,13 +2030,11 @@
}
}
- if (punit->connecting) {
- ADD_SPRITE_FULL(sprites.unit.connect);
- }
-
if (unit_has_orders(punit)) {
if (punit->orders.repeat) {
ADD_SPRITE_FULL(sprites.unit.patrol);
+ } else if (punit->activity != ACTIVITY_IDLE) {
+ ADD_SPRITE_SIMPLE(sprites.unit.connect);
} else {
ADD_SPRITE_FULL(sprites.unit.go_to);
}
Index: common/packets.def
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/packets.def,v
retrieving revision 1.52
diff -u -r1.52 packets.def
--- common/packets.def 21 Sep 2004 05:00:51 -0000 1.52
+++ common/packets.def 22 Sep 2004 23:06:53 -0000
@@ -729,13 +729,6 @@
CITY city_id;
end
-PACKET_UNIT_CONNECT=66;cs
- UNIT unit_id;
- ACTIVITY activity_type;
- COORD dest_x;
- COORD dest_y;
-end
-
PACKET_UNIT_BRIBE_INQ=67;cs,handle-per-conn,dsend
UNIT unit_id;
end
Index: common/unit.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/unit.c,v
retrieving revision 1.217
diff -u -r1.217 unit.c
--- common/unit.c 13 Sep 2004 15:54:53 -0000 1.217
+++ common/unit.c 22 Sep 2004 23:06:53 -0000
@@ -559,31 +559,6 @@
}
/**************************************************************************
-Return whether the unit can connect with given activity (or with
-any activity if activity arg is set to ACTIVITY_IDLE)
-**************************************************************************/
-bool can_unit_do_connect (struct unit *punit, enum unit_activity activity)
-{
- struct player *pplayer = unit_owner(punit);
-
- if (!unit_flag(punit, F_SETTLERS))
- return FALSE;
-
- if (activity == ACTIVITY_IDLE) /* IDLE here means "any activity" */
- return TRUE;
-
- if (activity == ACTIVITY_ROAD
- || activity == ACTIVITY_IRRIGATE
- || (activity == ACTIVITY_RAILROAD
- && player_knows_techs_with_flag(pplayer, TF_RAILROAD))
- || (activity == ACTIVITY_FORTRESS
- && player_knows_techs_with_flag(pplayer, TF_FORTRESS)))
- return TRUE;
-
- return FALSE;
-}
-
-/**************************************************************************
Return the name of the activity in a static buffer.
**************************************************************************/
const char *get_activity_text(enum unit_activity activity)
@@ -774,9 +749,6 @@
(current == ACTIVITY_FORTIFIED) ? ACTIVITY_FORTIFYING : current;
bool result;
- if (punit->connecting)
- return can_unit_do_connect(punit, current);
-
punit->activity = ACTIVITY_IDLE;
punit->activity_target = S_NO_SPECIAL;
@@ -1001,7 +973,6 @@
punit->activity=new_activity;
punit->activity_count=0;
punit->activity_target = S_NO_SPECIAL;
- punit->connecting = FALSE;
if (new_activity == ACTIVITY_IDLE && punit->moves_left > 0) {
/* No longer done. */
punit->done_moving = FALSE;
@@ -1491,14 +1462,14 @@
bool igzoc)
{
return MR_OK == test_unit_move_to_tile(punit->type, unit_owner(punit),
- punit->activity, punit->connecting,
+ punit->activity,
punit->x, punit->y, dest_x, dest_y,
igzoc);
}
/**************************************************************************
unit can be moved if:
- 1) the unit is idle or on goto or connecting.
+ 1) the unit is idle or on server goto.
2) the target location is on the map
3) the target location is next to the unit
4) there are no non-allied units on the target tile
@@ -1513,9 +1484,9 @@
enum unit_move_result test_unit_move_to_tile(Unit_Type_id type,
struct player *unit_owner,
enum unit_activity activity,
- bool connecting, int src_x,
- int src_y, int dest_x,
- int dest_y, bool igzoc)
+ int src_x, int src_y,
+ int dest_x, int dest_y,
+ bool igzoc)
{
struct tile *pfromtile, *ptotile;
bool zoc;
@@ -1523,8 +1494,7 @@
/* 1) */
if (activity != ACTIVITY_IDLE
- && activity != ACTIVITY_GOTO
- && !connecting) {
+ && activity != ACTIVITY_GOTO) {
return MR_BAD_ACTIVITY;
}
@@ -1733,7 +1703,6 @@
punit->moves_left = unit_move_rate(punit);
punit->moved = FALSE;
punit->paradropped = FALSE;
- punit->connecting = FALSE;
punit->done_moving = FALSE;
if (is_barbarian(pplayer)) {
punit->fuel = BARBARIAN_LIFE;
Index: common/unit.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/unit.h,v
retrieving revision 1.124
diff -u -r1.124 unit.h
--- common/unit.h 13 Sep 2004 15:54:53 -0000 1.124
+++ common/unit.h 22 Sep 2004 23:06:53 -0000
@@ -156,7 +156,6 @@
bool debug;
bool moved;
bool paradropped;
- bool connecting;
/* This value is set if the unit is done moving for this turn. This
* information is used by the client. The invariant is:
@@ -253,7 +252,6 @@
bool can_unit_paradrop(struct unit *punit);
bool can_unit_bombard(struct unit *punit);
bool can_unit_change_homecity(struct unit *punit);
-bool can_unit_do_connect(struct unit *punit, enum unit_activity activity);
const char *get_activity_text(enum unit_activity activity);
bool can_unit_continue_current_activity(struct unit *punit);
bool can_unit_do_activity(struct unit *punit, enum unit_activity activity);
@@ -331,9 +329,9 @@
enum unit_move_result test_unit_move_to_tile(Unit_Type_id type,
struct player *unit_owner,
enum unit_activity activity,
- bool connecting, int src_x,
- int src_y, int dest_x,
- int dest_y, bool igzoc);
+ int src_x, int src_y,
+ int dest_x, int dest_y,
+ bool igzoc);
bool unit_type_really_ignores_zoc(Unit_Type_id type);
bool zoc_ok_move(struct unit *punit, int x, int y);
Index: common/aicore/path_finding.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/path_finding.c,v
retrieving revision 1.21
diff -u -r1.21 path_finding.c
--- common/aicore/path_finding.c 6 Aug 2004 13:43:12 -0000 1.21
+++ common/aicore/path_finding.c 22 Sep 2004 23:06:54 -0000
@@ -106,7 +106,6 @@
struct pf_node *lattice; /* Lattice of nodes */
utiny_t *status; /* Array of node statuses
* (enum pf_node_status really) */
- bool extras; /* Are any extra-cost callbacks supplied? */
struct pqueue *danger_queue; /* Dangerous positions go there */
struct danger_node *d_lattice; /* Lattice with danger stuff */
};
@@ -189,7 +188,7 @@
Calculates cached values of the target node:
node_known_type and zoc
******************************************************************/
-static void init_node(struct pf_map *pf_map, struct pf_node * node,
+static void init_node(struct pf_map *pf_map, struct pf_node *node,
int x, int y)
{
struct pf_parameter *params = pf_map->params;
@@ -232,7 +231,6 @@
}
}
-
/*****************************************************************
Obtain cost-of-path from pure cost and extra cost
*****************************************************************/
@@ -241,6 +239,72 @@
return PF_TURN_FACTOR * cost + extra * pf_map->params->move_rate;
}
+/**************************************************************************
+ Bare-bones PF iterator. All Freeciv rules logic is hidden in get_costs
+ callback (compare to pf_next function).
+ Plan: 1. Process previous position
+ 2. Get new nearest position and return it
+**************************************************************************/
+static bool jumbo_iterate_map(struct pf_map *pf_map)
+{
+ mapindex_t index;
+ struct pf_node *node = &pf_map->lattice[pf_map->index];
+
+ pf_map->status[pf_map->index] = NS_PROCESSED;
+
+ /* Processing Stage */
+ /* The previous position is contained in {x,y} fields of map */
+
+ adjc_dir_iterate(pf_map->x, pf_map->y, x1, y1, dir) {
+ mapindex_t index1 = map_pos_to_index(x1, y1);
+ struct pf_node *node1 = &pf_map->lattice[index1];
+ utiny_t *status = &pf_map->status[index1];
+ int priority;
+
+
+ if (*status == NS_PROCESSED) {
+ /* This gives 15% speedup */
+ continue;
+ }
+
+ if (*status == NS_UNINIT) {
+ node1->cost = -1;
+ }
+
+ /* User-supplied callback get_costs takes care of everything (ZOC,
+ * known, costs etc). See explanations in path_finding.h */
+ priority = pf_map->params->get_costs(pf_map->x, pf_map->y, dir, x1, y1,
+ node->cost, node->extra_cost,
+ &node1->cost, &node1->extra_cost,
+ pf_map->params);
+ if (priority >= 0) {
+ /* We found a better route to xy1, record it
+ * (the costs are recorded already) */
+ *status = NS_NEW;
+ node1->dir_to_here = dir;
+ pq_insert(pf_map->queue, index1, -priority);
+ }
+
+ } adjc_dir_iterate_end;
+
+ /* Get the next nearest node */
+ for (;;) {
+ bool removed = pq_remove(pf_map->queue, &index);
+
+ if (!removed) {
+ return FALSE;
+ }
+ if (pf_map->status[index] == NS_NEW) {
+ break;
+ }
+ /* If the node has already been processed, get the next one. */
+ }
+
+ pf_map->index = index;
+ index_to_map_pos(&(pf_map->x), &(pf_map->y), index);
+
+ return TRUE;
+}
/*****************************************************************
Primary method for iterative path-finding.
@@ -257,6 +321,11 @@
return danger_iterate_map(pf_map);
}
+ if (pf_map->params->get_costs) {
+ /* It is somewhat different when we have the jumbo callback */
+ return jumbo_iterate_map(pf_map);
+ }
+
pf_map->status[pf_map->index] = NS_PROCESSED;
/* There is no exit from DONT_LEAVE tiles! */
@@ -308,17 +377,10 @@
cost += node->cost;
/* Evaluate the extra cost if it's relevant */
- if (pf_map->extras) {
+ if (pf_map->params->get_EC) {
extra = node->extra_cost;
- if (pf_map->params->get_EC) {
- /* Add the cached value */
- extra += node1->extra_tile;
- }
- if (pf_map->params->get_moveEC) {
- /* This one cannot be cached */
- extra += pf_map->params->get_moveEC(pf_map->x, pf_map->y, dir,
- x1, y1, pf_map->params);
- }
+ /* Add the cached value */
+ extra += node1->extra_tile;
}
/* Update costs and add to queue, if we found a better route to xy1. */
@@ -336,8 +398,7 @@
}
}
- }
- adjc_dir_iterate_end;
+ } adjc_dir_iterate_end;
}
/* Get the next nearest node */
@@ -417,13 +478,9 @@
pf_map->d_lattice[pf_map->index].step = 0;
}
- pf_map->extras = (parameter->get_EC != NULL
- || parameter->get_moveEC != NULL);
-
return pf_map;
}
-
/*********************************************************************
After usage the map must be destroyed.
*********************************************************************/
Index: common/aicore/path_finding.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/path_finding.h,v
retrieving revision 1.8
diff -u -r1.8 path_finding.h
--- common/aicore/path_finding.h 6 Aug 2004 13:43:12 -0000 1.8
+++ common/aicore/path_finding.h 22 Sep 2004 23:06:54 -0000
@@ -324,11 +324,6 @@
int (*get_EC) (int x, int y, enum known_type known,
struct pf_parameter * param);
- /* Same as above but this extra cost may depend on both origin and target
- * tiles. Can be NULL. */
- int (*get_moveEC) (int from_x, int from_y, enum direction8 dir,
- int to_x, int to_y, struct pf_parameter * param);
-
/* Although the rules governing ZoC are universal, the amount of
* information available at server and client is different. To
* compensate for it, we might need to supply our own version
@@ -344,6 +339,32 @@
bool (*is_pos_dangerous) (int x, int y, enum known_type,
struct pf_parameter * param);
+ /* This is a jumbo callback which overrides all previous ones. It takes
+ * care of everything (ZOC, known, costs etc).
+ * Variables:
+ * from_x, from_y -- position of the source tile
+ * from_cost, from_extra -- costs of the source tile
+ * to_x, to_y -- position of the dest tile
+ * to_cost, to_extra -- costs of the dest tile
+ * dir -- direction from source to dest
+ * param -- a pointer to this struct
+ * If the dest tile hasn't been reached before, to_cost is -1.
+ *
+ * The callback should:
+ * - evaluate the costs of the move
+ * - calculate the cost of the whole path
+ * - compare it to the ones recorded at dest tile
+ * - if new cost are not better, return -1
+ * - if new costs are better, record them in to_cost/to_extra and return
+ * the cost-of-the-path which is the overall measure of goodness of the
+ * path (less is better) and used to order newly discovered locations. */
+ int (*get_costs) (int from_x, int from_y,
+ enum direction8 dir,
+ int to_x, int to_y,
+ int from_cost, int from_extra,
+ int *to_cost, int *to_extra,
+ struct pf_parameter *param);
+
/* User provided data. Can be used to attach arbitrary information
* to the map. */
void *data;
Index: common/aicore/pf_tools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/aicore/pf_tools.c,v
retrieving revision 1.20
diff -u -r1.20 pf_tools.c
--- common/aicore/pf_tools.c 25 Aug 2004 18:24:20 -0000 1.20
+++ common/aicore/pf_tools.c 22 Sep 2004 23:06:55 -0000
@@ -544,7 +544,6 @@
parameter->turn_mode = TM_CAPPED;
parameter->get_TB = NULL;
parameter->get_EC = NULL;
- parameter->get_moveEC = NULL;
parameter->is_pos_dangerous = NULL;
parameter->get_zoc = NULL;
BV_CLR_ALL(parameter->unit_flags);
Index: server/gotohand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/gotohand.c,v
retrieving revision 1.184
diff -u -r1.184 gotohand.c
--- server/gotohand.c 13 Sep 2004 15:54:54 -0000 1.184
+++ server/gotohand.c 22 Sep 2004 23:06:55 -0000
@@ -1309,7 +1309,6 @@
if (same_pos(punit->x, punit->y, dest_x, dest_y) ||
!goto_is_sane(punit, dest_x, dest_y, FALSE)) {
punit->activity = ACTIVITY_IDLE;
- punit->connecting = FALSE;
send_unit_info(NULL, punit);
if (same_pos(punit->x, punit->y, dest_x, dest_y)) {
return GR_ARRIVED;
@@ -1337,7 +1336,6 @@
pplayer->name, unit_type(punit)->name,
punit->x, punit->y, dest_x, dest_y);
punit->activity = ACTIVITY_IDLE;
- punit->connecting = FALSE;
send_unit_info(NULL, punit);
return GR_FAILED;
}
@@ -1401,13 +1399,6 @@
return GR_OUT_OF_MOVEPOINTS;
}
- /* single step connecting unit when it can do it's activity */
- if (punit->connecting
- && can_unit_do_activity(punit, punit->activity)) {
- /* for connecting unit every step is a destination */
- return GR_ARRIVED;
- }
-
freelog(LOG_DEBUG, "Moving on.");
} while(!same_pos(x, y, waypoint_x, waypoint_y));
} else {
@@ -1416,17 +1407,11 @@
pplayer->name, unit_type(punit)->name,
punit->x, punit->y, dest_x, dest_y);
handle_unit_activity_request(punit, ACTIVITY_IDLE);
- punit->connecting = FALSE;
send_unit_info(NULL, punit);
return GR_FAILED;
}
/** Finished moving the unit for this turn **/
- /* ensure that the connecting unit will perform it's activity
- on the destination file too. */
- if (punit->connecting && can_unit_do_activity(punit, punit->activity))
- return GR_ARRIVED;
-
/* normally we would just do this unconditionally, but if we had an
airplane goto we might not be finished even if the loop exited */
if (same_pos(punit->x, punit->y, dest_x, dest_y)) {
@@ -1437,7 +1422,6 @@
status = GR_OUT_OF_MOVEPOINTS;
}
- punit->connecting = FALSE;
send_unit_info(NULL, punit);
return status;
}
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.193
diff -u -r1.193 savegame.c
--- server/savegame.c 22 Sep 2004 07:30:59 -0000 1.193
+++ server/savegame.c 22 Sep 2004 23:06:56 -0000
@@ -1289,9 +1289,6 @@
= secfile_lookup_int_default(file, (int) S_NO_SPECIAL,
"player%d.u%d.activity_target", plrno, i);
- punit->connecting
- = secfile_lookup_bool_default(file, FALSE,
- "player%d.u%d.connecting", plrno, i);
punit->done_moving = secfile_lookup_bool_default(file,
(punit->moves_left == 0), "player%d.u%d.done_moving", plrno, i);
@@ -1360,7 +1357,7 @@
"player%d.u%d.activity_list", plrno, i);
punit->has_orders = TRUE;
for (j = 0; j < len; j++) {
- if (orders_buf[j] == '\0' || dir_buf == '\0'
+ if (orders_buf[j] == '\0' || dir_buf[j] == '\0'
|| act_buf[j] == '\0') {
freelog(LOG_ERROR, _("Savegame error: invalid unit orders."));
free_unit_orders(punit);
@@ -2439,9 +2436,6 @@
secfile_insert_int(file, punit->activity_target,
"player%d.u%d.activity_target",
plrno, i);
- secfile_insert_bool(file, punit->connecting,
- "player%d.u%d.connecting",
- plrno, i);
secfile_insert_bool(file, punit->done_moving,
"player%d.u%d.done_moving", plrno, i);
secfile_insert_int(file, punit->moves_left, "player%d.u%d.moves",
Index: server/unithand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unithand.c,v
retrieving revision 1.305
diff -u -r1.305 unithand.c
--- server/unithand.c 13 Sep 2004 15:54:54 -0000 1.305
+++ server/unithand.c 22 Sep 2004 23:06:56 -0000
@@ -101,44 +101,6 @@
}
/**************************************************************************
-Handler for PACKET_UNIT_CONNECT request. The unit is send on way and will
-build something (roads only for now) along the way, using server-side
-path-finding.
-
-FIXME: This should be rewritten to use client-side path finding along so
-that we can show in the client where the road-to-be-built will be and
-enable the use of waypoints to alter this route. - Per
-**************************************************************************/
-void handle_unit_connect(struct player *pplayer, int unit_id,
- enum unit_activity activity_type, int dest_x,
- int dest_y)
-{
- struct unit *punit = player_find_unit_by_id(pplayer, unit_id);
-
- if (!is_normal_map_pos(dest_x, dest_y) || !punit
- || !can_unit_do_connect(punit, activity_type)) {
- return;
- }
-
- set_goto_dest(punit, dest_x, dest_y);
-
- set_unit_activity(punit, activity_type);
- punit->connecting = TRUE;
-
- send_unit_info(NULL, punit);
-
- /*
- * Avoid wasting first turn if unit cannot do the activity on the
- * starting tile.
- */
- if (!can_unit_do_activity(punit, activity_type)) {
- (void) do_unit_goto(punit,
- get_activity_move_restriction(activity_type),
- FALSE);
- }
-}
-
-/**************************************************************************
Upgrade all units of a given type.
**************************************************************************/
void handle_unit_type_upgrade(struct player *pplayer, Unit_Type_id type)
@@ -938,7 +900,7 @@
reason =
test_unit_move_to_tile(punit->type, unit_owner(punit),
- punit->activity, punit->connecting,
+ punit->activity,
punit->x, punit->y, dest_x, dest_y, igzoc);
if (reason == MR_OK)
return TRUE;
@@ -1616,6 +1578,7 @@
return;
}
+
for (i = 0; i < packet->length; i++) {
switch (packet->orders[i]) {
case ORDER_MOVE:
Index: server/unittools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/unittools.c,v
retrieving revision 1.304
diff -u -r1.304 unittools.c
--- server/unittools.c 22 Sep 2004 07:17:57 -0000 1.304
+++ server/unittools.c 22 Sep 2004 23:06:57 -0000
@@ -595,20 +595,6 @@
unit_restore_movepoints(pplayer, punit);
- if (punit->connecting && !can_unit_do_activity(punit, activity)) {
- punit->activity_count = 0;
- if (do_unit_goto(punit, get_activity_move_restriction(activity), FALSE)
- == GR_DIED) {
- return;
- }
- }
-
- /* if connecting, automagically build prerequisities first */
- if (punit->connecting && activity == ACTIVITY_RAILROAD &&
- !map_has_special(punit->x, punit->y, S_ROAD)) {
- activity = ACTIVITY_ROAD;
- }
-
if (activity == ACTIVITY_EXPLORE) {
bool more_to_explore = ai_manage_explorer(punit);
@@ -781,18 +767,8 @@
update_tile_knowledge(punit->x, punit->y);
unit_list_iterate (map_get_tile(punit->x, punit->y)->units, punit2) {
if (punit2->activity == activity) {
- bool alive = TRUE;
- if (punit2->connecting) {
- punit2->activity_count = 0;
- alive = (do_unit_goto(punit2,
- get_activity_move_restriction(activity),
- FALSE) != GR_DIED);
- } else {
- set_unit_activity(punit2, ACTIVITY_IDLE);
- }
- if (alive) {
- send_unit_info(NULL, punit2);
- }
+ set_unit_activity(punit2, ACTIVITY_IDLE);
+ send_unit_info(NULL, punit2);
}
} unit_list_iterate_end;
}
@@ -1835,7 +1811,6 @@
}
packet->activity_target = punit->activity_target;
packet->paradropped = punit->paradropped;
- packet->connecting = punit->connecting;
packet->done_moving = punit->done_moving;
if (punit->transported_by == -1) {
packet->transported = FALSE;
@@ -2629,8 +2604,7 @@
if (punit->activity != ACTIVITY_IDLE
&& punit->activity != ACTIVITY_SENTRY
&& punit->activity != ACTIVITY_EXPLORE
- && punit->activity != ACTIVITY_GOTO
- && !punit->connecting) {
+ && punit->activity != ACTIVITY_GOTO) {
set_unit_activity(punit, ACTIVITY_IDLE);
}
}
|
|