[Freeciv-Dev] Re: (PR#10222) gtk2 client: death to popups?
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10222 >
On Mon, 20 Sep 2004, Jason Short wrote:
> The report dialogs (like "richest nation", they pop up every few turns)
> are the mostannoying of all.But this is easily solvable - this should
> be another tab in the chat area!It's just text after all.
Good idea. Can we also make them a ruleset option, so that modpacks can
turn them off completely? They do not apply to whole lot to many modpacks.
> The science dialog is rather annoying.In most cases I'd rather control
> when this comes up.Several choices here:
>
> - Simply make it an option whether to bring it up automatically.If
> disabled, the user has to figure out when to bring it up for themselves.
>
> - Don't pop it up automatically (or let it be a user option).However
> provide a new event for the meswin message for tech research.When this
> event is clicked on in the meswin, the science dialog is brought up.
>
> - Don't pop it up unless there is no tech goal set (that is, unless the
> new research is unset).
We should change the 'popup message' message type to something more sane.
I suggest 'important event' newsflash icons, sort of like a gui-ftwl
button that show up and you need to click on, which will bring up a
dialog. Then we can send science dialog and so on as an ordinary event,
and user can choose where and how to display it.
> I'm not sure what other unrequested popups there are, but I'll be sure
> to complain about them when I find them.
The /score popup. It is a popup that other players can make happen to you
at will, thus the most evil of them all.
- Per
- [Freeciv-Dev] Re: (PR#10222) gtk2 client: death to popups?,
Per I. Mathisen <=
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