[Freeciv-Dev] (PR#10133) Cheating possibility: Establishing traderoutes
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >
> [marko.lindqvist@xxxxxxxxxxx - Sat Sep 18 10:23:10 2004]:
>
> Gregory Berkolaiko wrote:
> > I don't see why the described behaviour is cheating. After all, you
> > waste a caravan, which costs 50 shields and some micromanagement time
> > too. The bonus can be decreased but it should be there.
>
> How about cap for bonus, but not applied when both cities get
> additional trade route? (ie both previously had < 4 trade routes) This
> way we are not handicapping largepoxers in usual trade route creation,
> but prevent people from abusing it.
A cap is okay. It should probably be ruleset-defined. 0 means 0,
negative means no cap. I'm not sure what the "default" cap should be.
> And I'm not so sure that abuse really requires so much micromanagement
> when done 'right'.
Well that's good. Getting a large bonus from trading with caravans is
okay. What's bad is getting a large bonus from boring micromanagement.
jason
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