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[Freeciv-Dev] Re: (PR#10133) Cheating possibility: Establishing traderou
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[Freeciv-Dev] Re: (PR#10133) Cheating possibility: Establishing traderou

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To: marko.lindqvist@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#10133) Cheating possibility: Establishing traderoutes
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Fri, 17 Sep 2004 22:28:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >

On Fri, 17 Sep 2004, Jason Short wrote:

>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=10133 >
>
> > [marko.lindqvist@xxxxxxxxxxx - Wed Sep 15 21:37:07 2004]:
> >
> >
> >   Sometimes one-time bonus for traderoute establisment are just huge.
> > Nothing wrong with that - as long as you get it MAX_NUM_TRADEROUTES
> > times / city. But you can still establish more productive traderoutes to
> > city that already has MAX_NUM_TRADEROUTES; least productive traderoute
> > will be removed but you can keep initial bonus. If you do it in correct
> > order (from least productive to most productive) you can get initial
> > bonus from _many_ traderoutes.
> >    Happy news is that this cheat does not work for smallpoxers - bonus
> > is not worth caravan cost if either end is small city. But for
> > largepoxer this can be extremely juicy. It shouldn't be too hard to get
> > (1000 gold + 1000 science) / caravan once you find proper target city.
>
> Obviously you shouldn't get any founding bonus when a new traderoute
> replaces an old one.  Patch wanted.

I don't see why the described behaviour is cheating.  After all, you
waste a caravan, which costs 50 shields and some micromanagement time
too.  The bonus can be decreased but it should be there.




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