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[Freeciv-Dev] Re: (PR#9310) startunits
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[Freeciv-Dev] Re: (PR#9310) startunits

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To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9310) startunits
From: "Marko Lindqvist" <marko.lindqvist@xxxxxxxxxxx>
Date: Sun, 19 Sep 2004 12:20:22 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9310 >

Genevieve Gracian wrote:

> The string for startunits is limited to 15 characters, makes 15 units
> max but on stable version it's possible to have 20 units (10 settlers
> and 10 explos). Is the new max number of units wanted?

  Attached patch takes care of the most critical part of this ticket; 
savegame loading was not checking array bounds when loading old saves, 
so loading such an old game with > 15 startunits got out of bounds.


  - Caz


diff -Nurd -X.diff_ignore freeciv/server/savegame.c freeciv/server/savegame.c
--- freeciv/server/savegame.c   2004-09-19 17:15:43.687500000 +0300
+++ freeciv/server/savegame.c   2004-09-19 22:15:23.187500000 +0300
@@ -3072,10 +3072,10 @@
          int settlers = secfile_lookup_int(file, "game.settlers");
          int explorer = secfile_lookup_int(file, "game.explorer");
          int i;
-         for (i = 0; settlers>0; i++, settlers--) {
+         for (i = 0; settlers > 0 && i < MAX_LEN_STARTUNIT ; i++, settlers--) {
            game.start_units[i] = 'c';
          }
-         for (; explorer>0; i++, explorer--) {
+         for (; explorer > 0 && i < MAX_LEN_STARTUNIT ; i++, explorer--) {
            game.start_units[i] = 'x';
          }
          game.start_units[i] = '\0';

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