[Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for g
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Subject: |
[Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators |
From: |
"Marcelo Burda" <mburda@xxxxxxxxx> |
Date: |
Sat, 18 Sep 2004 07:55:24 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=9894 >
> [mstefek - Jeu. Sep. 16 18:18:04 2004]:
>
> Please add default values for steepness and wetness in savegame code
> --
> mateusz
>
Fixed, and default value for load
? _
? freeciv.spec
? server/generator/water_map.c
? server/generator/water_map.h
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.196
diff -u -r1.196 map.c
--- common/map.c 16 Sep 2004 04:38:24 -0000 1.196
+++ common/map.c 18 Sep 2004 14:51:44 -0000
@@ -197,12 +197,8 @@
map.riches = MAP_DEFAULT_RICHES;
map.huts = MAP_DEFAULT_HUTS;
map.landpercent = MAP_DEFAULT_LANDMASS;
- map.grasssize = MAP_DEFAULT_GRASS;
- map.swampsize = MAP_DEFAULT_SWAMPS;
- map.deserts = MAP_DEFAULT_DESERTS;
- map.mountains = MAP_DEFAULT_MOUNTAINS;
- map.riverlength = MAP_DEFAULT_RIVERS;
- map.forestsize = MAP_DEFAULT_FORESTS;
+ map.wetness = MAP_DEFAULT_WETNESS;
+ map.steepness = MAP_DEFAULT_STEEPNESS;
map.generator = MAP_DEFAULT_GENERATOR;
map.tinyisles = MAP_DEFAULT_TINYISLES;
map.separatepoles = MAP_DEFAULT_SEPARATE_POLES;
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.216
diff -u -r1.216 map.h
--- common/map.h 17 Sep 2004 17:05:21 -0000 1.216
+++ common/map.h 18 Sep 2004 14:51:45 -0000
@@ -163,17 +163,13 @@
int riches;
int huts;
int landpercent;
- int grasssize;
- int swampsize;
- int deserts;
- int mountains;
- int riverlength;
- int forestsize;
int generator;
bool tinyisles;
bool separatepoles;
bool alltemperate;
int temperature;
+ int wetness;
+ int steepness;
int num_start_positions;
bool have_specials;
bool have_huts;
@@ -640,29 +636,13 @@
#define MAP_MIN_RICHES 0
#define MAP_MAX_RICHES 1000
-#define MAP_DEFAULT_MOUNTAINS 30
-#define MAP_MIN_MOUNTAINS 10
-#define MAP_MAX_MOUNTAINS 100
-
-#define MAP_DEFAULT_GRASS 35
-#define MAP_MIN_GRASS 20
-#define MAP_MAX_GRASS 100
-
-#define MAP_DEFAULT_SWAMPS 5
-#define MAP_MIN_SWAMPS 0
-#define MAP_MAX_SWAMPS 100
-
-#define MAP_DEFAULT_DESERTS 5
-#define MAP_MIN_DESERTS 0
-#define MAP_MAX_DESERTS 100
-
-#define MAP_DEFAULT_RIVERS 5
-#define MAP_MIN_RIVERS 0
-#define MAP_MAX_RIVERS 100
-
-#define MAP_DEFAULT_FORESTS 20
-#define MAP_MIN_FORESTS 0
-#define MAP_MAX_FORESTS 100
+#define MAP_DEFAULT_STEEPNESS 30
+#define MAP_MIN_STEEPNESS 0
+#define MAP_MAX_STEEPNESS 100
+
+#define MAP_DEFAULT_WETNESS 50
+#define MAP_MIN_WETNESS 0
+#define MAP_MAX_WETNESS 100
#define MAP_DEFAULT_GENERATOR 1
#define MAP_MIN_GENERATOR 1
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.187
diff -u -r1.187 savegame.c
--- server/savegame.c 16 Sep 2004 04:38:25 -0000 1.187
+++ server/savegame.c 18 Sep 2004 14:51:47 -0000
@@ -3095,13 +3095,10 @@
map.generator = secfile_lookup_int(file, "map.generator");
map.seed = secfile_lookup_int(file, "map.seed");
map.landpercent = secfile_lookup_int(file, "map.landpercent");
- map.grasssize =
- secfile_lookup_int_default(file, MAP_DEFAULT_GRASS, "map.grasssize");
- map.swampsize = secfile_lookup_int(file, "map.swampsize");
- map.deserts = secfile_lookup_int(file, "map.deserts");
- map.riverlength = secfile_lookup_int(file, "map.riverlength");
- map.mountains = secfile_lookup_int(file, "map.mountains");
- map.forestsize = secfile_lookup_int(file, "map.forestsize");
+ map.wetness = secfile_lookup_int_default(file, MAP_DEFAULT_WETNESS,
+ "map.wetness");
+ map.steepness = secfile_lookup_int_default(file, MAP_DEFAULT_STEEPNESS,
+ "map.steepness");
map.have_huts = secfile_lookup_bool_default(file, TRUE,
"map.have_huts");
map.temperature =
@@ -3478,11 +3475,8 @@
secfile_insert_int(file, map.seed, "map.seed");
secfile_insert_int(file, map.landpercent, "map.landpercent");
secfile_insert_int(file, map.riches, "map.riches");
- secfile_insert_int(file, map.swampsize, "map.swampsize");
- secfile_insert_int(file, map.deserts, "map.deserts");
- secfile_insert_int(file, map.riverlength, "map.riverlength");
- secfile_insert_int(file, map.mountains, "map.mountains");
- secfile_insert_int(file, map.forestsize, "map.forestsize");
+ secfile_insert_int(file, map.wetness, "map.wetness");
+ secfile_insert_int(file, map.steepness, "map.steepness");
secfile_insert_int(file, map.huts, "map.huts");
secfile_insert_int(file, map.generator, "map.generator");
secfile_insert_bool(file, map.have_huts, "map.have_huts");
Index: server/settings.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/settings.c,v
retrieving revision 1.4
diff -u -r1.4 settings.c
--- server/settings.c 16 Sep 2004 04:38:25 -0000 1.4
+++ server/settings.c 18 Sep 2004 14:51:48 -0000
@@ -314,37 +314,17 @@
N_("Amount of land vs ocean"), "", NULL,
MAP_MIN_LANDMASS, MAP_MAX_LANDMASS, MAP_DEFAULT_LANDMASS)
- GEN_INT("mountains", map.mountains,
+ GEN_INT("steepness", map.steepness,
SSET_MAP_GEN, SSET_GEOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
N_("Amount of hills/mountains"),
N_("Small values give flat maps, higher values give more "
"hills and mountains."), NULL,
- MAP_MIN_MOUNTAINS, MAP_MAX_MOUNTAINS, MAP_DEFAULT_MOUNTAINS)
+ MAP_MIN_STEEPNESS, MAP_MAX_STEEPNESS, MAP_DEFAULT_STEEPNESS)
- GEN_INT("rivers", map.riverlength,
- SSET_MAP_GEN, SSET_GEOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
- N_("Amount of river squares"), "", NULL,
- MAP_MIN_RIVERS, MAP_MAX_RIVERS, MAP_DEFAULT_RIVERS)
-
- GEN_INT("grass", map.grasssize,
- SSET_MAP_GEN, SSET_ECOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
- N_("Amount of grass squares"), "", NULL,
- MAP_MIN_GRASS, MAP_MAX_GRASS, MAP_DEFAULT_GRASS)
-
- GEN_INT("forests", map.forestsize,
- SSET_MAP_GEN, SSET_ECOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
- N_("Amount of forest squares"), "", NULL,
- MAP_MIN_FORESTS, MAP_MAX_FORESTS, MAP_DEFAULT_FORESTS)
-
- GEN_INT("swamps", map.swampsize,
- SSET_MAP_GEN, SSET_ECOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
- N_("Amount of swamp squares"), "", NULL,
- MAP_MIN_SWAMPS, MAP_MAX_SWAMPS, MAP_DEFAULT_SWAMPS)
-
- GEN_INT("deserts", map.deserts,
- SSET_MAP_GEN, SSET_ECOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
- N_("Amount of desert squares"), "", NULL,
- MAP_MIN_DESERTS, MAP_MAX_DESERTS, MAP_DEFAULT_DESERTS)
+ GEN_INT("wetness", map.wetness,
+ SSET_MAP_GEN, SSET_GEOLOGY, SSET_SITUATIONAL, SSET_TO_CLIENT,
+ N_("Amount of water on lands"), "", NULL,
+ MAP_MIN_WETNESS, MAP_MAX_WETNESS, MAP_DEFAULT_WETNESS)
GEN_INT("mapseed", map.seed,
SSET_MAP_GEN, SSET_INTERNAL, SSET_RARE, SSET_SERVER_ONLY,
Index: server/generator/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/generator/mapgen.c,v
retrieving revision 1.6
diff -u -r1.6 mapgen.c
--- server/generator/mapgen.c 16 Sep 2004 18:52:58 -0000 1.6
+++ server/generator/mapgen.c 18 Sep 2004 14:51:49 -0000
@@ -70,6 +70,12 @@
#define HAS_POLES (map.temperature < 70 && !map.alltemperate )
+/* these are the old parameters of terrains types do in %
+ TODO: this deppend of the hardcoded terrains
+ this has to work from a terrains rules-set */
+static int forest_pct = 0, desert_pct = 0, swamp_pct = 0, mountain_pct = 0,
+ jungle_pct = 0, river_pct = 0;
+
/****************************************************************************
* Conditions used mainly in rand_map_pos_characteristic()
****************************************************************************/
@@ -88,7 +94,7 @@
static int hmap_low_level = 0;
#define ini_hmap_low_level() \
{ \
-hmap_low_level = (2 * map.swampsize * \
+hmap_low_level = (4 * swamp_pct * \
(hmap_max_level - hmap_shore_level)) / 100 + hmap_shore_level; \
}
/* should be used after having hmap_low_level initialized */
@@ -224,7 +230,7 @@
/**************************************************************************
make_relief() will convert all squares that are higher than thill to
mountains and hills. Note that thill will be adjusted according to
- the map.mountains value, so increasing map.mountains will result in
+ the map.steepness value, so increasing map.mountains will result in
more hills and mountains.
**************************************************************************/
static void make_relief(void)
@@ -232,7 +238,7 @@
/* Calculate the mountain level. map.mountains specifies the percentage
* of land that is turned into hills and mountains. */
hmap_mountain_level = ((hmap_max_level - hmap_shore_level)
- * (100 - map.mountains)) / 100 + hmap_shore_level;
+ * (100 - map.steepness)) / 100 + hmap_shore_level;
whole_map_iterate(x, y) {
if (not_placed(x,y) &&
@@ -415,18 +421,13 @@
}
} whole_map_iterate_end;
- forests_count = total * map.forestsize
- / ( map.forestsize + map.deserts + map.grasssize + map.swampsize );
- jungles_count = (MAX_COLATITUDE - TROPICAL_LEVEL) * forests_count
- / (MAX_COLATITUDE * 2);
- forests_count -= jungles_count;
-
- deserts_count = total * map.deserts
- / ( map.forestsize + map.deserts + map.grasssize + map.swampsize);
- swamps_count = total * map.swampsize
- / ( map.forestsize + map.deserts + map.grasssize + map.swampsize);
+ forests_count = total * forest_pct / (100 - mountain_pct);
+ jungles_count = total * jungle_pct / (100 - mountain_pct);
+
+ deserts_count = total * desert_pct / (100 - mountain_pct);
+ swamps_count = total * swamp_pct / (100 - mountain_pct);
- /* grassland, tundra and plains is counted in map.grasssize */
+ /* grassland, tundra,arctic and plains is counted in plains_count */
plains_count = total - forests_count - deserts_count
- swamps_count - jungles_count;
@@ -438,7 +439,7 @@
PLACE_ONE_TYPE(jungles_count, forests_count , T_JUNGLE,
WC_ALL, TT_TROPICAL, MC_NONE, 50);
PLACE_ONE_TYPE(swamps_count, forests_count , T_SWAMP,
- WC_NDRY, TT_NFROZEN, MC_LOW, 50);
+ WC_NDRY, TT_HOT, MC_LOW, 50);
PLACE_ONE_TYPE(deserts_count, alt_deserts_count , T_DESERT,
WC_DRY, TT_NFROZEN, MC_NLOW, 80);
PLACE_ONE_TYPE(alt_deserts_count, plains_count , T_DESERT,
@@ -789,20 +790,15 @@
/* Formula to make the river density similar om different sized maps. Avoids
too few rivers on large maps and too many rivers on small maps. */
int desirable_riverlength =
- map.riverlength *
- /* This 10 is a conversion factor to take into account the fact that this
- * river code was written when map.riverlength had a maximum value of
- * 1000 rather than the current 100 */
- 10 *
- /* The size of the map (poles don't count). */
- map_num_tiles()
- * (map.alltemperate ? 1.0 : 1.0 - 2.0 * ICE_BASE_LEVEL / MAX_COLATITUDE)
*
- /* Rivers need to be on land only. */
- map.landpercent /
- /* Adjustment value. Tested by me. Gives no rivers with 'set
- rivers 0', gives a reasonable amount of rivers with default
- settings and as many rivers as possible with 'set rivers 100'. */
- 0xD000; /* (= 53248 in decimal) */
+ river_pct *
+ /* The size of the map (poles counted in river_pct). */
+ map_num_tiles() *
+ /* Rivers need to be on land only. */
+ map.landpercent /
+ /* Adjustment value. Tested by me. Gives no rivers with 'set
+ rivers 0', gives a reasonable amount of rivers with default
+ settings and as many rivers as possible with 'set rivers 100'. */
+ 5325;
/* The number of river tiles that have been set. */
int current_riverlength = 0;
@@ -1094,24 +1090,27 @@
}
/**************************************************************************
- Convert terrain parameters from the server into percents for the generators
+ Convert parameters from the server into terrains percents parameters for
+ the generators
**************************************************************************/
static void adjust_terrain_param(void)
{
- int total;
- int polar = ICE_BASE_LEVEL * 100 / MAX_COLATITUDE;
+ int polar = 2 * ICE_BASE_LEVEL * map.landpercent / MAX_COLATITUDE ;
+ float factor =(100.0 - polar - map.steepness * 0.8 ) / 10000;
- total = map.mountains + map.deserts + map.forestsize + map.swampsize
- + map.grasssize;
- if (total != 100 - polar) {
- map.forestsize = map.forestsize * (100 - polar) / total;
- map.swampsize = map.swampsize * (100 - polar) / total;
- map.mountains = map.mountains * (100 - polar) / total;
- map.deserts = map.deserts * (100 - polar) / total;
- map.grasssize = 100 - map.forestsize - map.swampsize - map.mountains
- - polar - map.deserts;
- }
+ mountain_pct = factor * map.steepness * 90;
+ /* 40 % if wetness == 50 & */
+ forest_pct = factor * (map.wetness * 60 + 1000) ;
+ jungle_pct = forest_pct * (MAX_COLATITUDE - TROPICAL_LEVEL)
+ / (MAX_COLATITUDE * 2);
+ forest_pct -= jungle_pct;
+ /* 3 - 11 % */
+ river_pct = (100 - polar) * (3 + map.wetness / 12) / 100;
+ /* 6 % if wetness == 50 && temperature == 50 */
+ swamp_pct = factor * (map.wetness * 6 + map.temperature * 6);
+ desert_pct = factor * (map.temperature * 10 + (100 - map.wetness) * 10) ;
+
}
/**************************************************************************
@@ -1629,8 +1628,8 @@
if (pstate->totalmass > 3000)
freelog(LOG_NORMAL, _("High landmass - this may take a few seconds."));
- i = map.riverlength + map.mountains
- + map.deserts + map.forestsize + map.swampsize;
+ i = river_pct + mountain_pct
+ + desert_pct + forest_pct + swamp_pct;
i = i <= 90 ? 100 : i * 11 / 10;
tilefactor = pstate->totalmass / i;
riverbuck = -(long int) myrand(pstate->totalmass);
@@ -1693,27 +1692,27 @@
i *= tilefactor;
- riverbuck += map.riverlength * i;
+ riverbuck += river_pct * i;
fill_island_rivers(1, &riverbuck, pstate);
- mountbuck += map.mountains * i;
+ mountbuck += mountain_pct * i;
fill_island(20, &mountbuck,
3,1, 3,1,
T_HILLS, T_MOUNTAINS, T_HILLS, T_MOUNTAINS,
pstate);
- desertbuck += map.deserts * i;
+ desertbuck += desert_pct * i;
fill_island(40, &desertbuck,
- map.deserts, map.deserts, map.deserts, map.deserts,
+ 1, 1, 1, 1,
T_DESERT, T_DESERT, T_DESERT, T_TUNDRA,
pstate);
- forestbuck += map.forestsize * i;
+ forestbuck += forest_pct * i;
fill_island(60, &forestbuck,
- map.forestsize, map.swampsize, map.forestsize, map.swampsize,
+ forest_pct, swamp_pct, forest_pct, swamp_pct,
T_FOREST, T_JUNGLE, T_FOREST, T_TUNDRA,
pstate);
- swampbuck += map.swampsize * i;
+ swampbuck += swamp_pct * i;
fill_island(80, &swampbuck,
- map.swampsize, map.swampsize, map.swampsize, map.swampsize,
+ 1, 1, 1, 1,
T_SWAMP, T_SWAMP, T_SWAMP, T_SWAMP,
pstate);
Index: server/generator/temperature_map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/generator/temperature_map.h,v
retrieving revision 1.1
diff -u -r1.1 temperature_map.h
--- server/generator/temperature_map.h 14 Sep 2004 08:23:00 -0000 1.1
+++ server/generator/temperature_map.h 18 Sep 2004 14:51:49 -0000
@@ -29,7 +29,7 @@
#define TT_NFROZEN (TT_COLD | TT_TEMPERATE | TT_TROPICAL)
#define TT_ALL (TT_FROZEN | TT_NFROZEN)
#define TT_NHOT (TT_FROZEN | TT_COLD)
-#define TT_HOT (TT_TEMPERATE, TT_TROPICAL)
+#define TT_HOT (TT_TEMPERATE | TT_TROPICAL)
bool temperature_is_initialized(void);
bool tmap_is(int x, int y, temperature_type tt);
- [Freeciv-Dev] Re: (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda, 2004/09/16
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Mateusz Stefek, 2004/09/17
- [Freeciv-Dev] Re: (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda, 2004/09/18
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators,
Marcelo Burda <=
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Mateusz Stefek, 2004/09/19
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Mateusz Stefek, 2004/09/19
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Mateusz Stefek, 2004/09/19
- [Freeciv-Dev] (PR#9894) PATCH steepness and wetness new parameters for generators, Mateusz Stefek, 2004/09/19
- [Freeciv-Dev] Re: (PR#9894) PATCH steepness and wetness new parameters for generators, Marcelo Burda, 2004/09/19
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