[Freeciv-Dev] (PR#9980) placed_map crash in mapgen
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9980 >
Marcelo, this is surely a bug for you!
If necessary we can get access to the debugger for the crash (core &
executable).
jason
-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed:
http://pubserver.freeciv.org/games/330563
Date: Tue, 7 Sep 2004 23:38:38 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx
# examining core.25878 in /games/330563/. ...
# using $FREECIV_PATH
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv
# running: (echo bt; echo p game; echo quit; exec yes '') | gdb
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv/../../bin/civserver
core.25878
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB. Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by
`/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv/'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0 0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0 0x400750a1 in kill () from /lib/libc.so.6
#1 0x40074e99 in raise () from /lib/libc.so.6
#2 0x40076364 in abort () from /lib/libc.so.6
#3 0x4006f15d in __assert_fail () from /lib/libc.so.6
#4 0x0806aa27 in create_placed_map () at mapgen.c:160
#5 0x0807285c in initworld (pstate=0xbffff7c0) at mapgen.c:2464
#6 0x08072a2c in mapgenerator2 () at mapgen.c:2520
#7 0x080701dd in map_fractal_generate (autosize=true) at mapgen.c:1750
#8 0x0804f060 in srv_loop () at srv_main.c:1720
#9 0x0804ecfd in srv_main () at srv_main.c:1569
#10 0x08049f20 in main (argc=9, argv=0xbffff9f4) at civserver.c:170
#11 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) $1 = {is_new_game = true, version = 0, id = '\0' <repeats 32 times>,
civstyle = 2, gold = 50, start_units = "ccx", '\0' <repeats 12 times>,
dispersion = 2, tech = 0, skill_level = 3, timeout = 0, timeoutint = 0,
timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1,
tcptimeout = 10, netwait = 4, last_ping = 1094625509, pingtimeout = 60,
pingtime = 20, turn_start = 1094625513, end_year = 2000, year = -4000,
turn = 0, researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0,
diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10,
contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30,
nplayers = 4, aifill = 4, notradesize = 0, fulltradesize = 1,
barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0,
occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0,
player_idx = 0, player_ptr = 0x820a510, players = {{player_no = 0,
name = "Juan Domingo Perón", '\0' <repeats 13 times>,
username = "marcelo\0ed", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = 37, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x820a794,
prev = 0x820a794, dataptr = 0x0}, head_link = 0x820a794,
tail_link = 0x820a794}}, cities = {list = {nelements = 0,
null_link = {next = 0x820a7ac, prev = 0x820a7ac, dataptr = 0x0},
head_link = 0x820a7ac, tail_link = 0x820a7ac}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = true,
current_conn = 0x0, connections = {list = {nelements = 1, null_link = {
next = 0x820cc64, prev = 0x820cc64, dataptr = 0x0},
head_link = 0x831cd98, tail_link = 0x831cd98}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 1, name = "Edna Lyon", '\0' <repeats 22 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = false,
government = 1, nation = 32, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x820da20,
prev = 0x820da20, dataptr = 0x0}, head_link = 0x820da20,
tail_link = 0x820da20}}, cities = {list = {nelements = 0,
null_link = {next = 0x820da38, prev = 0x820da38, dataptr = 0x0},
head_link = 0x820da38, tail_link = 0x820da38}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749,
skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x820fef0, prev = 0x820fef0, dataptr = 0x0},
head_link = 0x820fef0, tail_link = 0x820fef0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 2, name = "Pierre Trudeau", '\0' <repeats 17 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = 38, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8210cac,
prev = 0x8210cac, dataptr = 0x0}, head_link = 0x8210cac,
tail_link = 0x8210cac}}, cities = {list = {nelements = 0,
null_link = {next = 0x8210cc4, prev = 0x8210cc4, dataptr = 0x0},
head_link = 0x8210cc4, tail_link = 0x8210cc4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749,
skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x821317c, prev = 0x821317c, dataptr = 0x0},
head_link = 0x821317c, tail_link = 0x821317c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 3, name = "Matija Gubec", '\0' <repeats 19 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = 59, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8213f38,
prev = 0x8213f38, dataptr = 0x0}, head_link = 0x8213f38,
tail_link = 0x8213f38}}, cities = {list = {nelements = 0,
null_link = {next = 0x8213f50, prev = 0x8213f50, dataptr = 0x0},
head_link = 0x8213f50, tail_link = 0x8213f50}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749,
skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8216408, prev = 0x8216408, dataptr = 0x0},
head_link = 0x8216408, tail_link = 0x8216408}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 4, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82171c4,
prev = 0x82171c4, dataptr = 0x0}, head_link = 0x82171c4,
tail_link = 0x82171c4}}, cities = {list = {nelements = 0,
null_link = {next = 0x82171dc, prev = 0x82171dc, dataptr = 0x0},
head_link = 0x82171dc, tail_link = 0x82171dc}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8219694, prev = 0x8219694, dataptr = 0x0},
head_link = 0x8219694, tail_link = 0x8219694}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 5, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x821a450,
prev = 0x821a450, dataptr = 0x0}, head_link = 0x821a450,
tail_link = 0x821a450}}, cities = {list = {nelements = 0,
null_link = {next = 0x821a468, prev = 0x821a468, dataptr = 0x0},
head_link = 0x821a468, tail_link = 0x821a468}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x821c920, prev = 0x821c920, dataptr = 0x0},
head_link = 0x821c920, tail_link = 0x821c920}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 6, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x821d6dc,
prev = 0x821d6dc, dataptr = 0x0}, head_link = 0x821d6dc,
tail_link = 0x821d6dc}}, cities = {list = {nelements = 0,
null_link = {next = 0x821d6f4, prev = 0x821d6f4, dataptr = 0x0},
head_link = 0x821d6f4, tail_link = 0x821d6f4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x821fbac, prev = 0x821fbac, dataptr = 0x0},
head_link = 0x821fbac, tail_link = 0x821fbac}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 7, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8220968,
prev = 0x8220968, dataptr = 0x0}, head_link = 0x8220968,
tail_link = 0x8220968}}, cities = {list = {nelements = 0,
null_link = {next = 0x8220980, prev = 0x8220980, dataptr = 0x0},
head_link = 0x8220980, tail_link = 0x8220980}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8222e38, prev = 0x8222e38, dataptr = 0x0},
head_link = 0x8222e38, tail_link = 0x8222e38}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 8, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8223bf4,
prev = 0x8223bf4, dataptr = 0x0}, head_link = 0x8223bf4,
tail_link = 0x8223bf4}}, cities = {list = {nelements = 0,
null_link = {next = 0x8223c0c, prev = 0x8223c0c, dataptr = 0x0},
head_link = 0x8223c0c, tail_link = 0x8223c0c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82260c4, prev = 0x82260c4, dataptr = 0x0},
head_link = 0x82260c4, tail_link = 0x82260c4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 9, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8226e80,
prev = 0x8226e80, dataptr = 0x0}, head_link = 0x8226e80,
tail_link = 0x8226e80}}, cities = {list = {nelements = 0,
null_link = {next = 0x8226e98, prev = 0x8226e98, dataptr = 0x0},
head_link = 0x8226e98, tail_link = 0x8226e98}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8229350, prev = 0x8229350, dataptr = 0x0},
head_link = 0x8229350, tail_link = 0x8229350}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 10, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x822a10c,
prev = 0x822a10c, dataptr = 0x0}, head_link = 0x822a10c,
tail_link = 0x822a10c}}, cities = {list = {nelements = 0,
null_link = {next = 0x822a124, prev = 0x822a124, dataptr = 0x0},
head_link = 0x822a124, tail_link = 0x822a124}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x822c5dc, prev = 0x822c5dc, dataptr = 0x0},
head_link = 0x822c5dc, tail_link = 0x822c5dc}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 11, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x822d398,
prev = 0x822d398, dataptr = 0x0}, head_link = 0x822d398,
tail_link = 0x822d398}}, cities = {list = {nelements = 0,
null_link = {next = 0x822d3b0, prev = 0x822d3b0, dataptr = 0x0},
head_link = 0x822d3b0, tail_link = 0x822d3b0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x822f868, prev = 0x822f868, dataptr = 0x0},
head_link = 0x822f868, tail_link = 0x822f868}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 12, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8230624,
prev = 0x8230624, dataptr = 0x0}, head_link = 0x8230624,
tail_link = 0x8230624}}, cities = {list = {nelements = 0,
null_link = {next = 0x823063c, prev = 0x823063c, dataptr = 0x0},
head_link = 0x823063c, tail_link = 0x823063c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8232af4, prev = 0x8232af4, dataptr = 0x0},
head_link = 0x8232af4, tail_link = 0x8232af4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 13, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82338b0,
prev = 0x82338b0, dataptr = 0x0}, head_link = 0x82338b0,
tail_link = 0x82338b0}}, cities = {list = {nelements = 0,
null_link = {next = 0x82338c8, prev = 0x82338c8, dataptr = 0x0},
head_link = 0x82338c8, tail_link = 0x82338c8}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8235d80, prev = 0x8235d80, dataptr = 0x0},
head_link = 0x8235d80, tail_link = 0x8235d80}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 14, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8236b3c,
prev = 0x8236b3c, dataptr = 0x0}, head_link = 0x8236b3c,
tail_link = 0x8236b3c}}, cities = {list = {nelements = 0,
null_link = {next = 0x8236b54, prev = 0x8236b54, dataptr = 0x0},
head_link = 0x8236b54, tail_link = 0x8236b54}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x823900c, prev = 0x823900c, dataptr = 0x0},
head_link = 0x823900c, tail_link = 0x823900c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 15, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8239dc8,
prev = 0x8239dc8, dataptr = 0x0}, head_link = 0x8239dc8,
tail_link = 0x8239dc8}}, cities = {list = {nelements = 0,
null_link = {next = 0x8239de0, prev = 0x8239de0, dataptr = 0x0},
head_link = 0x8239de0, tail_link = 0x8239de0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x823c298, prev = 0x823c298, dataptr = 0x0},
head_link = 0x823c298, tail_link = 0x823c298}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 16, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x823d054,
prev = 0x823d054, dataptr = 0x0}, head_link = 0x823d054,
tail_link = 0x823d054}}, cities = {list = {nelements = 0,
null_link = {next = 0x823d06c, prev = 0x823d06c, dataptr = 0x0},
head_link = 0x823d06c, tail_link = 0x823d06c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x823f524, prev = 0x823f524, dataptr = 0x0},
head_link = 0x823f524, tail_link = 0x823f524}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 17, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82402e0,
prev = 0x82402e0, dataptr = 0x0}, head_link = 0x82402e0,
tail_link = 0x82402e0}}, cities = {list = {nelements = 0,
null_link = {next = 0x82402f8, prev = 0x82402f8, dataptr = 0x0},
head_link = 0x82402f8, tail_link = 0x82402f8}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82427b0, prev = 0x82427b0, dataptr = 0x0},
head_link = 0x82427b0, tail_link = 0x82427b0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 18, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x824356c,
prev = 0x824356c, dataptr = 0x0}, head_link = 0x824356c,
tail_link = 0x824356c}}, cities = {list = {nelements = 0,
null_link = {next = 0x8243584, prev = 0x8243584, dataptr = 0x0},
head_link = 0x8243584, tail_link = 0x8243584}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8245a3c, prev = 0x8245a3c, dataptr = 0x0},
head_link = 0x8245a3c, tail_link = 0x8245a3c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 19, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82467f8,
prev = 0x82467f8, dataptr = 0x0}, head_link = 0x82467f8,
tail_link = 0x82467f8}}, cities = {list = {nelements = 0,
null_link = {next = 0x8246810, prev = 0x8246810, dataptr = 0x0},
head_link = 0x8246810, tail_link = 0x8246810}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8248cc8, prev = 0x8248cc8, dataptr = 0x0},
head_link = 0x8248cc8, tail_link = 0x8248cc8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 20, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8249a84,
prev = 0x8249a84, dataptr = 0x0}, head_link = 0x8249a84,
tail_link = 0x8249a84}}, cities = {list = {nelements = 0,
null_link = {next = 0x8249a9c, prev = 0x8249a9c, dataptr = 0x0},
head_link = 0x8249a9c, tail_link = 0x8249a9c}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x824bf54, prev = 0x824bf54, dataptr = 0x0},
head_link = 0x824bf54, tail_link = 0x824bf54}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 21, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x824cd10,
prev = 0x824cd10, dataptr = 0x0}, head_link = 0x824cd10,
tail_link = 0x824cd10}}, cities = {list = {nelements = 0,
null_link = {next = 0x824cd28, prev = 0x824cd28, dataptr = 0x0},
head_link = 0x824cd28, tail_link = 0x824cd28}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x824f1e0, prev = 0x824f1e0, dataptr = 0x0},
head_link = 0x824f1e0, tail_link = 0x824f1e0}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 22, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x824ff9c,
prev = 0x824ff9c, dataptr = 0x0}, head_link = 0x824ff9c,
tail_link = 0x824ff9c}}, cities = {list = {nelements = 0,
null_link = {next = 0x824ffb4, prev = 0x824ffb4, dataptr = 0x0},
head_link = 0x824ffb4, tail_link = 0x824ffb4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x825246c, prev = 0x825246c, dataptr = 0x0},
head_link = 0x825246c, tail_link = 0x825246c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 23, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8253228,
prev = 0x8253228, dataptr = 0x0}, head_link = 0x8253228,
tail_link = 0x8253228}}, cities = {list = {nelements = 0,
null_link = {next = 0x8253240, prev = 0x8253240, dataptr = 0x0},
head_link = 0x8253240, tail_link = 0x8253240}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82556f8, prev = 0x82556f8, dataptr = 0x0},
head_link = 0x82556f8, tail_link = 0x82556f8}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 24, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82564b4,
prev = 0x82564b4, dataptr = 0x0}, head_link = 0x82564b4,
tail_link = 0x82564b4}}, cities = {list = {nelements = 0,
null_link = {next = 0x82564cc, prev = 0x82564cc, dataptr = 0x0},
head_link = 0x82564cc, tail_link = 0x82564cc}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8258984, prev = 0x8258984, dataptr = 0x0},
head_link = 0x8258984, tail_link = 0x8258984}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 25, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8259740,
prev = 0x8259740, dataptr = 0x0}, head_link = 0x8259740,
tail_link = 0x8259740}}, cities = {list = {nelements = 0,
null_link = {next = 0x8259758, prev = 0x8259758, dataptr = 0x0},
head_link = 0x8259758, tail_link = 0x8259758}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x825bc10, prev = 0x825bc10, dataptr = 0x0},
head_link = 0x825bc10, tail_link = 0x825bc10}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 26, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x825c9cc,
prev = 0x825c9cc, dataptr = 0x0}, head_link = 0x825c9cc,
tail_link = 0x825c9cc}}, cities = {list = {nelements = 0,
null_link = {next = 0x825c9e4, prev = 0x825c9e4, dataptr = 0x0},
head_link = 0x825c9e4, tail_link = 0x825c9e4}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x825ee9c, prev = 0x825ee9c, dataptr = 0x0},
head_link = 0x825ee9c, tail_link = 0x825ee9c}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 27, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x825fc58,
prev = 0x825fc58, dataptr = 0x0}, head_link = 0x825fc58,
tail_link = 0x825fc58}}, cities = {list = {nelements = 0,
null_link = {next = 0x825fc70, prev = 0x825fc70, dataptr = 0x0},
head_link = 0x825fc70, tail_link = 0x825fc70}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8262128, prev = 0x8262128, dataptr = 0x0},
head_link = 0x8262128, tail_link = 0x8262128}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 28, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8262ee4,
prev = 0x8262ee4, dataptr = 0x0}, head_link = 0x8262ee4,
tail_link = 0x8262ee4}}, cities = {list = {nelements = 0,
null_link = {next = 0x8262efc, prev = 0x8262efc, dataptr = 0x0},
head_link = 0x8262efc, tail_link = 0x8262efc}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x82653b4, prev = 0x82653b4, dataptr = 0x0},
head_link = 0x82653b4, tail_link = 0x82653b4}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 29, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x8266170,
prev = 0x8266170, dataptr = 0x0}, head_link = 0x8266170,
tail_link = 0x8266170}}, cities = {list = {nelements = 0,
null_link = {next = 0x8266188, prev = 0x8266188, dataptr = 0x0},
head_link = 0x8266188, tail_link = 0x8266188}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x8268640, prev = 0x8268640, dataptr = 0x0},
head_link = 0x8268640, tail_link = 0x8268640}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 30, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x82693fc,
prev = 0x82693fc, dataptr = 0x0}, head_link = 0x82693fc,
tail_link = 0x82693fc}}, cities = {list = {nelements = 0,
null_link = {next = 0x8269414, prev = 0x8269414, dataptr = 0x0},
head_link = 0x8269414, tail_link = 0x8269414}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x826b8cc, prev = 0x826b8cc, dataptr = 0x0},
head_link = 0x826b8cc, tail_link = 0x826b8cc}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}, {
player_no = 31, name = "noname", '\0' <repeats 25 times>,
username = "Unassigned", '\0' <repeats 21 times>, is_male = true,
government = 1, nation = -1, team = 255, turn_done = false,
nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false,
got_tech = false, revolution_finishes = -1, capital = false,
embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT,
turns_left = 0, has_reason_to_cancel = 0,
contact_turns_left = 0} <repeats 32 times>}, city_style = 0,
units = {list = {nelements = 0, null_link = {next = 0x826c688,
prev = 0x826c688, dataptr = 0x0}, head_link = 0x826c688,
tail_link = 0x826c688}}, cities = {list = {nelements = 0,
null_link = {next = 0x826c6a0, prev = 0x826c6a0, dataptr = 0x0},
head_link = 0x826c6a0, tail_link = 0x826c6a0}}, score = {happy = 0,
content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0,
elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0,
settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0,
literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0,
tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0,
bulbs_researched = 0, techs_researched = 0, researching = 0,
changed_from = -1, bulbs_researched_before = 0, inventions = {{
state = TECH_UNKNOWN, required_techs = {
vec = '\0' <repeats 24 times>}, num_required_techs = 0,
bulbs_required = 0} <repeats 200 times>},
num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
structurals = 0, components = 0, modules = 0, structure = {
false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0,
life_support = 0, solar_panels = 0, state = SSHIP_NONE,
launch_year = 9999, population = 0, mass = 0, support_rate = 0,
energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0,
ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0,
est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0,
skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0,
warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
0 <repeats 32 times>}}, was_created = false, is_connected = false,
current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
next = 0x826eb58, prev = 0x826eb58, dataptr = 0x0},
head_link = 0x826eb58, tail_link = 0x826eb58}}, worklists = {{
is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
WEF_END <repeats 16 times>}, wlids = {
0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0,
gives_shared_vision = 0, really_gives_vision = 0,
improvements = '\0' <repeats 199 times>, island_improv = 0x0,
attribute_block = {length = 0, data = 0x0}, debug = false}},
all_connections = {list = {nelements = 1, null_link = {next = 0x826f694,
prev = 0x826f694, dataptr = 0x0}, head_link = 0x831cb00,
tail_link = 0x831cb00}}, est_connections = {list = {nelements = 1,
null_link = {next = 0x826f6ac, prev = 0x826f6ac, dataptr = 0x0},
head_link = 0x831dc58, tail_link = 0x831dc58}}, game_connections = {
list = {nelements = 1, null_link = {next = 0x826f6c4, prev = 0x826f6c4,
dataptr = 0x0}, head_link = 0x831dc48, tail_link = 0x831dc48}},
global_advances = {0 <repeats 200 times>}, global_wonders = {
0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>,
heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0,
nuclearwinter = 0, coolinglevel = 8,
save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1,
save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1,
techpenalty = 100, razechance = 20, scorelog = true, randseed = 1094625513,
aqueduct_size = 8, sewer_size = 12, add_to_size_limit = 8,
savepalace = true, natural_city_names = true, spacerace = true,
turnblock = false, fixedlength = false, auto_ai_toggle = false,
fogofwar = true, fogofwar_old = true, num_unit_types = 54,
num_impr_types = 68, num_tech_types = 89, government_count = 6,
default_government = 1, government_when_anarchy = 0, ai_goal_government = 4,
nation_count = 67, playable_nation_count = 65, styles_count = 8,
terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2,
allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0,
slow_invasions = true, rulesetdir = "default", '\0' <repeats 24 times>,
firepower_factor = 0, rtech = {cathedral_plus = 83, cathedral_minus = 16,
colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34,
partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {
specialists = {{name = "elvis", '\0' <repeats 26 times>, min_size = 0,
bonus = 2}, {name = "scientist", '\0' <repeats 22 times>,
min_size = 5, bonus = 3}, {name = "taxman", '\0' <repeats 25 times>,
min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0,
forced_luxury = 100, forced_gold = 0, min_city_center_food = 1,
min_city_center_shield = 1, min_city_center_trade = 0,
min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2,
pillage_select = true, nuke_contamination = 2, granary_food_ini = {2,
0 <repeats 23 times>}, granary_num_inis = 1, granary_food_inc = 100,
tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0,
global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200},
global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200},
killstack = true}, incite_cost = {improvement_factor = 1, unit_factor = 1,
total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0",
allow_take = "HAhad\0\0\0\0\0\0\0\0\0\0", save_options = {
save_random = true, save_players = true, save_known = true,
save_starts = true, save_private_map = true}, trireme_loss_chance = {50,
25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0,
0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0},
revolution_length = 0}
(gdb)
- [Freeciv-Dev] (PR#9980) placed_map crash in mapgen,
Jason Short <=
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