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[Freeciv-Dev] (PR#9980) placed_map crash in mapgen
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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#9980) placed_map crash in mapgen
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 7 Sep 2004 23:51:58 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9980 >

Marcelo, this is surely a bug for you!

If necessary we can get access to the debugger for the crash (core & 
executable).

jason


-------- Original Message --------
Subject: [Freeciv-Dev] civserver crashed: 
http://pubserver.freeciv.org/games/330563
Date: Tue, 7 Sep 2004 23:38:38 -0700
From: freeciv@xxxxxxxxxxxxxxxxxxxxx
To: freeciv-dev@xxxxxxxxxxx



# examining core.25878 in /games/330563/. ...
# using $FREECIV_PATH 
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv
# running: (echo bt; echo p game; echo quit; exec yes '') | gdb  
/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv/../../bin/civserver
 core.25878
GNU gdb Red Hat Linux (5.2-2)
Copyright 2002 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show warranty" for details.
This GDB was configured as "i386-redhat-linux"...
Core was generated by 
`/home/freeciv/.freeciv/code/installed/cvs/HEAD/2004-09-08_10.00+/share/freeciv/'.
Program terminated with signal 6, Aborted.
Reading symbols from /lib/libm.so.6...done.
Loaded symbols for /lib/libm.so.6
Reading symbols from /usr/lib/libz.so.1...done.
Loaded symbols for /usr/lib/libz.so.1
Reading symbols from /lib/libc.so.6...done.
Loaded symbols for /lib/libc.so.6
Reading symbols from /lib/ld-linux.so.2...done.
Loaded symbols for /lib/ld-linux.so.2
Reading symbols from /lib/libnss_files.so.2...done.
Loaded symbols for /lib/libnss_files.so.2
Reading symbols from /lib/libnss_nisplus.so.2...done.
Loaded symbols for /lib/libnss_nisplus.so.2
Reading symbols from /lib/libnsl.so.1...done.
Loaded symbols for /lib/libnsl.so.1
Reading symbols from /lib/libnss_dns.so.2...done.
Loaded symbols for /lib/libnss_dns.so.2
Reading symbols from /lib/libresolv.so.2...done.
Loaded symbols for /lib/libresolv.so.2
#0  0x400750a1 in kill () from /lib/libc.so.6
(gdb) #0  0x400750a1 in kill () from /lib/libc.so.6
#1  0x40074e99 in raise () from /lib/libc.so.6
#2  0x40076364 in abort () from /lib/libc.so.6
#3  0x4006f15d in __assert_fail () from /lib/libc.so.6
#4  0x0806aa27 in create_placed_map () at mapgen.c:160
#5  0x0807285c in initworld (pstate=0xbffff7c0) at mapgen.c:2464
#6  0x08072a2c in mapgenerator2 () at mapgen.c:2520
#7  0x080701dd in map_fractal_generate (autosize=true) at mapgen.c:1750
#8  0x0804f060 in srv_loop () at srv_main.c:1720
#9  0x0804ecfd in srv_main () at srv_main.c:1569
#10 0x08049f20 in main (argc=9, argv=0xbffff9f4) at civserver.c:170
#11 0x400641c4 in __libc_start_main () from /lib/libc.so.6
(gdb) $1 = {is_new_game = true, version = 0, id = '\0' <repeats 32 times>, 
  civstyle = 2, gold = 50, start_units = "ccx", '\0' <repeats 12 times>, 
  dispersion = 2, tech = 0, skill_level = 3, timeout = 0, timeoutint = 0, 
  timeoutinc = 0, timeoutincmult = 1, timeoutintinc = 0, timeoutcounter = 1, 
  tcptimeout = 10, netwait = 4, last_ping = 1094625509, pingtimeout = 60, 
  pingtime = 20, turn_start = 1094625513, end_year = 2000, year = -4000, 
  turn = 0, researchcost = 10, diplcost = 0, freecost = 0, conquercost = 0, 
  diplchance = 80, cityfactor = 14, citymindist = 0, civilwarsize = 10, 
  contactturns = 20, rapturedelay = 1, min_players = 1, max_players = 30, 
  nplayers = 4, aifill = 4, notradesize = 0, fulltradesize = 1, 
  barbarianrate = 0, onsetbarbarian = -2000, nbarbarians = 0, 
  occupychance = 0, unhappysize = 4, angrycitizen = true, startmessage = 0x0, 
  player_idx = 0, player_ptr = 0x820a510, players = {{player_no = 0, 
      name = "Juan Domingo Perón", '\0' <repeats 13 times>, 
      username = "marcelo\0ed", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = 37, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x820a794, 
            prev = 0x820a794, dataptr = 0x0}, head_link = 0x820a794, 
          tail_link = 0x820a794}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x820a7ac, prev = 0x820a7ac, dataptr = 0x0}, 
          head_link = 0x820a7ac, tail_link = 0x820a7ac}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = true, 
      current_conn = 0x0, connections = {list = {nelements = 1, null_link = {
            next = 0x820cc64, prev = 0x820cc64, dataptr = 0x0}, 
          head_link = 0x831cd98, tail_link = 0x831cd98}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 1, name = "Edna Lyon", '\0' <repeats 22 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = false, 
      government = 1, nation = 32, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x820da20, 
            prev = 0x820da20, dataptr = 0x0}, head_link = 0x820da20, 
          tail_link = 0x820da20}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x820da38, prev = 0x820da38, dataptr = 0x0}, 
          head_link = 0x820da38, tail_link = 0x820da38}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749, 
        skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x820fef0, prev = 0x820fef0, dataptr = 0x0}, 
          head_link = 0x820fef0, tail_link = 0x820fef0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 2, name = "Pierre Trudeau", '\0' <repeats 17 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = 38, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8210cac, 
            prev = 0x8210cac, dataptr = 0x0}, head_link = 0x8210cac, 
          tail_link = 0x8210cac}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8210cc4, prev = 0x8210cc4, dataptr = 0x0}, 
          head_link = 0x8210cc4, tail_link = 0x8210cc4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749, 
        skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x821317c, prev = 0x821317c, dataptr = 0x0}, 
          head_link = 0x821317c, tail_link = 0x821317c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 3, name = "Matija Gubec", '\0' <repeats 19 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = 59, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8213f38, 
            prev = 0x8213f38, dataptr = 0x0}, head_link = 0x8213f38, 
          tail_link = 0x8213f38}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8213f50, prev = 0x8213f50, dataptr = 0x0}, 
          head_link = 0x8213f50, tail_link = 0x8213f50}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = true, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 749, 
        skill_level = 3, fuzzy = 300, expand = 10, science_cost = 100, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8216408, prev = 0x8216408, dataptr = 0x0}, 
          head_link = 0x8216408, tail_link = 0x8216408}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 4, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82171c4, 
            prev = 0x82171c4, dataptr = 0x0}, head_link = 0x82171c4, 
          tail_link = 0x82171c4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82171dc, prev = 0x82171dc, dataptr = 0x0}, 
          head_link = 0x82171dc, tail_link = 0x82171dc}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8219694, prev = 0x8219694, dataptr = 0x0}, 
          head_link = 0x8219694, tail_link = 0x8219694}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 5, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x821a450, 
            prev = 0x821a450, dataptr = 0x0}, head_link = 0x821a450, 
          tail_link = 0x821a450}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x821a468, prev = 0x821a468, dataptr = 0x0}, 
          head_link = 0x821a468, tail_link = 0x821a468}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x821c920, prev = 0x821c920, dataptr = 0x0}, 
          head_link = 0x821c920, tail_link = 0x821c920}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 6, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x821d6dc, 
            prev = 0x821d6dc, dataptr = 0x0}, head_link = 0x821d6dc, 
          tail_link = 0x821d6dc}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x821d6f4, prev = 0x821d6f4, dataptr = 0x0}, 
          head_link = 0x821d6f4, tail_link = 0x821d6f4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x821fbac, prev = 0x821fbac, dataptr = 0x0}, 
          head_link = 0x821fbac, tail_link = 0x821fbac}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 7, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8220968, 
            prev = 0x8220968, dataptr = 0x0}, head_link = 0x8220968, 
          tail_link = 0x8220968}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8220980, prev = 0x8220980, dataptr = 0x0}, 
          head_link = 0x8220980, tail_link = 0x8220980}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8222e38, prev = 0x8222e38, dataptr = 0x0}, 
          head_link = 0x8222e38, tail_link = 0x8222e38}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 8, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8223bf4, 
            prev = 0x8223bf4, dataptr = 0x0}, head_link = 0x8223bf4, 
          tail_link = 0x8223bf4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8223c0c, prev = 0x8223c0c, dataptr = 0x0}, 
          head_link = 0x8223c0c, tail_link = 0x8223c0c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82260c4, prev = 0x82260c4, dataptr = 0x0}, 
          head_link = 0x82260c4, tail_link = 0x82260c4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 9, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8226e80, 
            prev = 0x8226e80, dataptr = 0x0}, head_link = 0x8226e80, 
          tail_link = 0x8226e80}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8226e98, prev = 0x8226e98, dataptr = 0x0}, 
          head_link = 0x8226e98, tail_link = 0x8226e98}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8229350, prev = 0x8229350, dataptr = 0x0}, 
          head_link = 0x8229350, tail_link = 0x8229350}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 10, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x822a10c, 
            prev = 0x822a10c, dataptr = 0x0}, head_link = 0x822a10c, 
          tail_link = 0x822a10c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x822a124, prev = 0x822a124, dataptr = 0x0}, 
          head_link = 0x822a124, tail_link = 0x822a124}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x822c5dc, prev = 0x822c5dc, dataptr = 0x0}, 
          head_link = 0x822c5dc, tail_link = 0x822c5dc}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 11, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x822d398, 
            prev = 0x822d398, dataptr = 0x0}, head_link = 0x822d398, 
          tail_link = 0x822d398}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x822d3b0, prev = 0x822d3b0, dataptr = 0x0}, 
          head_link = 0x822d3b0, tail_link = 0x822d3b0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x822f868, prev = 0x822f868, dataptr = 0x0}, 
          head_link = 0x822f868, tail_link = 0x822f868}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 12, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8230624, 
            prev = 0x8230624, dataptr = 0x0}, head_link = 0x8230624, 
          tail_link = 0x8230624}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x823063c, prev = 0x823063c, dataptr = 0x0}, 
          head_link = 0x823063c, tail_link = 0x823063c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8232af4, prev = 0x8232af4, dataptr = 0x0}, 
          head_link = 0x8232af4, tail_link = 0x8232af4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 13, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82338b0, 
            prev = 0x82338b0, dataptr = 0x0}, head_link = 0x82338b0, 
          tail_link = 0x82338b0}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82338c8, prev = 0x82338c8, dataptr = 0x0}, 
          head_link = 0x82338c8, tail_link = 0x82338c8}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8235d80, prev = 0x8235d80, dataptr = 0x0}, 
          head_link = 0x8235d80, tail_link = 0x8235d80}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 14, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8236b3c, 
            prev = 0x8236b3c, dataptr = 0x0}, head_link = 0x8236b3c, 
          tail_link = 0x8236b3c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8236b54, prev = 0x8236b54, dataptr = 0x0}, 
          head_link = 0x8236b54, tail_link = 0x8236b54}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x823900c, prev = 0x823900c, dataptr = 0x0}, 
          head_link = 0x823900c, tail_link = 0x823900c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 15, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8239dc8, 
            prev = 0x8239dc8, dataptr = 0x0}, head_link = 0x8239dc8, 
          tail_link = 0x8239dc8}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8239de0, prev = 0x8239de0, dataptr = 0x0}, 
          head_link = 0x8239de0, tail_link = 0x8239de0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x823c298, prev = 0x823c298, dataptr = 0x0}, 
          head_link = 0x823c298, tail_link = 0x823c298}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 16, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x823d054, 
            prev = 0x823d054, dataptr = 0x0}, head_link = 0x823d054, 
          tail_link = 0x823d054}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x823d06c, prev = 0x823d06c, dataptr = 0x0}, 
          head_link = 0x823d06c, tail_link = 0x823d06c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x823f524, prev = 0x823f524, dataptr = 0x0}, 
          head_link = 0x823f524, tail_link = 0x823f524}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 17, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82402e0, 
            prev = 0x82402e0, dataptr = 0x0}, head_link = 0x82402e0, 
          tail_link = 0x82402e0}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82402f8, prev = 0x82402f8, dataptr = 0x0}, 
          head_link = 0x82402f8, tail_link = 0x82402f8}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82427b0, prev = 0x82427b0, dataptr = 0x0}, 
          head_link = 0x82427b0, tail_link = 0x82427b0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 18, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x824356c, 
            prev = 0x824356c, dataptr = 0x0}, head_link = 0x824356c, 
          tail_link = 0x824356c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8243584, prev = 0x8243584, dataptr = 0x0}, 
          head_link = 0x8243584, tail_link = 0x8243584}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8245a3c, prev = 0x8245a3c, dataptr = 0x0}, 
          head_link = 0x8245a3c, tail_link = 0x8245a3c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 19, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82467f8, 
            prev = 0x82467f8, dataptr = 0x0}, head_link = 0x82467f8, 
          tail_link = 0x82467f8}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8246810, prev = 0x8246810, dataptr = 0x0}, 
          head_link = 0x8246810, tail_link = 0x8246810}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8248cc8, prev = 0x8248cc8, dataptr = 0x0}, 
          head_link = 0x8248cc8, tail_link = 0x8248cc8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 20, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8249a84, 
            prev = 0x8249a84, dataptr = 0x0}, head_link = 0x8249a84, 
          tail_link = 0x8249a84}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8249a9c, prev = 0x8249a9c, dataptr = 0x0}, 
          head_link = 0x8249a9c, tail_link = 0x8249a9c}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x824bf54, prev = 0x824bf54, dataptr = 0x0}, 
          head_link = 0x824bf54, tail_link = 0x824bf54}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 21, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x824cd10, 
            prev = 0x824cd10, dataptr = 0x0}, head_link = 0x824cd10, 
          tail_link = 0x824cd10}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x824cd28, prev = 0x824cd28, dataptr = 0x0}, 
          head_link = 0x824cd28, tail_link = 0x824cd28}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x824f1e0, prev = 0x824f1e0, dataptr = 0x0}, 
          head_link = 0x824f1e0, tail_link = 0x824f1e0}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 22, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x824ff9c, 
            prev = 0x824ff9c, dataptr = 0x0}, head_link = 0x824ff9c, 
          tail_link = 0x824ff9c}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x824ffb4, prev = 0x824ffb4, dataptr = 0x0}, 
          head_link = 0x824ffb4, tail_link = 0x824ffb4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x825246c, prev = 0x825246c, dataptr = 0x0}, 
          head_link = 0x825246c, tail_link = 0x825246c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 23, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8253228, 
            prev = 0x8253228, dataptr = 0x0}, head_link = 0x8253228, 
          tail_link = 0x8253228}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8253240, prev = 0x8253240, dataptr = 0x0}, 
          head_link = 0x8253240, tail_link = 0x8253240}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82556f8, prev = 0x82556f8, dataptr = 0x0}, 
          head_link = 0x82556f8, tail_link = 0x82556f8}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 24, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82564b4, 
            prev = 0x82564b4, dataptr = 0x0}, head_link = 0x82564b4, 
          tail_link = 0x82564b4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x82564cc, prev = 0x82564cc, dataptr = 0x0}, 
          head_link = 0x82564cc, tail_link = 0x82564cc}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8258984, prev = 0x8258984, dataptr = 0x0}, 
          head_link = 0x8258984, tail_link = 0x8258984}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 25, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8259740, 
            prev = 0x8259740, dataptr = 0x0}, head_link = 0x8259740, 
          tail_link = 0x8259740}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8259758, prev = 0x8259758, dataptr = 0x0}, 
          head_link = 0x8259758, tail_link = 0x8259758}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x825bc10, prev = 0x825bc10, dataptr = 0x0}, 
          head_link = 0x825bc10, tail_link = 0x825bc10}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 26, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x825c9cc, 
            prev = 0x825c9cc, dataptr = 0x0}, head_link = 0x825c9cc, 
          tail_link = 0x825c9cc}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x825c9e4, prev = 0x825c9e4, dataptr = 0x0}, 
          head_link = 0x825c9e4, tail_link = 0x825c9e4}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x825ee9c, prev = 0x825ee9c, dataptr = 0x0}, 
          head_link = 0x825ee9c, tail_link = 0x825ee9c}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 27, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x825fc58, 
            prev = 0x825fc58, dataptr = 0x0}, head_link = 0x825fc58, 
          tail_link = 0x825fc58}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x825fc70, prev = 0x825fc70, dataptr = 0x0}, 
          head_link = 0x825fc70, tail_link = 0x825fc70}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8262128, prev = 0x8262128, dataptr = 0x0}, 
          head_link = 0x8262128, tail_link = 0x8262128}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 28, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8262ee4, 
            prev = 0x8262ee4, dataptr = 0x0}, head_link = 0x8262ee4, 
          tail_link = 0x8262ee4}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8262efc, prev = 0x8262efc, dataptr = 0x0}, 
          head_link = 0x8262efc, tail_link = 0x8262efc}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x82653b4, prev = 0x82653b4, dataptr = 0x0}, 
          head_link = 0x82653b4, tail_link = 0x82653b4}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 29, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x8266170, 
            prev = 0x8266170, dataptr = 0x0}, head_link = 0x8266170, 
          tail_link = 0x8266170}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8266188, prev = 0x8266188, dataptr = 0x0}, 
          head_link = 0x8266188, tail_link = 0x8266188}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x8268640, prev = 0x8268640, dataptr = 0x0}, 
          head_link = 0x8268640, tail_link = 0x8268640}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 30, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x82693fc, 
            prev = 0x82693fc, dataptr = 0x0}, head_link = 0x82693fc, 
          tail_link = 0x82693fc}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x8269414, prev = 0x8269414, dataptr = 0x0}, 
          head_link = 0x8269414, tail_link = 0x8269414}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x826b8cc, prev = 0x826b8cc, dataptr = 0x0}, 
          head_link = 0x826b8cc, tail_link = 0x826b8cc}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}, {
      player_no = 31, name = "noname", '\0' <repeats 25 times>, 
      username = "Unassigned", '\0' <repeats 21 times>, is_male = true, 
      government = 1, nation = -1, team = 255, turn_done = false, 
      nturns_idle = 0, is_alive = true, is_observer = false, is_dying = false, 
      got_tech = false, revolution_finishes = -1, capital = false, 
      embassy = 0, reputation = 1000, diplstates = {{type = DS_NO_CONTACT, 
          turns_left = 0, has_reason_to_cancel = 0, 
          contact_turns_left = 0} <repeats 32 times>}, city_style = 0, 
      units = {list = {nelements = 0, null_link = {next = 0x826c688, 
            prev = 0x826c688, dataptr = 0x0}, head_link = 0x826c688, 
          tail_link = 0x826c688}}, cities = {list = {nelements = 0, 
          null_link = {next = 0x826c6a0, prev = 0x826c6a0, dataptr = 0x0}, 
          head_link = 0x826c6a0, tail_link = 0x826c6a0}}, score = {happy = 0, 
        content = 0, unhappy = 0, angry = 0, taxmen = 0, scientists = 0, 
        elvis = 0, wonders = 0, techs = 0, techout = 0, landarea = 0, 
        settledarea = 0, population = 0, cities = 0, units = 0, pollution = 0, 
        literacy = 0, bnp = 0, mfg = 0, spaceship = 0}, economic = {gold = 0, 
        tax = 0, science = 100, luxury = 0}, research = {bulbs_last_turn = 0, 
        bulbs_researched = 0, techs_researched = 0, researching = 0, 
        changed_from = -1, bulbs_researched_before = 0, inventions = {{
            state = TECH_UNKNOWN, required_techs = {
              vec = '\0' <repeats 24 times>}, num_required_techs = 0, 
            bulbs_required = 0} <repeats 200 times>}, 
        num_known_tech_with_flag = {0 <repeats 13 times>}}, spaceship = {
        structurals = 0, components = 0, modules = 0, structure = {
          false <repeats 32 times>}, fuel = 0, propulsion = 0, habitation = 0, 
        life_support = 0, solar_panels = 0, state = SSHIP_NONE, 
        launch_year = 9999, population = 0, mass = 0, support_rate = 0, 
        energy_rate = 0, success_rate = 0, travel_time = 0}, future_tech = 0, 
      ai = {control = false, tech_goal = 199, prev_gold = 0, maxbuycost = 0, 
        est_upkeep = 0, tech_want = {0 <repeats 201 times>}, handicap = 0, 
        skill_level = 0, fuzzy = 0, expand = 100, science_cost = 0, 
        warmth = 0, barbarian_type = NOT_A_BARBARIAN, love = {
          0 <repeats 32 times>}}, was_created = false, is_connected = false, 
      current_conn = 0x0, connections = {list = {nelements = 0, null_link = {
            next = 0x826eb58, prev = 0x826eb58, dataptr = 0x0}, 
          head_link = 0x826eb58, tail_link = 0x826eb58}}, worklists = {{
          is_valid = false, name = '\0' <repeats 31 times>, wlefs = {
            WEF_END <repeats 16 times>}, wlids = {
            0 <repeats 16 times>}} <repeats 16 times>}, private_map = 0x0, 
      gives_shared_vision = 0, really_gives_vision = 0, 
      improvements = '\0' <repeats 199 times>, island_improv = 0x0, 
      attribute_block = {length = 0, data = 0x0}, debug = false}}, 
  all_connections = {list = {nelements = 1, null_link = {next = 0x826f694, 
        prev = 0x826f694, dataptr = 0x0}, head_link = 0x831cb00, 
      tail_link = 0x831cb00}}, est_connections = {list = {nelements = 1, 
      null_link = {next = 0x826f6ac, prev = 0x826f6ac, dataptr = 0x0}, 
      head_link = 0x831dc58, tail_link = 0x831dc58}}, game_connections = {
    list = {nelements = 1, null_link = {next = 0x826f6c4, prev = 0x826f6c4, 
        dataptr = 0x0}, head_link = 0x831dc48, tail_link = 0x831dc48}}, 
  global_advances = {0 <repeats 200 times>}, global_wonders = {
    0 <repeats 200 times>}, improvements = '\0' <repeats 199 times>, 
  heating = 0, globalwarming = 0, warminglevel = 8, cooling = 0, 
  nuclearwinter = 0, coolinglevel = 8, 
  save_name = "civgame", '\0' <repeats 24 times>, save_nturns = 1, 
  save_compress_level = 6, foodbox = 10, aqueductloss = 0, killcitizen = 1, 
  techpenalty = 100, razechance = 20, scorelog = true, randseed = 1094625513, 
  aqueduct_size = 8, sewer_size = 12, add_to_size_limit = 8, 
  savepalace = true, natural_city_names = true, spacerace = true, 
  turnblock = false, fixedlength = false, auto_ai_toggle = false, 
  fogofwar = true, fogofwar_old = true, num_unit_types = 54, 
  num_impr_types = 68, num_tech_types = 89, government_count = 6, 
  default_government = 1, government_when_anarchy = 0, ai_goal_government = 4, 
  nation_count = 67, playable_nation_count = 65, styles_count = 8, 
  terrain_count = 11, watchtower_extra_vision = 0, watchtower_vision = 2, 
  allowed_city_names = 1, borders = 7, happyborders = true, diplomacy = 0, 
  slow_invasions = true, rulesetdir = "default", '\0' <repeats 24 times>, 
  firepower_factor = 0, rtech = {cathedral_plus = 83, cathedral_minus = 16, 
    colosseum_plus = 23, temple_plus = 56, nav = 57, u_partisan = 34, 
    partisan_req = {35, 16, 200, 200, 200, 200, 200, 200, 200, 200}}, rgame = {
    specialists = {{name = "elvis", '\0' <repeats 26 times>, min_size = 0, 
        bonus = 2}, {name = "scientist", '\0' <repeats 22 times>, 
        min_size = 5, bonus = 3}, {name = "taxman", '\0' <repeats 25 times>, 
        min_size = 5, bonus = 3}}, changable_tax = true, forced_science = 0, 
    forced_luxury = 100, forced_gold = 0, min_city_center_food = 1, 
    min_city_center_shield = 1, min_city_center_trade = 0, 
    min_dist_bw_cities = 2, init_vis_radius_sq = 5, hut_overflight = 2, 
    pillage_select = true, nuke_contamination = 2, granary_food_ini = {2, 
      0 <repeats 23 times>}, granary_num_inis = 1, granary_food_inc = 100, 
    tech_cost_style = 1, tech_leakage = 0, tech_cost_double_year = 0, 
    global_init_techs = {200, 200, 200, 200, 200, 200, 200, 200, 200, 200}, 
    global_init_buildings = {21, 200, 200, 200, 200, 200, 200, 200, 200, 200}, 
    killstack = true}, incite_cost = {improvement_factor = 1, unit_factor = 1, 
    total_factor = 100}, demography = "NASRLPEMOqrb\0\0\0", 
  allow_take = "HAhad\0\0\0\0\0\0\0\0\0\0", save_options = {
    save_random = true, save_players = true, save_known = true, 
    save_starts = true, save_private_map = true}, trireme_loss_chance = {50, 
    25, 5, 0, 50, 50, 50, 50, 50, 50}, work_veteran_chance = {5, 3, 1, 0, 0, 
    0, 0, 0, 0, 0}, veteran_chance = {50, 33, 20, 0, 0, 0, 0, 0, 0, 0}, 
  revolution_length = 0}
(gdb) 


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