[Freeciv-Dev] Re: (PR#9870) bad assert in aitools.h
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9870 >
On Sun, 29 Aug 2004, Jason Short wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9870 >
> but pointer checks need to be explicit on some platforms in assert
> (presumably because their implementation of assert sucks).
> So it should be a != NULL check.
isn't this assert a bit crazy?
because if find_unit_by_id fails, it means that there is no such unit and
punit is pointing to some pretty much random data!
- [Freeciv-Dev] Re: (PR#9870) bad assert in aitools.h,
Gregory Berkolaiko <=