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[Freeciv-Dev] Re: (PR#9870) bad assert in aitools.h
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[Freeciv-Dev] Re: (PR#9870) bad assert in aitools.h

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9870) bad assert in aitools.h
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxxx>
Date: Mon, 30 Aug 2004 10:16:13 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9870 >

On Sun, 29 Aug 2004, Jason Short wrote:

> <URL: http://rt.freeciv.org/Ticket/Display.html?id=9870 >
> 
> assert(find_unit_by_id(punit->id))
> 
> but pointer checks need to be explicit on some platforms in assert 
> (presumably because their implementation of assert sucks).
> 
> So it should be a != NULL check.

isn't this assert a bit crazy?
because if find_unit_by_id fails, it means that there is no such unit and 
punit is pointing to some pretty much random data!




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