Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2004:
[Freeciv-Dev] mountains versus plateaus
Home

[Freeciv-Dev] mountains versus plateaus

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Freeciv-Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] mountains versus plateaus
From: Jason Dorje Short <jdorje@xxxxxxxxxxxx>
Date: Tue, 24 Aug 2004 03:49:59 -0400

http://freeciv.org/~jdorje/mountainous.png

This gen5 continent is full of mountains.

In real life though these wouldn't be mountains. A flat plateau is still flat, no matter how high it is. SMAC had a reasonable model of this with altitude being a measurable and visible part of the terrain. But even with a simpler model we can do better.

Terrain placement depends on rockiness (or perhaps slope), temperature, and moisture. However none of these are independent values. Temperature depends on lattitude but also on altitude. Moisture depends on nearby bodies of water, nearby wind blockers (mountains), prevailing wind direction, and pure altitude. Rockiness/slope can perhaps be determined solely by comparing the altitude of this tile to that of adjacent tiles.

In some cases altitude itself _might_ be a factor in terrain placement. Swamp and grassland _may_ be limited to lowlands. Of course ocean placement depends entirely on altitude. And mountains probably have a minimum altitude (since they are at least partly above the "tree line").

In summary the above continent shouldn't be full of hills. It should probably be a ring of hills or mountains with a plateau of plains or desert at the top. The exact threshholds will need tweaking. But the current method of placing mountains is pretty broken.

jason


[Prev in Thread] Current Thread [Next in Thread]