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[Freeciv-Dev] Re: (PR#9704) Simplify government.ruleset
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[Freeciv-Dev] Re: (PR#9704) Simplify government.ruleset

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#9704) Simplify government.ruleset
From: "Jason Short" <jshort@xxxxxxxxxxxxxx>
Date: Mon, 16 Aug 2004 08:14:05 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9704 >


> The _modifier variables were merged into the _level variable, using
> normal rounding rules. So that what was once level=100 & modifier=67 
> (100/67=1.49) becomes 1. The downside to this is that the accuracy with 
> which you can set corruption and waste in the ruleset drops for low
> values of _level.
> 
> However, it is much clearer this way. You now give a base corruption and 
> waste in a percentage value instead of two mystical ints. It is 
> significantly easier for modpack authors, and easier to automatically
> make a sensible help entry for governments.

What about making it a real percentage (149 instead of 1).  That should give 
sufficient accuracy.

jason




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