[Freeciv-Dev] Re: (PR#9686) technology transfer = server crash
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=9686 >
On 2004-08-12 20:52:44, Marko Lindqvist wrote:
> Attached, untested, patch takes easiest route. It just lowers limit
> for techs to load from ruleset.
> IMHO we should allow round number of 200 user (ruleset author)
> visible
> techs. Now we are saving techs by name, changing those special tech
> codes (A_NOINFO ... A_LAST) wouldn't even cause additional savegame
> incompatibilities?
>
It wouldn't. (Assumming that A_NOINFO value is never used in savegame)
--
mateusz
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- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Per I. Mathisen, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Marko Lindqvist, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Per I. Mathisen, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Marko Lindqvist, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash,
Mateusz Stefek <=
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, freeze, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Marko Lindqvist, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Jason Short, 2004/08/12
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, Per I. Mathisen, 2004/08/14
- [Freeciv-Dev] Re: (PR#9686) technology transfer = server crash, freeze, 2004/08/16
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