[Freeciv-Dev] Re: (PR#8877) Re: patch: design for generalized specialist
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[Freeciv-Dev] Re: (PR#8877) Re: patch: design for generalized specialists |
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"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
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Tue, 20 Jul 2004 06:47:26 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8877 >
Per I. Mathisen wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8877 >
>
> Very interesting patch. Would really like to see specialists being able
> to produce primary resources as well.
>
> The AI part of this patch clashes totally with the eff patch. So ignore
> the AI for now, and make a new version of the patch after eff is in.
>
> The #if 0 parts have to go.
>
> Missing function headers.
This patch isn't intended to be committed, but to allow testing and to
show the changes that need to be made. Those changes should (and have
been for a while) be made in their own patches. Cleaning up the tileset
stuff was a major patch on its own, as will be the CM fixes.
jason
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