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[Freeciv-Dev] (PR#1081) Bug: moving order at turn end
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[Freeciv-Dev] (PR#1081) Bug: moving order at turn end

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To: hjr.boehm@xxxxxxx
Subject: [Freeciv-Dev] (PR#1081) Bug: moving order at turn end
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sat, 17 Jul 2004 20:35:07 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=1081 >

> [hjr.boehm@xxxxxxx - Thu Nov 29 12:22:08 2001]:

> you know how to use the goto-command to have a fast move 'between' turns.
> the unit is then moving at same time as cities are updated (i suppose
they 
> are of same parent class). than means sometimes units are moving before
> city update and sometimes after. I think the unit must not move before 
> city-production is completed.
> 
> i'm not shure if its a bug, but for me it is one ;-)

This isn't true.  All goto is done at the start of the turn, after city
production is done.

In the past the AI could sometimes fool you with double-moves, moving
both before and after city production.  I think this is no longer true.

jason



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