[Freeciv-Dev] (PR#3895) Bug: Invisible dying unit causes end of sentry
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=3895 >
> [ChrisK@xxxxxxxx - Sat Mar 29 16:37:01 2003]:
>
> CVS 29 MAR 2003 GTK 1
>
> The conquest of an enemy city causes the awakening of a distant carrier
> including carried fighters. Non of the units supported by that city is in
> sight of the carrier.
>
> Reproducible. Use savegame and login as chris. Start a second client and
> login as AI player 'Hywel Dda', for the purpose of control.
>
> Send alpine troops from Llanfyllin and conquer Aberystwith (which supports
> 2 galleones and an artillery up to this point). See carrier and planes
SE of
> Pembroke awake. The only connection is the dying galleone NE of Pembroke,
> which is invisible for the carrier (but both ships are in sight range of
> Pembroke city).
I can't reproduce this with current CVS. Some of the logic has changed,
but I don't know if the bug is fixed or if the conditions for it
happening have just changed. Unless someone wants to go back to the old
CVS version, track down the source of the bug, then see if it still
applies, I think we'll have to wait for another incident.
> As a side note, IMHO a unit on sentry shouldn't awake when an enemy
unit in
> sight (not in this case!) disappears, because there is no danger out of
> this.
I agree. But probably the unit has to appear before it disappears and
that's what makes the unit unsentry.
jason
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