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[Freeciv-Dev] (PR#9397) remove rectangle_iterate
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Subject: [Freeciv-Dev] (PR#9397) remove rectangle_iterate
From: "Jason Dorje Short" <jdorje@xxxxxxxxxxx>
Date: Thu, 15 Jul 2004 19:17:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=9397 >

This patch removes the unused rectangle_iterate.  Not only is it unused 
but it won't work for hex topologies, since (as may seem obvious) there 
are no rectangles on a hexagonal grid.

jason

? cma.png
Index: common/map.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.h,v
retrieving revision 1.194
diff -u -r1.194 map.h
--- common/map.h        16 Jul 2004 02:10:34 -0000      1.194
+++ common/map.h        16 Jul 2004 02:11:14 -0000
@@ -439,21 +439,6 @@
   }                                                                         \
 }
 
-#define rectangle_iterate(map_x0, map_y0, map_width, map_height,            \
-                          x_itr, y_itr)                                     \
-{                                                                           \
-  int RI_dx_itr, RI_dy_itr;                                                 \
-  for (RI_dy_itr = 0; RI_dy_itr < (map_height); RI_dy_itr++) {              \
-    for (RI_dx_itr = 0; RI_dx_itr < (map_width); RI_dx_itr++) {             \
-      int x_itr = RI_dx_itr + (map_x0), y_itr = RI_dy_itr + (map_y0);       \
-      if (normalize_map_pos(&x_itr, &y_itr)) {
-
-#define rectangle_iterate_end                                               \
-      }                                                                     \
-    }                                                                       \
-  }                                                                         \
-}
-
 /* 
  * Iterate through all tiles in a square with given center and radius.
  * The position (x_itr, y_itr) that is returned will be normalized;

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